Windows Games’ Compatibility on Linux Is at an All-Time High
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I can’t wait to see their content on the fediverse. They made a video about getting away from big tech but don’t mirror their stuff here. I think it’s a damn shame.
They could even host their own instances.
That would be nice!
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I cannot wait for GamersNexus to agree on a testing framework for Linux and then see how many games will run actually better on Linux than on Windows, either native or through Wine/Proton.
Games which run on Vulkan / OpenGL don’t have any GPU translation overhead, and some run straight-up better via Proton than they do on Windows. Doom 2016 does for me, for instance.
Of course, that game is so well optimised it’s the difference between 140 fps and 200+ fps, which is not terribly obvious, but even so.
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Fortunately those are a minority of games. Most games now are working with Wine/Proton out of the box. Multiplayer games are the only thing I ever look at compatibility lists for.
Unfortunately these minority of games are actually popular games. I think GTA 5 Online no longer works on Linux too. There was more popular games doing that.
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just did mine. bazzite loaded on my gaming rig, and still deciding on my server PC on what I wanna load on there but I’m in no rush really.
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No. The most played games on steam are multiplayer games that use some sort of anti cheat. Those anti cheats often break linux compatibility when the game or anticheat itself gets updated. So going by number of games you are mostly right, but going by player counts there are often massive setbacks that either dont get fixed at all or only very slowly. Apex Legends and The Finals are prime examples of this flip flopping between working and broken.
The most played games on steam are multiplayer games that use some sort of anti cheat.
However, lot of the most played Steam games are well supported and never have an issue with anti cheat whatsoever: https://steamdb.info/ such as Counter Strike 2 and Dota 2 (2 most played games). There are also lot of single player games as the most played games. Therefore this is a mixed bag.
Those anti cheats often break linux compatibility when the game or anticheat itself gets updated.
They not break often Linux compatibility when game or anticheat is updated. That’s false statement. There are games, when it happens. But that is not “often”. I play games with Anticheat on Linux and they do not break, such as Marvel Rivals and previously Overwatch and Splitgate too (besides Valves own games, but that is self explanatory). This never happened. So the “often” part is misleading here.
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You would think so, but Windows 11 is so bloated out so badly that I actually got much better performance on Linux for most games I play. I’ve only found 2 games so far that run better on Windows than via Proton on the same hardware.
Windows 11 24h2 update completely screwed all game performance for me so badly I had switch.
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While it might not feel like the % of games working on Linux this is just the natural result of more games being added to ProtonDB
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Im not sure how they even would make a testing framework. Its not like windows, where you have the os as standard and then just swap parts to see.
Its so fragmented the amount of combinations is mind-boggling. I guess they choose the 3 most popular and just run a limited series of hardware tests?
Sharing a common kernel is probably why support is so vast, and then people are using the same Vulkan tools or Proton etc.
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Some games get patched to break compatibility, usually with anti-cheat. Apex Legends and Battlefield 1 are examples of that.
I don’t even play Apex Legends and I’m still a bit butthurt to this day that they decided to add anti-cheat that broke Linux compatibility. They say it helped bring the amount of cheaters down though, but who can really tell besides those who collect the numbers - which is them.
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Developers should still try to optimize Linux performance with native Linux ports.
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Make anti cheat work… That’s the real issue no?
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Make anti cheat work… That’s the real issue no?
There are Anti-Cheats that work just not one or two of the truly invasive ones. I’m able to play games like the Finals or Arc Raiders or CSGO or DOTA or World of Tanks or Insurgency or Battlebit without issue. I can’t play some multiplayer games owned by EA. It’s largely coming down to company lines based on what Anti-Cheat they’ve decided to go with.
It used to be not all games worked on Linux. Now it’s most games work and there’s a handful that don’t for one reason or the other (like Anti-Cheat).
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Some games get patched to break compatibility, usually with anti-cheat. Apex Legends and Battlefield 1 are examples of that.
For every game that breaks compatibility due to anti-cheat there’s 100s more new games that don’t have it and probably run on Linux just fine. So on average, the compatibility always goes up.
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I guess they enabled Linux support then in eac because it didn’t work initially
The game is Steam Deck verified and the developer even noted that Steam Deck support for the new anti-cheat was tested before release. I played a few hours right after release and it worked fine, so not sure when “initially” is.
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I am getting ready to switch and I play City of Heroes on Homecoming and wonder of anyone here has it running and what destro you are using. I ahve Mint on two laptops and they are running fine will all my other programs
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Games which run on Vulkan / OpenGL don’t have any GPU translation overhead, and some run straight-up better via Proton than they do on Windows. Doom 2016 does for me, for instance.
Of course, that game is so well optimised it’s the difference between 140 fps and 200+ fps, which is not terribly obvious, but even so.
Doom ran at 100+ fps at 4k on my 1070ti with graphics maxed out. It’s hard to tell what optimization allows it, but the game runs way better than anything else that looks at least as good.
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At what point does Microsoft start suing over patents?
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Strange headline. Isn’t it always at an all-time high since once you get something to run, that’s it?
They mean by percentage, for one thing. And new games come out all the time.
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Doom ran at 100+ fps at 4k on my 1070ti with graphics maxed out. It’s hard to tell what optimization allows it, but the game runs way better than anything else that looks at least as good.
It’s not one big optimization, it’s a product of Id actually having some of the best UE developers on the planet being able to tweak the engine to run like a beast. Each level is crafted from the ground up to allow for some sweeping optimizations revolving around actor loading and culling, and the game uses proper light baking to allow raytracing to handle marginal calculations instead of explicit path tracing every shadow. It’s a lot of little things that all take impressive amounts of skill and management to pull off effectively, a lot of this stuff is implemented poorly in other games and it showEdit: Id has their own engine, I always confuse quake/doom and UE. Still though, Id has always built games that were well optimized. Look at some of the systems they managed to port quake to. I was wrong about the engine, but not about the talent in the studio.s.
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I am getting ready to switch and I play City of Heroes on Homecoming and wonder of anyone here has it running and what destro you are using. I ahve Mint on two laptops and they are running fine will all my other programs
My wife plays it. She’s on Ubuntu 24.04 LTS (so I’d expect it to work on Mint too), installed it through Bottles, and it just worked. I’m on Kubuntu 25.10 and I’ve had it running but haven’t actually played it.