@bwebster @martin I think you can do a more active version of that time frame, but you have to change the scope of the action a bit. For example, some games have "downtime" actions that allow you advance your characters. I could see running long-term travel as a mixture of that sort of "montage sequence" character development along with periodic random encounters. That could be engaging.
symboliccity@dice.camp
@symboliccity@dice.camp
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Currently bubbling away in the mind cauldron:'nOSR campaign frame based on Crystal Chronicles (2003). -
Currently bubbling away in the mind cauldron:'nOSR campaign frame based on Crystal Chronicles (2003).@martin I say make it work. Ultra Violet Grasslands uses a pointcrawl with travel times in weeks, so there's a precedent.