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  3. The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D - ray tracing 'performance' mirrors Borderlands 4 fiasco

The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D - ray tracing 'performance' mirrors Borderlands 4 fiasco

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  • real_squids@sopuli.xyzR real_squids@sopuli.xyz

    90% of players don’t even know which graphic option does what. source: pulled it out of my ass

    A This user is from outside of this forum
    A This user is from outside of this forum
    acockworkorange@mander.xyz
    wrote on last edited by
    #28

    I trust this source. Never pulled anything out of their ass that was false.

    H 1 Reply Last reply
    3
    • T truscape@lemmy.blahaj.zone

      The Finals (and Arc Raiders) might be good examples of fast-paced games that use raytracing to make their details pop. Although I think they intentionally stagger their settings so RT will not be enabled unless your card has enough grunt to push those graphics (Using my Ryzen 7 5800x3d and an RTX 3090, getting easily 140-150fps in game no matter the action with medium RT).

      F This user is from outside of this forum
      F This user is from outside of this forum
      fauxliving@lemmy.world
      wrote on last edited by
      #29

      @1440p?

      I get 70-80 @4k with a 3080, same processor. I think the RT is on high though.

      The game runs incredibly well for how good it looks.

      1 Reply Last reply
      0
      • C cm0002@lemmy.zip

        It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

        B This user is from outside of this forum
        B This user is from outside of this forum
        baguette@lemmy.blahaj.zone
        wrote on last edited by
        #30

        It’s called breaking boundaries, just on the other end! Let’s see if we can reach 30 fps by 2026

        1 Reply Last reply
        3
        • C cm0002@lemmy.zip

          It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

          P This user is from outside of this forum
          P This user is from outside of this forum
          psycotica0@lemmy.ca
          wrote on last edited by
          #31

          Borderlands 4, its framerate low

          1 Reply Last reply
          0
          • I isolox@lemmy.world

            As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn’t that bad once you turn it off.

            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
            wrote on last edited by
            #32

            Does raytracing even make the game look noticeably cooler, anyway?

            M 1 Reply Last reply
            10
            • C cm0002@lemmy.zip

              It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

              recursive_recursionR This user is from outside of this forum
              recursive_recursionR This user is from outside of this forum
              recursive_recursion
              wrote on last edited by
              #33

              Why play Outer Worlds when you can play:

              • Outer Wilds

              Image of Outer Wilds

              C P T 3 Replies Last reply
              47
              • C cm0002@lemmy.zip

                It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

                V This user is from outside of this forum
                V This user is from outside of this forum
                vrighter@discuss.tchncs.de
                wrote on last edited by
                #34

                because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.

                A 1 Reply Last reply
                27
                • recursive_recursionR recursive_recursion

                  Why play Outer Worlds when you can play:

                  • Outer Wilds

                  Image of Outer Wilds

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  corngood@lemmy.ml
                  wrote on last edited by
                  #35

                  I got these confused for the longest time and finally played Outer Wilds earlier this year. It’s a masterpiece

                  blackmist@feddit.ukB 1 Reply Last reply
                  13
                  • Kilgore TroutK This user is from outside of this forum
                    Kilgore TroutK This user is from outside of this forum
                    Kilgore Trout
                    wrote on last edited by
                    #36

                    It’s a dumbed-down critic of corporatism. «Creative freedom» of Microsoft-owned developers is a joke.

                    1 Reply Last reply
                    6
                    • T truscape@lemmy.blahaj.zone

                      Yes, but it can be inefficient performance-wise, which is why precalculated lighting is often a mandatory performance setting in most games. The ideal goal is to use the dedicated RT hardware in a way that achieves similar graphical results but with minimal performance loss (to transfer the CPU-bound option to something that can comfortably run on most average consumer GPUs).

                      Traditional Dynamic Lighting is definitely a good option to have for the user, though.

                      H This user is from outside of this forum
                      H This user is from outside of this forum
                      holytimes@sh.itjust.works
                      wrote on last edited by
                      #37

                      Some day we will have a cpu, gpu and a rtu. Need me a dedicated add in ray tracing card!

                      F 1 Reply Last reply
                      0
                      • A acockworkorange@mander.xyz

                        I trust this source. Never pulled anything out of their ass that was false.

                        H This user is from outside of this forum
                        H This user is from outside of this forum
                        holytimes@sh.itjust.works
                        wrote on last edited by
                        #38

                        It’s a good ass, reliable if a bit stubborn. And man can it haul a load!

                        1 Reply Last reply
                        3
                        • V vrighter@discuss.tchncs.de

                          because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          ayyy@sh.itjust.works
                          wrote on last edited by
                          #39

                          It is…if you render the lighting at like 64x64 pixels and then “deep learning super scale” it to 4k and then AI generate 3 fakesuper-sampled frames for every real frame.

                          1 Reply Last reply
                          15
                          • A This user is from outside of this forum
                            A This user is from outside of this forum
                            ayyy@sh.itjust.works
                            wrote on last edited by
                            #40

                            That’s…not true. I do have a fast card so I played with it on, but there were options to disable ray tracing and path tracing.

                            P 1 Reply Last reply
                            0
                            • recursive_recursionR recursive_recursion

                              Why play Outer Worlds when you can play:

                              • Outer Wilds

                              Image of Outer Wilds

                              P This user is from outside of this forum
                              P This user is from outside of this forum
                              psythik@lemmy.world
                              wrote on last edited by
                              #41

                              Because I don’t like that game.

                              I kept dying from the same mistakes over and over and couldn’t figure out what the hell I’m supposed to do or where to go. Supposely the ship log will update when you’ve made progress, but mine never did.

                              Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I’m just too stupid/ADHD for a game like this.

                              T L 2 Replies Last reply
                              17
                              • C cm0002@lemmy.zip

                                It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                dukemirage@lemmy.world
                                wrote on last edited by
                                #42

                                So what, looks completely fine without the option.

                                1 Reply Last reply
                                2
                                • C cm0002@lemmy.zip

                                  It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

                                  A This user is from outside of this forum
                                  A This user is from outside of this forum
                                  ssillyssadass
                                  wrote on last edited by
                                  #43

                                  Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

                                  T W N 3 Replies Last reply
                                  49
                                  • C cm0002@lemmy.zip

                                    It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

                                    A This user is from outside of this forum
                                    A This user is from outside of this forum
                                    arcane2077@sh.itjust.works
                                    wrote on last edited by arcane2077@sh.itjust.works
                                    #44

                                    To anyone who hasn’t seen it: The raytracing mode is actually broken and manages to look worse AND less realistic/accurate AND run like complete ass.

                                    It’s not something anyone should turn on, and it’s genuinely wild that they shipped something so broken instead of hide it from the options

                                    1 Reply Last reply
                                    7
                                    • BurgerBaronB This user is from outside of this forum
                                      BurgerBaronB This user is from outside of this forum
                                      BurgerBaron
                                      wrote on last edited by
                                      #45

                                      It’s very milquetoast critique in a safe corporate sort of way. Ironic.

                                      1 Reply Last reply
                                      6
                                      • A ssillyssadass

                                        Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

                                        T This user is from outside of this forum
                                        T This user is from outside of this forum
                                        thermal_shock
                                        wrote on last edited by
                                        #46

                                        I don’t need it, but not being able to do what it says with very recent hardware and shit resolutions is very telling of other major issues in the game.

                                        1 Reply Last reply
                                        4
                                        • A ssillyssadass

                                          Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

                                          W This user is from outside of this forum
                                          W This user is from outside of this forum
                                          winkerjadams@lemmy.dbzer0.com
                                          wrote on last edited by
                                          #47

                                          Or dare I say make a good game instead of just a shiny one

                                          C 1 Reply Last reply
                                          25

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