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  3. Everyone knows that there are innumerable Medieval #fantasy RPGs.

Everyone knows that there are innumerable Medieval #fantasy RPGs.

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  • Martin RundkvistM This user is from outside of this forum
    Martin RundkvistM This user is from outside of this forum
    Martin Rundkvist
    wrote on last edited by
    #1

    Everyone knows that there are innumerable Medieval #fantasy RPGs. But there's also an incredible number of #Lovecraft / #Cthulhu #horror RPGs. I'm pretty sure that almost none of these have been published after a sober evaluation of the profit potential.

    Link Preview Image
    Roleplaying Games

    favicon

    The H.P. Lovecraft Wiki (lovecraft.fandom.com)

    #ttrpg

    Norton GloverN 1 Reply Last reply
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    • Martin RundkvistM Martin Rundkvist

      Everyone knows that there are innumerable Medieval #fantasy RPGs. But there's also an incredible number of #Lovecraft / #Cthulhu #horror RPGs. I'm pretty sure that almost none of these have been published after a sober evaluation of the profit potential.

      Link Preview Image
      Roleplaying Games

      favicon

      The H.P. Lovecraft Wiki (lovecraft.fandom.com)

      #ttrpg

      Norton GloverN This user is from outside of this forum
      Norton GloverN This user is from outside of this forum
      Norton Glover
      wrote on last edited by
      #2

      @mrundkvist
      I've always been a little astonished by the success of the Lovecraftian games.

      When CoC was first released, I remember thinking that it was a great little game, but a non-heroic horror game based on the works of an obscure pulp writer was never going to be more than a niche curiosity.

      I never would have believed there would be 7 editions, and that other Lovecraftian games would essentially form their own genre. A RPG genre that overshadowed seemingly more marketable genres - superheroes, sci-fi, espionage, etc.

      It's cool - but strange.

      Jon HancockB 1 Reply Last reply
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      • Norton GloverN Norton Glover

        @mrundkvist
        I've always been a little astonished by the success of the Lovecraftian games.

        When CoC was first released, I remember thinking that it was a great little game, but a non-heroic horror game based on the works of an obscure pulp writer was never going to be more than a niche curiosity.

        I never would have believed there would be 7 editions, and that other Lovecraftian games would essentially form their own genre. A RPG genre that overshadowed seemingly more marketable genres - superheroes, sci-fi, espionage, etc.

        It's cool - but strange.

        Jon HancockB This user is from outside of this forum
        Jon HancockB This user is from outside of this forum
        Jon Hancock
        wrote on last edited by
        #3

        @ng76 @mrundkvist I've long argued that Call of Cthulhu is really the *most* heroic RPG.

        D&D is full of magic, enchanted weapons and armour, ever increasing abilities to brush aside perils, to the extent that your characters can't ever return to a previous horror because it would no longer be any sort of challenge.

        CoC takes fairly ordinary, often non-martial, people in a world where magic is rare and comes at a terrible price. Other people will react poorly to you waving weapons around, and the horrors you face might just laugh at them. You can't win. You probably can't even convince the people you are fighting for that you are not a lunatic. The best you can do is to give mankind a little more time, even though it will cost you everything.

        And yet, in CoC you still stand up and fight.

        That's heroic. Truly heroic.

        CharnockP 1 Reply Last reply
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        • Jon HancockB Jon Hancock

          @ng76 @mrundkvist I've long argued that Call of Cthulhu is really the *most* heroic RPG.

          D&D is full of magic, enchanted weapons and armour, ever increasing abilities to brush aside perils, to the extent that your characters can't ever return to a previous horror because it would no longer be any sort of challenge.

          CoC takes fairly ordinary, often non-martial, people in a world where magic is rare and comes at a terrible price. Other people will react poorly to you waving weapons around, and the horrors you face might just laugh at them. You can't win. You probably can't even convince the people you are fighting for that you are not a lunatic. The best you can do is to give mankind a little more time, even though it will cost you everything.

          And yet, in CoC you still stand up and fight.

          That's heroic. Truly heroic.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote on last edited by
          #4

          I was just talking to @devilsjunkshop about this regarding the "Everyday Heroes" RPG when they most evidently aren't. The sheer asymmetry in CoC is astronomical, which probably means the Stars are Right.

          @BigJackBrass @ng76 @mrundkvist

          Jon HancockB 1 Reply Last reply
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          • CharnockP Charnock

            I was just talking to @devilsjunkshop about this regarding the "Everyday Heroes" RPG when they most evidently aren't. The sheer asymmetry in CoC is astronomical, which probably means the Stars are Right.

            @BigJackBrass @ng76 @mrundkvist

            Jon HancockB This user is from outside of this forum
            Jon HancockB This user is from outside of this forum
            Jon Hancock
            wrote on last edited by
            #5

            @Printdevil @devilsjunkshop @ng76 @mrundkvist Yes, to me there's a lot of confusion about what heroism really means. D&D cosplays being heroic in an American action movie way, and the vast majority of games ape its approach. I think Jerry D. Grayson was right when he published Mythic D6 and said that fantasy, modern action, sci-fi etc RPGs are actually all superhero games.

            CharnockP 1 Reply Last reply
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            • Jon HancockB Jon Hancock

              @Printdevil @devilsjunkshop @ng76 @mrundkvist Yes, to me there's a lot of confusion about what heroism really means. D&D cosplays being heroic in an American action movie way, and the vast majority of games ape its approach. I think Jerry D. Grayson was right when he published Mythic D6 and said that fantasy, modern action, sci-fi etc RPGs are actually all superhero games.

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote on last edited by
              #6

              I think you can be heroic no matter the power level. There's more of a repetitive soap opera aspect to most games.

              @BigJackBrass @devilsjunkshop @ng76 @mrundkvist

              Shimmin Beg (he/him)S 1 Reply Last reply
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              • CharnockP Charnock

                I think you can be heroic no matter the power level. There's more of a repetitive soap opera aspect to most games.

                @BigJackBrass @devilsjunkshop @ng76 @mrundkvist

                Shimmin Beg (he/him)S This user is from outside of this forum
                Shimmin Beg (he/him)S This user is from outside of this forum
                Shimmin Beg (he/him)
                wrote on last edited by
                #7

                @Printdevil @BigJackBrass @devilsjunkshop @ng76 @mrundkvist one aspect is that it rarely feels like D&D-style characters are risking or sacrificing much. Sure, fighting monsters is technically dangerous, but mechanically (and for the sake of the campaign) there's very little chance of permanent death or any long-term consequences that aren't outright beneficial (loot and XP).

                Shimmin Beg (he/him)S 1 Reply Last reply
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                • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                  @Printdevil @BigJackBrass @devilsjunkshop @ng76 @mrundkvist one aspect is that it rarely feels like D&D-style characters are risking or sacrificing much. Sure, fighting monsters is technically dangerous, but mechanically (and for the sake of the campaign) there's very little chance of permanent death or any long-term consequences that aren't outright beneficial (loot and XP).

                  Shimmin Beg (he/him)S This user is from outside of this forum
                  Shimmin Beg (he/him)S This user is from outside of this forum
                  Shimmin Beg (he/him)
                  wrote on last edited by
                  #8

                  @Printdevil @BigJackBrass @devilsjunkshop @ng76 @mrundkvist a lot of heroic figures sacrifice their social position or comfort or chance at a normal life for the sake of the greater good, but it rarely feels like D&D characters are doing any of those things. They tend to *want* to fight monsters and explore dungeons rather than having normal lives, and are perfectly happy to live in tents eating dried jerky so they can save all their money for fancier swords.

                  devilsjunkshopD 1 Reply Last reply
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                  • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                    @Printdevil @BigJackBrass @devilsjunkshop @ng76 @mrundkvist a lot of heroic figures sacrifice their social position or comfort or chance at a normal life for the sake of the greater good, but it rarely feels like D&D characters are doing any of those things. They tend to *want* to fight monsters and explore dungeons rather than having normal lives, and are perfectly happy to live in tents eating dried jerky so they can save all their money for fancier swords.

                    devilsjunkshopD This user is from outside of this forum
                    devilsjunkshopD This user is from outside of this forum
                    devilsjunkshop
                    wrote on last edited by
                    #9

                    @shimminbeg I suppose it would be difficult to roleplay through several characters variations on 'reluctantly taking up the sword' but I suppose you could factor in some sort of 'why are you doing this and not farming' aspect as part of your character generation. Of course the main issue is if they don't want to be adventurers then it's a game about 'being a miller's son' or 'is it harvest time again'. @Printdevil @BigJackBrass @ng76 @mrundkvist

                    Moreau VazhT 1 Reply Last reply
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                    • devilsjunkshopD devilsjunkshop

                      @shimminbeg I suppose it would be difficult to roleplay through several characters variations on 'reluctantly taking up the sword' but I suppose you could factor in some sort of 'why are you doing this and not farming' aspect as part of your character generation. Of course the main issue is if they don't want to be adventurers then it's a game about 'being a miller's son' or 'is it harvest time again'. @Printdevil @BigJackBrass @ng76 @mrundkvist

                      Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote on last edited by
                      #10
                      This post is deleted!
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