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A lesson so many need to learn

Scheduled Pinned Locked Moved Pathfinder
rpgmemes
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  • J jjjalljs@ttrpg.network

    try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with.

    I still think about the time in college I tried to get a D&D friend to consider Mage. I was telling him about how you can just do magic, and the real limitation is paradox and hubris. Like, it’s often not about ‘can you?’ but rather “should you?”

    He couldn’t get over “you can just cast whatever you want? Fireballs every turn?”

    “Yes, but that’s probably going to make a lot of paradox, and probably isn’t the best way to solve your problem”

    “Sounds broken,” he said, and lost interest.

    underpantsweevil@lemmy.worldU This user is from outside of this forum
    underpantsweevil@lemmy.worldU This user is from outside of this forum
    underpantsweevil@lemmy.world
    wrote last edited by
    #135

    👅 Thank goodness for D&D, a game where character optimization and mechanical balance has never been an issue.

    The thing about Mage is that you probably can engineer a way to fling fireballs every round if you’re reasonably clever. It’s a modern setting, hand grenades and incendiary bombs and flame throwers exist, and shoving a rag (covered in arcana) into a beer bottle would probably be enough to cause any witnesses to accept what they were seeing at face value.

    But the game isn’t D&D. Who do you think you’re throwing that fireball at? As often as not, the primary antagonists are The Cops, the Corporate Executives, the Pharmaceutical Industry, and Silicon Valley. You can’t beat a Pentex sponsored Facebook smear campaign or an FBI/Palantir partnered surveillance state by spamming it with Fire damage.

    sigh

    Easy enough to hash out between folks who have seriously played the game. Much harder to explain this to someone who only ever knows how to roll for initiative.

    1 Reply Last reply
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    • StametsS Stamets
      This post did not contain any content.
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      sambeastie@lemmy.world
      wrote last edited by
      #136

      Perhaps an unpopular opinion, but I actually like D&D and much prefer it to every other family of games I’ve tried (WoD, GURPS, PbtA, etc). What i dont like is the current iteration of D&D, which is why my recommendations are:

      Swords & Wizardry Complete: it’s OD&D with some of the rough edges sanded off and all the optional material added. Tons of classes, lots of tools for procedural world building, and very easily hackable. It’s simpler to teach to a new player, and its more flexible than 5e for experienced players. The tick-tock of the dungeon turn structure makes it easier to keep pace as a GM, and when in doubt, rolling x-in-6 always holds up. If you want a classic dungeon crawler, this is it.

      Whitehack: Still D&D but more narrative. Skills are replaced with groups that can give advantages to tasks directly influenced by membership in that group. Magic is super flexible and everyone has access to some form of it, but the “magic user” class gets to just make up their own spells and pay some HP depending on effect size. Great rules for base building, good GM advice for making adventures that aren’t dungeon or wilderness crawls (but are structured like those things). The core mechanic minimizes table math so even your players who struggle with addition can play fast. Less deadly than actual old D&D but keeping the same vibe. It’s my favorite for those who prefer narrative to mechanics. In a lot of ways, it’s D&D rewritten for the way a lot of people actuslly play 5e.

      1 Reply Last reply
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      • Z ziggurat@jlai.lu

        Out of curiosity, what is the 3 action system?

        I know FATE has 4 actions (overcome, attack, defend, create an advantage) so did PF merge attack and defend? Or is it a different choice?

        D This user is from outside of this forum
        D This user is from outside of this forum
        dahgangalang@infosec.pub
        wrote last edited by
        #137

        Other guy gave an okey explanation, but to try my hand at explaining:

        On a typical round of combat, you get three actions. You can spend them in a variety of ways. An attack is one action, movement (“stride” action) is one action, most offensive spells are 2 actions, etc.

        A lot of classes get ways to “discount” actions. For example an early feat fighters and barbarians can take is “Sudden Charge” which let’s them stride twice and attack an adjacent creature and costs 2 actions.

        The whole thing lends so much freedom and takes a lot of burden off the DM for needing to homebrew / make up things on the fly. The whole system is very crunchy though (very detailed and particular on its rules) and so doesn’t fit everyone’s vibes.

        1 Reply Last reply
        1
        • StametsS Stamets

          Nah dude. You have literally nothing to apologize for. It’s all on me for not thinking first and not even waking up first before commenting. I can be bitchy as hell before all the gears are grinding properly and I definitely didn’t hold the leash on that one.

          Don’t apologize. It’s all on me. I’m sorry buddy.

          southsamuraiS This user is from outside of this forum
          southsamuraiS This user is from outside of this forum
          southsamurai
          wrote last edited by
          #138

          You sound like me!

          We have a household rule: don’t talk to south until he’s awake. How can you tell he’s awake? Has he been moving for at least an hour? If yes, then he may be awake, but there’s no promises. If not, then treat him like you would a manbearpig freshly out of hibernation.

          The grunts and croaks that pass as communication from me that first bit are a passable caveman shtick.

          StametsS 1 Reply Last reply
          1
          • KichaeK Kichae

            alexanderthedead@lemmy.world said in A lesson so many need to learn:

            Anyone who wants to make the claim that the system is bad will have bang their subjective arguments against the steel wall that is its popularity.

            Yes, but this is a thing that people want to do. They want to try and dent that popularity, and they want to shift some of it towards their own preferences. It doesn’t matter that it’s a subjective opinion on what is better or what is bad, it doesn’t feel subjective to the person interjecting.

            They believe their preferred game is better, they probably have had this discussion numerous times with people who have ignored them or chewed them out for trying to evangelize, and they are infinitely frustrated that others won’t see the light.

            People who leave popular things behind for niche things often just have this habit of having to bury the thing they left behind. It can’t be good. The new thing is better, but the new thing is better both because it is better, and also because the old thing was just objectively bad.

            People do this with a lot of things. TV shows, ice cream flavours, toys they used to play with as kids. There’s a sense of shame attached to having liked the old thing, not just a sense of joy of having found the new one. It’s one of the reasons the people they evangelize to get so defensive: They can sense that they are being judged.

            A This user is from outside of this forum
            A This user is from outside of this forum
            alexanderthedead@lemmy.world
            wrote last edited by
            #139

            Your formatting broke btw

            KichaeK 1 Reply Last reply
            0
            • 5 5too@lemmy.world

              Ironsworn was my first exposure to a fiction-first game! I didn’t really gel with the setting, but still really like the mechanics. Ended up backing Starforged (and later Sundered Isles), that seems like a much better fit for me!

              M This user is from outside of this forum
              M This user is from outside of this forum
              morgoth_bauglir@lemmy.world
              wrote last edited by
              #140

              Ours as well! It’s taking some getting used to, but we’re having a blast! I’ve been considering running my own solo campaign with star forged, hopefully I can get that started soon

              1 Reply Last reply
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              • StametsS Stamets
                This post did not contain any content.
                phase@lemmy.8th.worldP This user is from outside of this forum
                phase@lemmy.8th.worldP This user is from outside of this forum
                phase@lemmy.8th.world
                wrote last edited by
                #141

                Stop replacing TTRPG by DnD and I would be fine 😜

                1 Reply Last reply
                5
                • southsamuraiS southsamurai

                  You sound like me!

                  We have a household rule: don’t talk to south until he’s awake. How can you tell he’s awake? Has he been moving for at least an hour? If yes, then he may be awake, but there’s no promises. If not, then treat him like you would a manbearpig freshly out of hibernation.

                  The grunts and croaks that pass as communication from me that first bit are a passable caveman shtick.

                  StametsS This user is from outside of this forum
                  StametsS This user is from outside of this forum
                  Stamets
                  wrote last edited by
                  #142

                  Not too dissimilar here. Roommate has learned to avoid me at all costs until my tone of voice doesn’t sound like a serial killer. I thought a cpap machine would help with that part of my sleep habits too. It did not.

                  1 Reply Last reply
                  1
                  • F frezik@lemmy.blahaj.zone

                    If anything, I feel like Pf2e is more streamlined than DnD5e overall. At the very least, everything is in just one book.

                    The way critical success/fail works is better, too. Rolling a nat 20 doesn’t automatically make an unskilled character super good at something, and rolling a nat 1 doesn’t make a super skilled character fumble it completely.

                    K This user is from outside of this forum
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                    kattfisk@lemmy.dbzer0.com
                    wrote last edited by
                    #143

                    Well there are no crits on checks in 5e, so a nat 20 +0 is no different from a nat 6 +14. And someone with a +14 can’t fail a check with a DC of 15 or lower.

                    Having Degrees of Success built into the system in PF2 is really neat though. And seems like something DnD could easily incorporate if Wizards had any vision.

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                    • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                      I think part of the problem is that 5e is so pervasive and baked into the “people who play TTRPGs” population that you need to sell them on why 5e isn’t good before you can get them to consider why your alternative is good.

                      Frankly, I’m a White Wolf die-hard. I love Exalted. I love Werewolf. I love Mage. I tolerate Vampire. But as soon as I show someone a set of d10s and try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with. I also have a special place in my heart for Rollmaster/Hackmaster/Palladium and the endless reams of % charts for every conceivable thing. And then there’s Mechwarrior… who doesn’t love DMing a game where each model on the board has to track it’s heat exhaust per round? But by god! The setting is so fucking cool! (Yes, I know about Lancer).

                      I will freely admit that these systems aren’t necessarily “better” than 5e (or the d20 super-system generally speaking). But they all have their own charms. The trick is that selling some fresh new face on that glorious story climax in which three different Traditions of Magi harmonize their foci and thereby metaphorically harmonize fundamental concepts of society is hard to do on its face. By contrast, complaining about the generic grind of a dice-rolling dungeon crawl is pretty straightforward and easy.

                      K This user is from outside of this forum
                      K This user is from outside of this forum
                      kattfisk@lemmy.dbzer0.com
                      wrote last edited by
                      #144

                      If you lead with “Thing you like is actually bad”, their immediate response will be to disagree with you and start defending the thing they like. And if you want someone to listen to your arguments, rather than just try to poke holes in them, you must avoid putting them on the defensive.

                      To get through to people, find common ground and build off that. “If you like FEATURE in GAME, you’ll probably love SIMILAR FEATURE in OTHER GAME because…” is something that’s actually going to get someone interested, rather than start a pointless argument 🙂

                      underpantsweevil@lemmy.worldU 1 Reply Last reply
                      1
                      • StametsS Stamets
                        This post did not contain any content.
                        I Cast FistI This user is from outside of this forum
                        I Cast FistI This user is from outside of this forum
                        I Cast Fist
                        wrote last edited by
                        #145

                        I personally prefer Warhammer Fantasy (either 2e or 4e), I think it contrasts to DnD like Dark Souls to Diablo. Armor is damage reduction instead of damage avoidance, everyone has access to a number of combat maneuvers, magic is limited and dangerous, every combat is dangerous and healing is limited.

                        Brave Little Hitachi WandG 1 Reply Last reply
                        5
                        • J jjjalljs@ttrpg.network

                          try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with.

                          I still think about the time in college I tried to get a D&D friend to consider Mage. I was telling him about how you can just do magic, and the real limitation is paradox and hubris. Like, it’s often not about ‘can you?’ but rather “should you?”

                          He couldn’t get over “you can just cast whatever you want? Fireballs every turn?”

                          “Yes, but that’s probably going to make a lot of paradox, and probably isn’t the best way to solve your problem”

                          “Sounds broken,” he said, and lost interest.

                          I Cast FistI This user is from outside of this forum
                          I Cast FistI This user is from outside of this forum
                          I Cast Fist
                          wrote last edited by
                          #146

                          The main problem with magic in Mage is that you need a LOT of rule knowledge to even know what the fuck you can cast, especially if you mix different spheres. Your friend might’ve dodged a bullet, but for the wrong reason 😆

                          J 1 Reply Last reply
                          0
                          • A archpawn@lemmy.world

                            Mutants and Masterminds is kind of interesting. I like how it’s designed so character creation is entirely point buy. There’s no classes. No spells. You pay for skills and abilities directly. There’s basic powers, and modifiers you can use to make them more interesting. It’s also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what’s optimal.

                            Unfortunately, it’s not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren’t clearly better or worse) that’s so long that it would probably be easier to make a new RPG.

                            I don’t suppose I can get any advice on something I would like? My requirements are:

                            1. A point buy system that lets you make any character you want.
                            2. Costs are based on making characters balanced, and not how literally expensive a piece of equipment would be and that sort of thing.
                            3. Must be balanced as far as reasonably possible without massive flaws like M&M.
                            4. I’d really like having a wide variety of characters you can make and things you can do. Make it so you can just play a Swarm, or a character of any size class, or anything else you can think of.

                            EDIT:

                            1. Must be free. I’m not going to pay $20 for a system I don’t even know I’ll like. And honestly, I’m too cheap to pay for anything I don’t really need.
                            I Cast FistI This user is from outside of this forum
                            I Cast FistI This user is from outside of this forum
                            I Cast Fist
                            wrote last edited by
                            #147

                            Maybe try GURPS + Supers suplement?

                            A 1 Reply Last reply
                            0
                            • I Cast FistI I Cast Fist

                              The main problem with magic in Mage is that you need a LOT of rule knowledge to even know what the fuck you can cast, especially if you mix different spheres. Your friend might’ve dodged a bullet, but for the wrong reason 😆

                              J This user is from outside of this forum
                              J This user is from outside of this forum
                              jjjalljs@ttrpg.network
                              wrote last edited by
                              #148

                              I think Mage: The Awakening 2nd edition was a cleaner version of the game, but yeah no version is something you can just phone in.

                              I ran a game of it a year or so back, and one player just refused to read the book in any detail. She was always frustrated by not knowing what she could do, or how to do it effectively.

                              1 Reply Last reply
                              1
                              • K kattfisk@lemmy.dbzer0.com

                                If you lead with “Thing you like is actually bad”, their immediate response will be to disagree with you and start defending the thing they like. And if you want someone to listen to your arguments, rather than just try to poke holes in them, you must avoid putting them on the defensive.

                                To get through to people, find common ground and build off that. “If you like FEATURE in GAME, you’ll probably love SIMILAR FEATURE in OTHER GAME because…” is something that’s actually going to get someone interested, rather than start a pointless argument 🙂

                                underpantsweevil@lemmy.worldU This user is from outside of this forum
                                underpantsweevil@lemmy.worldU This user is from outside of this forum
                                underpantsweevil@lemmy.world
                                wrote last edited by
                                #149

                                If you lead with “Thing you like is actually bad”

                                Why would you assume the critiques are of things they like? 5e has plenty of widely recognized flaws.

                                To get through to people, find common ground and build off that.

                                Often, simply catering to people’s priors means never leaving their comfort zone.

                                KichaeK K 2 Replies Last reply
                                0
                                • I Cast FistI I Cast Fist

                                  I personally prefer Warhammer Fantasy (either 2e or 4e), I think it contrasts to DnD like Dark Souls to Diablo. Armor is damage reduction instead of damage avoidance, everyone has access to a number of combat maneuvers, magic is limited and dangerous, every combat is dangerous and healing is limited.

                                  Brave Little Hitachi WandG This user is from outside of this forum
                                  Brave Little Hitachi WandG This user is from outside of this forum
                                  Brave Little Hitachi Wand
                                  wrote last edited by
                                  #150

                                  I played that a few times. I love the early game lethality and gritty realism. I’ve heard Mörk Borg (sp?) is carrying that torch nowadays, have been meaning to try it.

                                  1 Reply Last reply
                                  1
                                  • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                                    If you lead with “Thing you like is actually bad”

                                    Why would you assume the critiques are of things they like? 5e has plenty of widely recognized flaws.

                                    To get through to people, find common ground and build off that.

                                    Often, simply catering to people’s priors means never leaving their comfort zone.

                                    KichaeK Offline
                                    KichaeK Offline
                                    Kichae
                                    Forum Master
                                    wrote last edited by
                                    #151

                                    Sute, but the thing they like is “D&D”, and D&D isn’t just a game anymore, it’s an identity signifier. Pointing people to other games before establishing yourself as firmly not attacking their identity is going to trigger a fight.

                                    underpantsweevil@lemmy.worldU 1 Reply Last reply
                                    0
                                    • A alexanderthedead@lemmy.world

                                      Your formatting broke btw

                                      KichaeK Offline
                                      KichaeK Offline
                                      Kichae
                                      Forum Master
                                      wrote last edited by
                                      #152

                                      Aye. NodeBB and Lemmy have a couple of rough edges here and there.

                                      1 Reply Last reply
                                      0
                                      • A archpawn@lemmy.world

                                        Mutants and Masterminds is kind of interesting. I like how it’s designed so character creation is entirely point buy. There’s no classes. No spells. You pay for skills and abilities directly. There’s basic powers, and modifiers you can use to make them more interesting. It’s also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what’s optimal.

                                        Unfortunately, it’s not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren’t clearly better or worse) that’s so long that it would probably be easier to make a new RPG.

                                        I don’t suppose I can get any advice on something I would like? My requirements are:

                                        1. A point buy system that lets you make any character you want.
                                        2. Costs are based on making characters balanced, and not how literally expensive a piece of equipment would be and that sort of thing.
                                        3. Must be balanced as far as reasonably possible without massive flaws like M&M.
                                        4. I’d really like having a wide variety of characters you can make and things you can do. Make it so you can just play a Swarm, or a character of any size class, or anything else you can think of.

                                        EDIT:

                                        1. Must be free. I’m not going to pay $20 for a system I don’t even know I’ll like. And honestly, I’m too cheap to pay for anything I don’t really need.
                                        Brave Little Hitachi WandG This user is from outside of this forum
                                        Brave Little Hitachi WandG This user is from outside of this forum
                                        Brave Little Hitachi Wand
                                        wrote last edited by
                                        #153

                                        Oooh, have you heard of Wild Talents? It has everything on your wishlist. It’s possible to create overpowered abilities, but you’d have to set out to specifically do that - and the GM would then have to say yes to it. If you’re trying to be OP in a sneaky way, it’s just not gonna happen.

                                        A 1 Reply Last reply
                                        0
                                        • KichaeK Kichae

                                          Sute, but the thing they like is “D&D”, and D&D isn’t just a game anymore, it’s an identity signifier. Pointing people to other games before establishing yourself as firmly not attacking their identity is going to trigger a fight.

                                          underpantsweevil@lemmy.worldU This user is from outside of this forum
                                          underpantsweevil@lemmy.worldU This user is from outside of this forum
                                          underpantsweevil@lemmy.world
                                          wrote last edited by
                                          #154

                                          D&D isn’t just a game anymore, it’s an identity signifier

                                          Which is part of the problem. Like talking to someone who only drinks Coca-Cola about trying a new bag of tea you brought over.

                                          attacking their identity

                                          If you’ve wedded yourself so deeply to the brand that you feel attacked whenever someone levels a critique, you’re probably not mature enough to be at my table.

                                          KichaeK 1 Reply Last reply
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