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Math Matters

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  • ZagorathZ Zagorath

    But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

    S This user is from outside of this forum
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    Skua
    wrote on last edited by
    #14

    Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity

    ZagorathZ 1 Reply Last reply
    18
    • S Skua

      Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity

      ZagorathZ This user is from outside of this forum
      ZagorathZ This user is from outside of this forum
      Zagorath
      wrote on last edited by
      #15

      So are feats, and point buy.

      KichaeK 1 Reply Last reply
      9
      • A affiliate@lemmy.world

        i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).

        ZagorathZ This user is from outside of this forum
        ZagorathZ This user is from outside of this forum
        Zagorath
        wrote on last edited by
        #16

        Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember “this is like, real maths”. Manhattan distance is easy to remember because it does basically “refer to the metrics in terms of what they are”, so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it’s a simple matter of “the one that’s left over”.

        I have no idea, based on the name, what diamond and square metrics are supposed to be.

        A 1 Reply Last reply
        11
        • D Magiilaro

          That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

          snowsuit2654@lemmy.blahaj.zoneS This user is from outside of this forum
          snowsuit2654@lemmy.blahaj.zoneS This user is from outside of this forum
          snowsuit2654@lemmy.blahaj.zone
          wrote on last edited by
          #17

          My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We’re also the kind of party that doesn’t really keep track of gold. Apparently gold has a weight?

          For this reason I actually don’t like playing one shots with people I don’t know, because they don’t play by all of our house rules, lol.

          D J 2 Replies Last reply
          4
          • ZagorathZ Zagorath

            But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

            S This user is from outside of this forum
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            sirblastalot@ttrpg.network
            wrote on last edited by
            #18

            There’s no grid in the sky, though

            ZagorathZ 1 Reply Last reply
            7
            • kbalK kbal

              Depends how tall they are.

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              sippycup@feddit.nl
              wrote on last edited by
              #19

              Holy shit it does.

              The halfling and dwarf are out of luck. Human stands a chance.

              1 Reply Last reply
              23
              • D Magiilaro

                That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

                S This user is from outside of this forum
                S This user is from outside of this forum
                sirblastalot@ttrpg.network
                wrote on last edited by
                #20

                If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.

                D 1 Reply Last reply
                6
                • S sirblastalot@ttrpg.network

                  There’s no grid in the sky, though

                  ZagorathZ This user is from outside of this forum
                  ZagorathZ This user is from outside of this forum
                  Zagorath
                  wrote on last edited by
                  #21

                  Fair point. I actually don’t know what, if anything, the D&D (or Pathfinder) rules say on this matter. I’ve always just treated it as a natural 3D extension of the 2D grid rules. If they’re three squares in one direction, same square in the other, and 10 feet up, I’d treat that as 15 feet away because of Chebyshev rules.

                  entropicdrift@lemmy.sdf.orgE S 2 Replies Last reply
                  4
                  • isyasad@lemmy.worldI isyasad@lemmy.world

                    Depends on which part of them needs to be blessed?

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                    shinkantrain@lemmy.ml
                    wrote on last edited by shinkantrain@lemmy.ml
                    #22

                    The opposite of that happened to Achilles

                    1 Reply Last reply
                    3
                    • ZagorathZ Zagorath

                      Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember “this is like, real maths”. Manhattan distance is easy to remember because it does basically “refer to the metrics in terms of what they are”, so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it’s a simple matter of “the one that’s left over”.

                      I have no idea, based on the name, what diamond and square metrics are supposed to be.

                      A This user is from outside of this forum
                      A This user is from outside of this forum
                      affiliate@lemmy.world
                      wrote on last edited by affiliate@lemmy.world
                      #23

                      i think that’s a good point and that is a nice way to remember them. i think a lot of it just comes down to personal preference.

                      i like calling them the diamond/square/circle metrics because those shapes describe the sets of points that have unit length. i’ve found this wikipedia picture to be very helpful, and the diamond/square/circle terminology is my way of paying my respects to the picture.

                      ZagorathZ 1 Reply Last reply
                      9
                      • S sirblastalot@ttrpg.network

                        If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.

                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        Magiilaro
                        wrote on last edited by darkmetatron@feddit.org
                        #24

                        If I think more about it i come to conclusion that is not really the math per se, but what I find boring is that 90% of the rules (measured by feeling) are about battle and battle takes such a huge and detailed part in the game.

                        S 1 Reply Last reply
                        2
                        • kn0wmad1cK This user is from outside of this forum
                          kn0wmad1cK This user is from outside of this forum
                          kn0wmad1c
                          wrote on last edited by
                          #25

                          If the cleric is 30ft in the air, and the allies are 20ft away but on the ground, then the allies are probably 10ft tall

                          1 Reply Last reply
                          16
                          • snowsuit2654@lemmy.blahaj.zoneS snowsuit2654@lemmy.blahaj.zone

                            My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We’re also the kind of party that doesn’t really keep track of gold. Apparently gold has a weight?

                            For this reason I actually don’t like playing one shots with people I don’t know, because they don’t play by all of our house rules, lol.

                            D This user is from outside of this forum
                            D This user is from outside of this forum
                            Magiilaro
                            wrote on last edited by
                            #26

                            In general I don’t really like Pen&Paper RPGs where you need miniatures (and for worse range finder tools) to play them. But that is a me thing, don’t read my words as that I want to say D&D should change. Far away from that, D&D is a great game and I love it on the PC (where it IMHO only works, not at the table)

                            1 Reply Last reply
                            0
                            • A archpawn@lemmy.world

                              Me at 20: I’m never going to need Chebyshev distance in real life. Why am I learning this?

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                              threelonmusketeers
                              wrote on last edited by
                              #27

                              Happy cake day!

                              A 1 Reply Last reply
                              2
                              • ZagorathZ Zagorath

                                So are feats, and point buy.

                                KichaeK Online
                                KichaeK Online
                                Kichae
                                Forum Master
                                wrote on last edited by
                                #28

                                And multiclassing.

                                Z 1 Reply Last reply
                                9
                                • T threelonmusketeers

                                  Happy cake day!

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                                  angrycommiekender@lemmy.world
                                  wrote on last edited by
                                  #29

                                  Happy cake day to you!

                                  T 1 Reply Last reply
                                  2
                                  • ZagorathZ Zagorath

                                    But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
                                    markovs_gun@lemmy.world
                                    wrote on last edited by
                                    #30

                                    Is that so? Why would some spells specify geometry then? For example fireball says it is a 20 ft radius while Hallucinatory Terrain specifies that it affects a 150 ft cube which, under Chebyshev distance, would be the same as a sphere right? My understanding was that D&D 5e uses euclidean distance with a minimum threshold of a square that has to be covered to be counted.

                                    KichaeK ZagorathZ 2 Replies Last reply
                                    7
                                    • M markovs_gun@lemmy.world

                                      Is that so? Why would some spells specify geometry then? For example fireball says it is a 20 ft radius while Hallucinatory Terrain specifies that it affects a 150 ft cube which, under Chebyshev distance, would be the same as a sphere right? My understanding was that D&D 5e uses euclidean distance with a minimum threshold of a square that has to be covered to be counted.

                                      KichaeK Online
                                      KichaeK Online
                                      Kichae
                                      Forum Master
                                      wrote on last edited by
                                      #31

                                      Fireball says radius, but in a non-Euclidian geometry radius doesn’t translate to a Euclidian sphere. Embrace the cube of constant radius!

                                      M 1 Reply Last reply
                                      5
                                      • KichaeK Kichae

                                        Fireball says radius, but in a non-Euclidian geometry radius doesn’t translate to a Euclidian sphere. Embrace the cube of constant radius!

                                        M This user is from outside of this forum
                                        M This user is from outside of this forum
                                        markovs_gun@lemmy.world
                                        wrote on last edited by
                                        #32

                                        Right, but again why would it draw a distinction between “20 ft radius sphere” and a “cube” in different spells? Would they not all be “spheres” is that is truly how the game is meant to be played?

                                        KichaeK 1 Reply Last reply
                                        0
                                        • ZagorathZ Zagorath

                                          Fair point. I actually don’t know what, if anything, the D&D (or Pathfinder) rules say on this matter. I’ve always just treated it as a natural 3D extension of the 2D grid rules. If they’re three squares in one direction, same square in the other, and 10 feet up, I’d treat that as 15 feet away because of Chebyshev rules.

                                          entropicdrift@lemmy.sdf.orgE This user is from outside of this forum
                                          entropicdrift@lemmy.sdf.orgE This user is from outside of this forum
                                          entropicdrift@lemmy.sdf.org
                                          wrote on last edited by
                                          #33

                                          In PF1e you’d still alternate between Manhattan and Chebyshev. I used to know the rules to that so well I’d run it without the book for reference.

                                          ZagorathZ 1 Reply Last reply
                                          2

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