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  3. The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D - ray tracing 'performance' mirrors Borderlands 4 fiasco

The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D - ray tracing 'performance' mirrors Borderlands 4 fiasco

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  • U unexposedhazard@discuss.tchncs.de

    The title specifies “with raytracing” so even if it only performs this badly with ray tracing enabled, then its technically correct.

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    shinkantrain@lemmy.ml
    wrote on last edited by shinkantrain@lemmy.ml
    #13
    1. Software Lumen is raytracing.

    2. Hardware RT did not have nearly that much of an impact when DF tested it, nor does it usually have such an impact compared to regular Lumen in other games. They even recommended setting it to on in the future if the shadows are fixed. So it’s very likely a bug he, and possibly others, experienced being reported as intended behavior.

    1 Reply Last reply
    3
    • C cm0002@lemmy.zip

      It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

      I This user is from outside of this forum
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      isolox@lemmy.world
      wrote on last edited by
      #14

      As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn’t that bad once you turn it off.

      T S 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K F 4 Replies Last reply
      49
      • S This user is from outside of this forum
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        Stepos Venzny
        wrote on last edited by
        #15

        It’s more about companies getting people killed, less about companies doing a bad job at making video games.

        1 Reply Last reply
        7
        • I isolox@lemmy.world

          As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn’t that bad once you turn it off.

          T This user is from outside of this forum
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          truscape@lemmy.blahaj.zone
          wrote on last edited by
          #16

          It’s quite crazy how much performance you gain from using pre-calculated lighting instead of raytracing. I know it looks worse, but there’s gotta be a way to find a happy middle ground, maybe a “raytracing lite” lol.

          S B real_squids@sopuli.xyzR 3 Replies Last reply
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          • I isolox@lemmy.world

            As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn’t that bad once you turn it off.

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            SolSerkonos
            wrote on last edited by
            #17

            I’ve been playing on an RX 6600 @ 1440p with zero problems. I didn’t even bother turning it on, so terrible RT performance is news to me.

            1 Reply Last reply
            2
            • T truscape@lemmy.blahaj.zone

              It’s quite crazy how much performance you gain from using pre-calculated lighting instead of raytracing. I know it looks worse, but there’s gotta be a way to find a happy middle ground, maybe a “raytracing lite” lol.

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              snooggums
              wrote on last edited by
              #18

              I find raytracing adds very little to the look of the vast majority of games unless they are slow enough to focus on shadows or fine details.

              Maybe I’m not playing the games that benefit significantly from raytracing.

              T 1 Reply Last reply
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              • T truscape@lemmy.blahaj.zone

                It’s quite crazy how much performance you gain from using pre-calculated lighting instead of raytracing. I know it looks worse, but there’s gotta be a way to find a happy middle ground, maybe a “raytracing lite” lol.

                B This user is from outside of this forum
                B This user is from outside of this forum
                baguettefish@discuss.tchncs.de
                wrote on last edited by baguettefish@discuss.tchncs.de
                #19

                in this case it doesn’t use baked lighting, it still uses lumen, just a software version of it with lower settings. I’ve tried a couple UE5 games with a hardware/software lumen toggle and every time hardware lumen is significantly slower. it’s one of the curses of unreal.

                real_squids@sopuli.xyzR 1 Reply Last reply
                6
                • S snooggums

                  I find raytracing adds very little to the look of the vast majority of games unless they are slow enough to focus on shadows or fine details.

                  Maybe I’m not playing the games that benefit significantly from raytracing.

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                  truscape@lemmy.blahaj.zone
                  wrote on last edited by truscape@lemmy.blahaj.zone
                  #20

                  The Finals (and Arc Raiders) might be good examples of fast-paced games that use raytracing to make their details pop. Although I think they intentionally stagger their settings so RT will not be enabled unless your card has enough grunt to push those graphics (Using my Ryzen 7 5800x3d and an RTX 3090, getting easily 140-150fps in game no matter the action with medium RT).

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                  • T truscape@lemmy.blahaj.zone

                    The Finals (and Arc Raiders) might be good examples of fast-paced games that use raytracing to make their details pop. Although I think they intentionally stagger their settings so RT will not be enabled unless your card has enough grunt to push those graphics (Using my Ryzen 7 5800x3d and an RTX 3090, getting easily 140-150fps in game no matter the action with medium RT).

                    E This user is from outside of this forum
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                    ElectroLisa
                    wrote on last edited by
                    #21

                    First - these two don’t run the usual UE5 but a modified version called NvRTX, second these games use ray tracing for global illumination only. No RT reflections, sadly

                    1 Reply Last reply
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                    • E evil_shrubbery@thelemmy.club

                      Y’all member the time when hardware demanding games meant awesome graphics?

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                      atomicbocks@sh.itjust.works
                      wrote on last edited by
                      #22

                      I was so excited when I finally had a machine that could run Crysis at full graphics settings.

                      B 1 Reply Last reply
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                      • T truscape@lemmy.blahaj.zone

                        It’s quite crazy how much performance you gain from using pre-calculated lighting instead of raytracing. I know it looks worse, but there’s gotta be a way to find a happy middle ground, maybe a “raytracing lite” lol.

                        real_squids@sopuli.xyzR This user is from outside of this forum
                        real_squids@sopuli.xyzR This user is from outside of this forum
                        real_squids@sopuli.xyz
                        wrote on last edited by real_squids@sopuli.xyz
                        #23

                        Dynamic lighting already exists. Look at Phasmophobia, it’s probably one of the heaviest Unity games because it uses it everywhere. Basically every light in that game is able to cast shadows, and it’s got a lot of lights. Doesn’t have any of the RT noise or lag too.

                        edit: it doesn’t come cheap though, they had to do some downgrades to port it to consoles. Interior candles for example, they’re no longer interactive.

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                        • real_squids@sopuli.xyzR real_squids@sopuli.xyz

                          Dynamic lighting already exists. Look at Phasmophobia, it’s probably one of the heaviest Unity games because it uses it everywhere. Basically every light in that game is able to cast shadows, and it’s got a lot of lights. Doesn’t have any of the RT noise or lag too.

                          edit: it doesn’t come cheap though, they had to do some downgrades to port it to consoles. Interior candles for example, they’re no longer interactive.

                          T This user is from outside of this forum
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                          truscape@lemmy.blahaj.zone
                          wrote on last edited by
                          #24

                          Yes, but it can be inefficient performance-wise, which is why precalculated lighting is often a mandatory performance setting in most games. The ideal goal is to use the dedicated RT hardware in a way that achieves similar graphical results but with minimal performance loss (to transfer the CPU-bound option to something that can comfortably run on most average consumer GPUs).

                          Traditional Dynamic Lighting is definitely a good option to have for the user, though.

                          H 1 Reply Last reply
                          5
                          • B baguettefish@discuss.tchncs.de

                            in this case it doesn’t use baked lighting, it still uses lumen, just a software version of it with lower settings. I’ve tried a couple UE5 games with a hardware/software lumen toggle and every time hardware lumen is significantly slower. it’s one of the curses of unreal.

                            real_squids@sopuli.xyzR This user is from outside of this forum
                            real_squids@sopuli.xyzR This user is from outside of this forum
                            real_squids@sopuli.xyz
                            wrote on last edited by
                            #25

                            The curse of Lumen is also in it’s default settings, apparently. It has tons of noise and delay in every indie game I’ve tried

                            1 Reply Last reply
                            3
                            • P peruvian_skies@sh.itjust.works

                              There’s actually a very easy fix for all poorly-performing AAA games: don’t be a fucking clown and buy shit games from shit publishers. They’re only pulling this shit today because they have been getting away with it for years, and they’ve been getting away with it for years because they have stupid idiot fucking customers who have been enabling them. If you bought this game and are upset that it runs like a snail with nerve damage, you have nobody to blame but yourself.

                              real_squids@sopuli.xyzR This user is from outside of this forum
                              real_squids@sopuli.xyzR This user is from outside of this forum
                              real_squids@sopuli.xyz
                              wrote on last edited by
                              #26

                              90% of players don’t even know which graphic option does what. source: pulled it out of my ass

                              A 1 Reply Last reply
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                              • P Pennomi

                                Unreal Engine did some amazing things at a technical level but doesn’t really seem to be ready for consumers. I somewhat don’t even blame the developers for assuming that UE5 would be the right choice considering all the marketing Epic did to make it sound like a magical wand for free performance.

                                real_squids@sopuli.xyzR This user is from outside of this forum
                                real_squids@sopuli.xyzR This user is from outside of this forum
                                real_squids@sopuli.xyz
                                wrote on last edited by
                                #27

                                They also advertised some stuff wrong. Like their AA solution only having 2 static images as a comparison.

                                1 Reply Last reply
                                1
                                • real_squids@sopuli.xyzR real_squids@sopuli.xyz

                                  90% of players don’t even know which graphic option does what. source: pulled it out of my ass

                                  A This user is from outside of this forum
                                  A This user is from outside of this forum
                                  acockworkorange@mander.xyz
                                  wrote on last edited by
                                  #28

                                  I trust this source. Never pulled anything out of their ass that was false.

                                  H 1 Reply Last reply
                                  3
                                  • T truscape@lemmy.blahaj.zone

                                    The Finals (and Arc Raiders) might be good examples of fast-paced games that use raytracing to make their details pop. Although I think they intentionally stagger their settings so RT will not be enabled unless your card has enough grunt to push those graphics (Using my Ryzen 7 5800x3d and an RTX 3090, getting easily 140-150fps in game no matter the action with medium RT).

                                    F This user is from outside of this forum
                                    F This user is from outside of this forum
                                    fauxliving@lemmy.world
                                    wrote on last edited by
                                    #29

                                    @1440p?

                                    I get 70-80 @4k with a 3080, same processor. I think the RT is on high though.

                                    The game runs incredibly well for how good it looks.

                                    1 Reply Last reply
                                    0
                                    • C cm0002@lemmy.zip

                                      It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

                                      B This user is from outside of this forum
                                      B This user is from outside of this forum
                                      baguette@lemmy.blahaj.zone
                                      wrote on last edited by
                                      #30

                                      It’s called breaking boundaries, just on the other end! Let’s see if we can reach 30 fps by 2026

                                      1 Reply Last reply
                                      3
                                      • C cm0002@lemmy.zip

                                        It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

                                        P This user is from outside of this forum
                                        P This user is from outside of this forum
                                        psycotica0@lemmy.ca
                                        wrote on last edited by
                                        #31

                                        Borderlands 4, its framerate low

                                        1 Reply Last reply
                                        0
                                        • I isolox@lemmy.world

                                          As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn’t that bad once you turn it off.

                                          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                                          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                                          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                                          wrote on last edited by
                                          #32

                                          Does raytracing even make the game look noticeably cooler, anyway?

                                          M 1 Reply Last reply
                                          10

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