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Wandering Adventure Party

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  3. "Level Is More Than Just a Number." (Art by Sebastian Leverette)

"Level Is More Than Just a Number." (Art by Sebastian Leverette)

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  • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

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    monkdervierte@lemmy.zip
    wrote last edited by
    #13

    That was obvious. Why would a dragon need a sword to kill a maiden?

    1 Reply Last reply
    7
    • S Sai Somsphet

      And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That’s it. That’s his backstory. He carries a spear.

      Q This user is from outside of this forum
      Q This user is from outside of this forum
      quetzalcutlass@lemmy.world
      wrote last edited by
      #14

      And to explain why D&D characters miss half the time, you can just say he was unnecessarily ‘correcting’ for water refraction still.

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      7
      • KichaeK Offline
        KichaeK Offline
        Kichae
        Forum Master
        wrote last edited by
        #15

        I’ve become increasingly convinced that people don’t want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn’t include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign.

        Unless there’s a reason they’ve been de-leveled.

        E E 2 Replies Last reply
        15
        • DacoTacoD DacoTaco

          I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore

          spittingimage@lemmy.worldS This user is from outside of this forum
          spittingimage@lemmy.worldS This user is from outside of this forum
          spittingimage@lemmy.world
          wrote last edited by
          #16

          One of the most fun characters I’ve played was a broken-down elite super-science soldier who was so addled by basilisk memes and psychotronic warfare that he needed his intelligent gun to remind him where he was every ten minutes.

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          6
          • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

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            jjjalljs@ttrpg.network
            wrote last edited by
            #17

            Yep. Feel like we just had some posts about this. People who write that kind of backstory should just write a book. It’s especially bad in games like D&D where you’re starting out as a level 1 nobody. Some games, even some games of D&D, start at higher power levels, so the story is at least mechanically plausible.

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            11
            • KichaeK Kichae

              I’ve become increasingly convinced that people don’t want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn’t include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign.

              Unless there’s a reason they’ve been de-leveled.

              E This user is from outside of this forum
              E This user is from outside of this forum
              ensignwashout@startrek.website
              wrote last edited by
              #18

              Yes. That’s one reason that the Fate system basically disallows characters ever being low level. Low level starts aren’t actually particularly fun, and they can prevent characters from having diverse epic shared backstory.

              KichaeK X 2 Replies Last reply
              5
              • T Tar_Alcaran

                Hence the number one rule: cool stuff should be done in the game, not your backstory.

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                ensignwashout@startrek.website
                wrote last edited by
                #19

                Hence the number one rule: cool stuff should be done in the game, not your backstory.

                I prefer Fate, where the rules practically require having cool stuff in each character’s back story.

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                • E ensignwashout@startrek.website

                  Yes. That’s one reason that the Fate system basically disallows characters ever being low level. Low level starts aren’t actually particularly fun, and they can prevent characters from having diverse epic shared backstory.

                  KichaeK Offline
                  KichaeK Offline
                  Kichae
                  Forum Master
                  wrote last edited by
                  #20

                  ensignwashout@startrek.website I don’t know, zero-to-hero is one of the best story tropes out there. Totally nullifying it seems kind of wild to me. But you have to know who you’re playing, and if you’re playing a highly skilled veteran with a rich history of great deeds, you need to understand that that is not a Level 1 character.

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                  7
                  • KichaeK Kichae

                    I’ve become increasingly convinced that people don’t want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn’t include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign.

                    Unless there’s a reason they’ve been de-leveled.

                    E This user is from outside of this forum
                    E This user is from outside of this forum
                    empathicvagrant@lemmy.world
                    wrote last edited by
                    #21

                    The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

                    A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

                    He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

                    D KichaeK 2 Replies Last reply
                    6
                    • E empathicvagrant@lemmy.world

                      The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

                      A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

                      He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      dragontypewyvern@midwest.social
                      wrote last edited by
                      #22

                      Possession is a Ghost (the specific monster) ability that works on contact, pretty standard Necromancy shenanigans to imitate undead abilities.

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                      2
                      • E ensignwashout@startrek.website

                        Yes. That’s one reason that the Fate system basically disallows characters ever being low level. Low level starts aren’t actually particularly fun, and they can prevent characters from having diverse epic shared backstory.

                        X This user is from outside of this forum
                        X This user is from outside of this forum
                        xm34@feddit.org
                        wrote last edited by
                        #23

                        Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether.

                        It’s not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.

                        E 1 Reply Last reply
                        3
                        • E empathicvagrant@lemmy.world

                          The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.

                          A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.

                          He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.

                          KichaeK Offline
                          KichaeK Offline
                          Kichae
                          Forum Master
                          wrote last edited by Kichae
                          #24

                          empathicvagrant@lemmy.world Backstory is probably the wrong concept for a low-level character. They, instead, have a background. Backstories are prequel fodder, while backgrounds are used to figure out character motivation, and how a character reacts to future events.

                          Generally speaking, you don’t want to fill in blanks you don’t need filled i, because it’s creatively limiting your future self. If the events that got you to Session 1 are too interesting, you’ve probably written too much.

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                          1
                          • X xm34@feddit.org

                            Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether.

                            It’s not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.

                            E This user is from outside of this forum
                            E This user is from outside of this forum
                            ensignwashout@startrek.website
                            wrote last edited by ensignwashout@startrek.website
                            #25

                            Good points. I feel like Fate does a better job staying in the interesting in-between for longer, and also supports “epic” stories a bit better (than other systems I have played).

                            But I haven’t tried to force Fate to support the newbie to epic growth, because the rulebook calls out that the Fate rules intentionally ignore supporting the ability to play as a helpless nobody.

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