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  • The Wandering Adventure Party blog.

    Most who wander are lost.

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    KichaeK
    @rhaxapopouetl@ttrpg.network Rules light systems are kind of weird in this framework, aren’t they? Especially micro systems, like one-pagers. Being rules light and short on page space, they trust their audience to not rules lawyering munchkins, and many just go straight to describing the mechanics (well, that and the premise/ of course). But they’re obviously fiction-first games. It’s the crunchy games where things seem to get… frustrating, with many people reading them through a mechanics-first lens, and then asking over and over again “why does X work like this”? Or “why does Y even exist when it’s not as good as Z? Who would ever pick that?” Entire player cohorts ignore the idea that designers create the rules and options to support a fiction. I haven’t played many rules-light games, but I’ve never personally seen this behavioir from those players. I’ld love to hear some horror stories to gain some perspective, though.
  • Welcome to the party! Introduce yourself to the community and familiarize yourself with the house rules.

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    KichaeK
    0. Rules As Intended These rules exist to maintain the forum as a friendly, fun, and inclusive space. The intent and spirit of these rules are far, far more important than the letter. Engage in good faith; don’t be rules lawyers. 1. Be Civil Treat other adventurers with a basic level of respect. Do not pick on, insult, harass, grief, dox, or threaten other community members, or users of other websites using this forum (via the World page). We’re all just folk here. None of us are on our best behaviour all of the time, nor should we expect anyone to be. But if we all work to avoid toxicity, and to counter it when we find it coming from others, we can create a healthy space for us all. 2. No Bigotry Yes, this is covered under Rule 1, but let’s double down on this. Discriminatory or inflammatory comments related to peoples age, sex/gender, race/ethnicity, nationality, religion, sexuality, disabilities, or other identifying properties will not be tolerated. 3. No Explicitly Adult Content Try to keep thins PG-13. The hobby is enjoyed by adventurers of all ages, and we want to create an environment that is as welcoming as possible to everybody. The forum is accessible via other websites. If you want to engage in discussions that are not appropriate for minors while also engaging respectfully with other members of the party, please consider engaging remotely, via federated websites running services like Mastodon, Misskey, Lemmy, Friendica, or Hubzilla. 4. No Illegal Content or Activity Posting content that violates copyrights, or breaks the criminal codes of the United States or Canada, or which could be considered criminal solicitation endangers the community and is expressly forbidden. The forum is accessible from other websites that may be hosted in more liberal jurisdictions than WAP is, if you want to have such discussions. 5. No Spam or Excessive Self-Promotion Have you produced some kind of creative work, or offer some kind of service, that is relevant to community members? Then we’re interested in hearing about it! But please show some restraint when sharing. Make sure you’re posting in the appropriate forum, and don’t be overzealous with your posting frequency. 6. Follow Good Netiquette The basic rules of behaviour on the Internet have been handed down from medium to medium, forum to forum, user to user for actual, literal generations now. Adventurers are expected to have a basic understanding of The Deep Magic and adhere to proper netiquette and forum hygiene.
  • A forum where Adventurers can discuss learning, running, and playing Pathfinder Second Edition.

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    J
    Partially. I think its fine to have that kind of thing. But not all the time. Bandits who are actually good people will avoid murder if possible. And while bad people can also have loved ones, that does not invalidate self defense. Just as you said: Self defense is not murder-hoboing. If we are talking murder-hoboing then we should apply that list to city guards and commoners, who are not meant to be fought.
  • A space to engage with other Adventurers in character.

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  • A space for discussing topics of general interest with fellow Adventurers.

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Welcome

Welcome to the Wandering Adventure Party, a Pathfinder 2nd Edition community with a focus on casual tables, character/fiction driven play, and roleplaying. Pull up a set at the table, and introduce yourself!

Don't forget to get acquainted with the forum rules and basic netiquette before posting!

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