Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
Shadowrun: Great Dragons donโt have stats because the players will lose.
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I feel that this is really 5e and 4e specific. 3.5 is kinda borderline and in my experience 2e and older definitely do feature things that are effectively โif you go in there you die, lmaoโ types of obstacles and trend more towards a sort of survival-horror tone, where surviving is in itself an accomplishment.
BECMI ends with Immortals, so the concept of playing extremely powerful characters has always been around. While Iโd imagine the vast majority never played with those rules, the same is true for modern D&D. A vanishingly small number of games actually make it to level 20.
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was โrealโ and weโre just thrown in it, so nothing is level adjusted.
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
Itโs also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods.
An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you?
Exalted isnโt a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others itโs a thirty second aside on the way to fight timeless terrors.
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Itโs also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods.
An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you?
Exalted isnโt a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others itโs a thirty second aside on the way to fight timeless terrors.
Exalted literally letโs you have your own army of mortals and it functions like an equivalent of grenade in most normal games - something to just throw at the bad guy.
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCsโ combat encounters should be challenging and even lethal.
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The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCsโ combat encounters should be challenging and even lethal.
May be few and far between but I can vouch for it; I had a party like that whom I hated DMing or playing with in their games. Myself though I am as you said someone who prefers the challenge; both exist in large numbers.
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The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCsโ combat encounters should be challenging and even lethal.
The number of times my cleric/sorcerer has had to revivify the rest of his partyโฆ
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If you ainโt dying, you ainโt trying.
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If you ainโt dying, you ainโt trying.
It is actually bad game design in the sense that there really isnโt a decent mechanic to escape monsters.
5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.
The solution is rolling disengage as a series of skill checks (like World of Darkness wouldโฆ) but then you have to explain how, exactly, a dude in full plate escapes a dragon.
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The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was โrealโ and weโre just thrown in it, so nothing is level adjusted.
Beat the campaign by forcing the DM to explain the logistics of how the monsters find their daily calories
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Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times in Crinos (but thatโs not a problem cuz Iโm Metis with some pointless โstory factorโ drawback that has no effect on my combat capabilities) with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.
Okay you still die
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Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.
Itโs never the real god, just a physical avatar. Thereโs still a lot of Batman vs Superman narrative horseshit in the idea though
โOh you surprised the guy who moves faster than most speedsters and can hear and see everything around him. Sure, okay, then he leaves and throws an asteroid he found within half a second from orbit before youโre done blinkingโ
DnD avatars donโt really scale that hard but neither do PCs so all of those fights revolve around the avatar being stupid or using a McGuffin
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
This is very game dependent. Right now Iโm in a pretty brutal one where everyone is branded by the goddess of mind control and we have miniboss encounters with our own former PCs whoโve been turned into grotesque monsters - but Iโve also played in games where the PCs were newcomers to Olympus and more or less ended up recreating the first few God of War games.
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
Cthulhu kills 1D6 Characters per round
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
I am not that much a D&D player, but doesnโt it a huge power scale meaning that in the lower levels, itโs fairly easy to design a you fucking loose encounter. And isnโt there The Tarasque who is basically a you fucking loose statblock
I am all for a choose your fight approach where you should definitely not mess with someone bigger/stronger especiully without a plan or a lot of explosives. However, I expect that PC can make it out of an ordinary fight (just make sure itโs not a target shooting practice and put 1-2 PC on the ground). Then if the 13th gen newborns vampire want to fight the 5th gen prince, not my problem if they have to burn their character sheet afterwards.
Finally, one of the best rpg out there is 10 candles where you know from scratch that everyone will die
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
The official charactersheet for Caine: https://64.media.tumblr.com/e06763afdbed16a49a0146a2282002a4/tumblr_n6pj41Ch1s1qhuazoo1_540.jpg
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The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCsโ combat encounters should be challenging and even lethal.
To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with โnormalโ enemies anymore.
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The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCsโ combat encounters should be challenging and even lethal.
I mean this meme is built for strawmen thatโs what it is