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Holding up the line

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  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

    It’s more the sorcerer and warlock using magics that alter the very fabric of reality.

    L This user is from outside of this forum
    L This user is from outside of this forum
    ltxrtquq@lemmy.ml
    wrote last edited by
    #58

    Yeah, I’m sure eldritch blast gets more complicated after the first dozen times.

    JännätJ 1 Reply Last reply
    0
    • T The Picard Maneuver
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      chonglibloodsport@lemmy.world
      wrote last edited by
      #59

      M 1 Reply Last reply
      5
      • P phdepressed@sh.itjust.works

        From Jessica Jones, the guy has a superpower where what he speaks is treated as a command by the one hearing it.

        samus12345@sh.itjust.worksS This user is from outside of this forum
        samus12345@sh.itjust.worksS This user is from outside of this forum
        samus12345@sh.itjust.works
        wrote last edited by
        #60

        1 Reply Last reply
        0
        • C chonglibloodsport@lemmy.world

          M This user is from outside of this forum
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          mic_check_one_two@lemmy.dbzer0.com
          wrote last edited by mic_check_one_two@lemmy.dbzer0.com
          #61

          I know this may be a joke, but I have used timers to great effect in the past. One instance comes to mind:

          My players were looking for a missing child. They suspected a kidnapping. The Druid had transformed into a wolf, and was using scent to track the suspected kidnapper. The trail led them to the edge of a lake. In the middle of the lake, they could see a man in a rowboat. He had rowed out to the middle of a lake, and was in the process of dumping a squirming sack overboard. The players heard my description of how the sack hit the water, floated for a few seconds while it thrashed around, then sank below the surface.

          The players fell into analysis paralysis. Would it be best to row out and stop the kidnapper? Focus on retrieving the sack that obviously had the kidnapped child in it? Risk splitting the party to do both simultaneously? While they were bickering about what to do, I quietly started a timer and set it in front of my DM screen. It was a not-so-subtle “you’re all wasting time arguing while a child is literally drowning” reminder.

          The party saw me set the timer down, a silent beat passed as the realization hit, and then the entire party immediately sprang into action. Everyone piled into the rowboat on shore, while the paladin was asking to make a strength check to shove off and get the boat into the water. He rolled a natural 20, so the boat skipped a few times across the surface before the warrior took over rowing with a constitution check. He rolled a natural 19. They made it to the middle of the lake very quickly. The Druid wildshaped into something aquatic (I think a dolphin?) to go diving for the child, while the warrior and sorcerer piled into the kidnapper’s boat to prevent his escape. While all of that was going on, the paladin was making constitution saving throws to swim out to the middle of the lake (in heavy armor, I might add) to be on standby in case the child needed healing.

          I didn’t actually intend on using the timer for anything. But the simple fact that I had it running pushed them into action. It was a powerful reminder that their characters wouldn’t have the time to fully analyze the situation and arrive at a plan of action by committee.

          W 1 Reply Last reply
          12
          • M mic_check_one_two@lemmy.dbzer0.com

            I know this may be a joke, but I have used timers to great effect in the past. One instance comes to mind:

            My players were looking for a missing child. They suspected a kidnapping. The Druid had transformed into a wolf, and was using scent to track the suspected kidnapper. The trail led them to the edge of a lake. In the middle of the lake, they could see a man in a rowboat. He had rowed out to the middle of a lake, and was in the process of dumping a squirming sack overboard. The players heard my description of how the sack hit the water, floated for a few seconds while it thrashed around, then sank below the surface.

            The players fell into analysis paralysis. Would it be best to row out and stop the kidnapper? Focus on retrieving the sack that obviously had the kidnapped child in it? Risk splitting the party to do both simultaneously? While they were bickering about what to do, I quietly started a timer and set it in front of my DM screen. It was a not-so-subtle “you’re all wasting time arguing while a child is literally drowning” reminder.

            The party saw me set the timer down, a silent beat passed as the realization hit, and then the entire party immediately sprang into action. Everyone piled into the rowboat on shore, while the paladin was asking to make a strength check to shove off and get the boat into the water. He rolled a natural 20, so the boat skipped a few times across the surface before the warrior took over rowing with a constitution check. He rolled a natural 19. They made it to the middle of the lake very quickly. The Druid wildshaped into something aquatic (I think a dolphin?) to go diving for the child, while the warrior and sorcerer piled into the kidnapper’s boat to prevent his escape. While all of that was going on, the paladin was making constitution saving throws to swim out to the middle of the lake (in heavy armor, I might add) to be on standby in case the child needed healing.

            I didn’t actually intend on using the timer for anything. But the simple fact that I had it running pushed them into action. It was a powerful reminder that their characters wouldn’t have the time to fully analyze the situation and arrive at a plan of action by committee.

            W This user is from outside of this forum
            W This user is from outside of this forum
            woodscientist@lemmy.world
            wrote last edited by
            #62

            Meanwhile, the necromancer is standing on shore saying, “I really don’t want to get my robes wet. Take your time, bring me the kid, and I’ll take care of it.”

            1 Reply Last reply
            8
            • T themoken@startrek.website

              Depends on the players. Some want to play pretend. Some want to play XCOM with dice.

              KichaeK Online
              KichaeK Online
              Kichae
              Forum Master
              wrote last edited by
              #63

              themoken@startrek.website Some want to play XCOM without dice, and get really pissy when the dice say “no”.

              1 Reply Last reply
              0
              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                G This user is from outside of this forum
                G This user is from outside of this forum
                grimpen@lemmy.ca
                wrote last edited by
                #64

                Hilarious! Appropriating this for redistribution!

                1 Reply Last reply
                0
                • L ltxrtquq@lemmy.ml

                  Yeah, I’m sure eldritch blast gets more complicated after the first dozen times.

                  JännätJ This user is from outside of this forum
                  JännätJ This user is from outside of this forum
                  Jännät
                  wrote last edited by
                  #65

                  Why are you like this?

                  A 1 Reply Last reply
                  4
                  • tetragrade@leminal.spaceT tetragrade@leminal.space

                    Can I use my sneak attack? No? Damn. Ok does an 8 hit. What does before modifers mean?

                    heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                    heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                    heythisisnttheymca@lemmy.world
                    wrote last edited by
                    #66

                    what i love is when the DM hasn’t read the rules on how sneak attack works, so when you ask if you can use sneak attack they always say no.

                    1 Reply Last reply
                    2
                    • T The Picard Maneuver
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                      heythisisnttheymca@lemmy.worldH This user is from outside of this forum
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                      heythisisnttheymca@lemmy.world
                      wrote last edited by
                      #67

                      sigh. i miss thac0 sometimes. not often, but sometimes

                      1 Reply Last reply
                      2
                      • A Ms. ArmoredThirteen

                        Almost all campaigns I ran I’d have them start level 3-5 depending on what stories I wanted to tell. Pathfinder 1 the first couple levels are trash anyways and I personally felt like I didn’t have much interest with my own characters until I could see their unique abilities start to come online, so that’s where I liked to start players in my own campaigns

                        agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                        agamemnonymous@sh.itjust.worksA This user is from outside of this forum
                        agamemnonymous@sh.itjust.works
                        wrote last edited by
                        #68

                        When I played a leveled system, typically we’d start at level 1 but the first few sessions would each end in a level up.

                        1 Reply Last reply
                        1
                        • JännätJ Jännät

                          Why are you like this?

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          agrivar@lemmy.world
                          wrote last edited by
                          #69

                          They chose to create an account on .ML and you wonder why they’re obstinate and annoying? Are you new to Lemmy?

                          JännätJ 1 Reply Last reply
                          1
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                            captainlezbian@lemmy.world
                            wrote last edited by
                            #70

                            That’s why I play paladin. I have one spell worth remembering and it’s a delete button.

                            Ok I play paladin because even in my fantasies I just want to be a hero who has the power to help people

                            1 Reply Last reply
                            1
                            • A agrivar@lemmy.world

                              They chose to create an account on .ML and you wonder why they’re obstinate and annoying? Are you new to Lemmy?

                              JännätJ This user is from outside of this forum
                              JännätJ This user is from outside of this forum
                              Jännät
                              wrote last edited by
                              #71

                              Going on my 3rd or 4th year now (this isn’t my only account), and frankly I’m not sure why I bother

                              1 Reply Last reply
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