Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. No, really, I just care about hygiene

No, really, I just care about hygiene

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
82 Posts 33 Posters 133 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • N nimble@lemmy.blahaj.zone

    I like pathfinder(2e) more in every way except less people play it

    J This user is from outside of this forum
    J This user is from outside of this forum
    jjjalljs@ttrpg.network
    wrote last edited by
    #33

    I haven’t really played PF2e, but from reading it I don’t really love that it does the “numbers go way up” thing. I did 3e and I didn’t like the “I rolled a 4, but I have a +47 on my check” thing. I’m told PF2e has a “without level bonus” mode, but I don’t know if anyone plays it.

    I S 2 Replies Last reply
    6
    • I ilinamorato@lemmy.world

      3.x was not some perfect, untouchable version of the game rules. PF2e isn’t either, but acting like 3.x is this finely-tuned specimen of the game is ludicrous. That game was janky.

      If you like the game (and I did!), that’s fine! If you like the jank (and I did not), that’s also fine. But don’t act like 2e isn’t worth your consideration just because it’s a different game. It sounds just as ridiculous as refusing to consider a SNES because you poured “all this money” into an NES. Just say “eh, I like what I’ve got, it’s enough for me” and move on.

      Endymion_MallornE This user is from outside of this forum
      Endymion_MallornE This user is from outside of this forum
      Endymion_Mallorn
      wrote last edited by
      #34

      I mean, that’s part of why I preferred the Sega & NEC ecosystems in the 16-bit era, and why I preferred the 3DO later, but never bought the full console (I did have the 3DO Blaster). With a Genesis (not a Nomad), you could use the Power Base Converter to play SMS games, plus if you wanted, there were the CD & 32x setups as well. If Sega had looked at the CD & 32x the way they did the Mark 2 & Mark 3/SMS, and hadn’t been so damn beholden to Yuji Naka, it would have been much better. Then again, if they had done the SG-1000 / SC-3000 thing with the Genesis, we could have had another PowerPC based OS in the world.

      Plus, the SNES was initially planned with backwards compatibility, but they ripped it out late in development. So, why should I give them money? It’s not like Ninja Gaiden Trilogy plays so much better than the NES carts.

      1 Reply Last reply
      0
      • D dahgangalang@infosec.pub

        No, but it is much improved and streamlined

        Endymion_MallornE This user is from outside of this forum
        Endymion_MallornE This user is from outside of this forum
        Endymion_Mallorn
        wrote last edited by
        #35

        That’s the 4e & 5e sales pitch. No interest then.

        1 Reply Last reply
        0
        • N nimble@lemmy.blahaj.zone

          Pf2e is a different system mechanically and setting wise than dnd 3.x, and this unfortunately got even worse with hasbro tried to flip the table on the OGL. That caused paizo to create their own irrevocable license and strip all ogl content from their future books now called pf2e remastered. I’m not sure your 3.x stuff would be of much use there without needing to convert things yourself.

          But 3.x as i understand it was more closely aligned with pf1e. There might be some compatibility there but i never played 3.x or pf1 so I’m not sure

          But… BUT… hear me out… all of the pf2e game rules, character options, and monster statblocks are available for free on archives of nethys, an official site so no high seas sailing.

          Game setting info beyond some basic blurbs in those rulebooks are not published online for free, but those aren’t needed if you want to homebrew your own setting. Prewritten adventures also aren’t typically available for free, but a few are released from free rpgday . And they also have their version of adventuerers league (called pathfinder society) which you can get those adventures to run for free if you go through a participating game store (or convince a game store to participate).

          All that is to say its pretty low risk to try it out.

          And if you’re open to spending some money the beginner box is exceptional-- uses real rules and introduces rules to the GM and player when necessary. Available physical box, digital download, or in virtual tabletops

          Endymion_MallornE This user is from outside of this forum
          Endymion_MallornE This user is from outside of this forum
          Endymion_Mallorn
          wrote last edited by
          #36

          Oh, also, I don’t care about the setting. I don’t use Golarion anyway, because Forgotten Realms, Mystara, and Sigil exist.

          1 Reply Last reply
          1
          • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

            2e did the 5e thing of filing down a table top game to a video game.

            Doesn’t help that we’ve got metric tons of content in the old system. Why retrofit what didn’t really need fixing? Just give me more APs.

            I This user is from outside of this forum
            I This user is from outside of this forum
            ilinamorato@lemmy.world
            wrote last edited by
            #37

            Eh? It absolutely did not do that thing.

            So first of all, if you like D&D 3.x or Pathfinder 1e, I’m glad! It’s a fun system. I have many great memories of amazing campaigns in that system, and I think it’s most important that you play the game you like. But I’ve been hearing this “video game” thing for half a decade now, which means I’ve got a whole big rant prepared. I’m…I’m sorry.

            Ok. So. Yes, 5e filed off all of the stuff that was interesting, the big numbers that make people feel powerful, the stuff that made characters unique, etc. in its pursuit of making D&D like a video game. But Pathfinder went the opposite direction.

            • You can make 238,140 mechanically distinct level two characters based on ancestry, class, and archetype alone (that’s not a random guess, I did the math); and while they won’t all have the same power level, they will all likely be able to contribute meaningfully. And that’s not even counting all the class-specific choices and options, or the other feats you could take. Paizo is six years into PF2e right now, and even though they had to waste a bunch of time dealing with WotC’s OGL nonsense, they’re up to nearly a quarter million different combinations; but 3.x didn’t get anywhere near that level of meaningful customization until Pathfinder debuted archetypes in the APG in 2010—a full decade after 3.0 came out.

            • The 3-action economy is so much easier to play and explain than “wait, what’s a ‘swift’ action again?” (I’ve taught a seven-year-old how to play successfully), but it doesn’t feel like a video game like 5e does because there are actual, meaningful choices you can make with each of your three actions. While 5e (and 3.x before it) often devolves into “conga line of death” (surround the bad guy for flanking, whomp him with your biggest weapon twice per turn, don’t move because he’ll AOO you into powder), you can do essentially whatever you want with each of your three actions and make a difference.

            • Plus, where 5e aimed at making things even more same-y with “bounded accuracy,” PF2e leaned into crits so hard that they had to lean into crit fails, too, in order to balance them. You can crit succeed and fail at skill checks, and the APs have rules for what happens when you do. Some weapons are built around crits, and they’re not a 1-in-20 chance anymore. You can do them quite often with the right build.

            • As far as setting, the Forgotten Realms were probably interesting back when Greenwood came up with them, but putting a billion authors into the world has made it into the same bland, boring, Wal-Mart-Brand-Middle-Earth that Greyhawk was; but Golarion has something like three different continents for every possible type of fantasy setting you might want (that is a random guess, and probably an exaggeration).

            And with the addition of Starfinder to the system a few weeks ago, all of that gets doubled or more.

            Plus, it’s so much easier to run as a GM than the 3.x games were. I remember the first time I put a “hard” encounter together for PF2e. I looked at it and was like, “whoa, that can’t be right, I’m gonna have a TPK!” So I nerfed the encounter, and the players stomped it in two rounds. When I built an encounter the next week using the rules as written, it was a fun and dynamic encounter that lasted the entire session. One character went down. Everyone used their consumables and resources. It worked perfectly. Ever since, I trust that the encounter math knows what it’s talking about. When was the last time you were able to say that in 3.x?

            Doesn’t help that we’ve got metric tons of content in the old system.

            A lot of the really good stuff has been updated for the new system, either officially or by the community.

            Why retrofit what didn’t really need fixing?

            I mean…3.x was kind of janky. Yeah, it was better than AD&D, and yeah, it was awesome in its time, but it’s based on a 25-year-old system. People know a lot more about game design now, and it shows. Pathfinder 1e did noble work trying to make everything fit together, but they deployed a lot of duct tape over the nine years they were essentially “in charge of” the d20 system. When the “Pathfinder Unchained” classes came out, and you could see the difference between a modern approach and an original approach at the same table, it was like night and day. Some tables even banned Unchained classes because they would outshine the PHB/CRB classes, even though their damage output was still balanced.

            I don’t think Pathfinder 2e is a perfect system. But it’s definitely better than the 3.x rules. That thing did, in fact, need fixing.

            Just give me more APs.

            They have! And they’re great! You just have to play PF2e, or convert them to your system, in order to play them. Or you can play third-party adventures, which are still coming out for PF1e/3.x as recently as yesterday.

            Like I said, if you still like 3.x, I’m glad! Enjoy what you enjoy. I think it’s most important that people play the game they like at their tables. But 2e didn’t make it “video game-y.”

            1 Reply Last reply
            3
            • J jjjalljs@ttrpg.network

              I haven’t really played PF2e, but from reading it I don’t really love that it does the “numbers go way up” thing. I did 3e and I didn’t like the “I rolled a 4, but I have a +47 on my check” thing. I’m told PF2e has a “without level bonus” mode, but I don’t know if anyone plays it.

              I This user is from outside of this forum
              I This user is from outside of this forum
              ilinamorato@lemmy.world
              wrote last edited by ilinamorato@lemmy.world
              #38

              To me it feels meaningful in a way that the ludicrous numbers never did in previous versions. The expanded crit system makes degrees of success matter, and they do a great job of making you feel heroic; especially when you go back and fight underleveled enemies and crit on every attack. (Or, alternatively, when you roll a natural 20 and it just upgrades your crit fail to a regular fail. That’s when you know it’s time to run.)

              J 1 Reply Last reply
              6
              • B bartydecanter@lemmy.sdf.org

                Here’s my list:

                • It scales very well from level 1-20. The math just works at all levels of play.
                • 3 action rounds
                • Encounter design and balancing is easy for the busy GM
                • All of the classes are good, flavorful, and have interesting options
                • Teamwork is highly encouraged through class and ability design
                • Martial/Caster/Support balance
                • Degrees of success/failure
                • Easy, free access to the rules
                • The ORC license
                • https://pathbuilder2e.com/
                • Pathfinder Society Organized play is well done and well supported by Paizo
                • The rune system for magic weapons/armor
                I This user is from outside of this forum
                I This user is from outside of this forum
                ilinamorato@lemmy.world
                wrote last edited by
                #39

                Great list. Totally agreed across the board, and I’d add that they just folded Starfinder into the PF2e engine, which means that it now has a ton more content for it (including some stuff that isn’t sci-fi exclusive).

                1 Reply Last reply
                2
                • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                  these posts gatekeeping what’s called an ttrpg always confuse me

                  This isn’t gatekeeping. This is authorial intent. The companies that produce these games have increasingly co-mingled their staff with video game studios, with a very intentional and explicit eye towards making the conversion to CRPGs easier.

                  Mechanics in the system that are fuzzy to implement in a video game environment get cut or edited into a numerical effect. Characters and monsters that exist or behave in ways that are difficult to conceptualize as a computer game get re-engineered. Non-combat features and more artistic roleplaying elements get beveled down. And the end result is a game that ports much more easily to a digital medium.

                  I don’t begrudge the studios for the transition, particularly given how much more money there is digital gaming. But when I’ve already got a stack of older edition books and mods and half-written home brews, there’s no rush to jump ship. Not when I’ve got my eye on an even older stack of Unknown Armies and 2e Mage: The Ascension books and I’m hoping to wrangle some players into a game that’s even more abstract and esoteric.

                  I This user is from outside of this forum
                  I This user is from outside of this forum
                  ilinamorato@lemmy.world
                  wrote last edited by
                  #40

                  The companies that produce these games have increasingly co-mingled their staff with video game studios

                  Like who?

                  I mean, in the case of D&D, maybe. But PF2e was written by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter; they have a combined zero years of video game studio experience between them. In fact, most of them have been making tabletop RPGs for literally their entire professional careers, including stints at Wizards of the Coast.

                  For fun, I went to the Pathfinder wiki, which has brief profiles of all of the authors and contributors to Pathfinder; and I can’t find a single person on any of the game’s recent sourcebooks that has worked for a video game company before working for Paizo. In fact, most of them have worked for Paizo in some capacity for 5+ years, or are freelancers who have worked for big tabletop RPG publishers for ages.

                  1 Reply Last reply
                  2
                  • I This user is from outside of this forum
                    I This user is from outside of this forum
                    ilinamorato@lemmy.world
                    wrote last edited by
                    #41

                    They ripped it out because their “backwards compatibility” was literally just grafting an NES to the SNES. I think it even had a toggle switch you had to flip between the two. It was going to make the thing cost tons of money and nobody was ever going to use it, and anyone who cared could just plug their old NES back in whenever they wanted to use it.

                    But the people who didn’t upgrade never got to play Star Fox. Man, I love Star Fox.

                    Endymion_MallornE 1 Reply Last reply
                    1
                    • P paradachshund@lemmy.today

                      What are some highlights that make you feel that way? I’ve never played.

                      C This user is from outside of this forum
                      C This user is from outside of this forum
                      Cethin
                      wrote last edited by
                      #42

                      I think one of the biggest things, besides not being owned by WOTC, is that it doesn’t have a million exceptions you have to remember.

                      D&D5e: Want to use your bonus action? Cool. Is it for a spell? Have you cast a spell this round? Is it a spell that’s allowed to be cast even if you’ve cast a spell?

                      Pathfinder2e: Do you have enough actions to perform an action? OK, do it.

                      P 1 Reply Last reply
                      5
                      • C This user is from outside of this forum
                        C This user is from outside of this forum
                        Cethin
                        wrote last edited by
                        #43

                        First edition Pathfinder should be. Second edition is more like 5e, but actually thought out. I don’t think it’s natively compatible with D&D5e though.

                        Endymion_MallornE 1 Reply Last reply
                        0
                        • I ilinamorato@lemmy.world

                          They ripped it out because their “backwards compatibility” was literally just grafting an NES to the SNES. I think it even had a toggle switch you had to flip between the two. It was going to make the thing cost tons of money and nobody was ever going to use it, and anyone who cared could just plug their old NES back in whenever they wanted to use it.

                          But the people who didn’t upgrade never got to play Star Fox. Man, I love Star Fox.

                          Endymion_MallornE This user is from outside of this forum
                          Endymion_MallornE This user is from outside of this forum
                          Endymion_Mallorn
                          wrote last edited by
                          #44

                          Personally speaking, I find Star Fox (and most on-rails shooters) incredibly boring. Visually for the time it’s impressive, but I’ll play Corncob on my PC or any of the Jane’s games because they provide more gameplay.

                          As far as “nobody was ever going to use it”, that’s incorrect (as the success of the Retron series shows). My parents among others were highly resistant to buying me any console because we were a PC family - Genesis was the only one I could get them to even budge on because it had access to a library of cheaper games in addition to the expensive stuff. Part of the reason I didn’t get a 7800 was because they’d picked the TRS-80 CoCo over the 2600 and we didn’t have the library of software at the ready. If they’d included an NES on a chip, and I could have convinced at least two of my friends to let me borrow their NES carts in addition to SNES stuff, I might have had a SNES.

                          1 Reply Last reply
                          0
                          • C Cethin

                            First edition Pathfinder should be. Second edition is more like 5e, but actually thought out. I don’t think it’s natively compatible with D&D5e though.

                            Endymion_MallornE This user is from outside of this forum
                            Endymion_MallornE This user is from outside of this forum
                            Endymion_Mallorn
                            wrote last edited by
                            #45

                            Oh, 1e Pathfinder is basically 3.75. I have the core book and a few others somewhere, and I lost the 3-ring binder with the thread from the GitP forum laying out the major changes between 3.5 and PF, as well as conversions for books that didn’t exist for PF, and some of the Green Ronin stuff.

                            1 Reply Last reply
                            2
                            • I This user is from outside of this forum
                              I This user is from outside of this forum
                              ilinamorato@lemmy.world
                              wrote last edited by
                              #46

                              It wouldn’t have been just an NES chip. It would’ve had to also include a separate PPU (in addition to the two already in the SNES), a NES cartridge I/O slot, a whole different video out architecture (the NES didn’t support composite out), and maybe more. Those are just the ones I know for sure.

                              Besides, the SNES was already going to cost significantly more than the Genesis. They were wary of widening that price gap still further when the owners of the older system still owned the older system and could easily plug it back in. Further, they were launching the SNES in North America with five launch titles and eight more on deck over the following month, with a total of thirty games coming out before that Christmas. I don’t think they were worried about having enough content for people to play on that new system.

                              Endymion_MallornE 1 Reply Last reply
                              2
                              • N nimble@lemmy.blahaj.zone

                                I like pathfinder(2e) more in every way except less people play it

                                Apathy TreeA This user is from outside of this forum
                                Apathy TreeA This user is from outside of this forum
                                Apathy Tree
                                wrote last edited by apathytree@lemmy.dbzer0.com
                                #47

                                I’ll play with you.

                                Seriously.

                                I haven’t before but I’d love to. Last dnd I played was 3.5. I won’t touch anything else, except pathfinder and other non-dnd games.

                                N M 2 Replies Last reply
                                8
                                • I ilinamorato@lemmy.world

                                  To me it feels meaningful in a way that the ludicrous numbers never did in previous versions. The expanded crit system makes degrees of success matter, and they do a great job of making you feel heroic; especially when you go back and fight underleveled enemies and crit on every attack. (Or, alternatively, when you roll a natural 20 and it just upgrades your crit fail to a regular fail. That’s when you know it’s time to run.)

                                  J This user is from outside of this forum
                                  J This user is from outside of this forum
                                  jjjalljs@ttrpg.network
                                  wrote last edited by
                                  #48

                                  How often do pathfinder games do the thing like “The soldiers in the first area attack at +4, but these basically identical soldiers two plot beats later attack at +12, because you’re higher level and I want the math to be challenging”? Because I’ve always disliked that in games. That’s more of a video game trope, but I’ve seen it leak into tabletop games before. I liked the idea of bounded accuracy, and how a goblin is always a goblin. You don’t need to make mega-goblins to fight the higher level party, because even the little ones can still hit and wear you down.

                                  Endymion_MallornE D I 3 Replies Last reply
                                  2
                                  • C This user is from outside of this forum
                                    C This user is from outside of this forum
                                    Cethin
                                    wrote last edited by
                                    #49

                                    Yeah. I don’t think 1e is underrated, but I do think it’s over-hated. It’s the system I largely got started with for TTRPGs. It’s really not that difficult, but it does let you make things very complex.

                                    I know why people went for D&D 5e over Pathfinder, but I think it should have been seen as an entry point, not the place you stay forever like it’s become for most people. It’s dumbed down, but also with you having to remember a lot of exceptions and things because they dumbed it down too much and tried adding things that didn’t fit exactly into the rules.

                                    1 Reply Last reply
                                    2
                                    • I ilinamorato@lemmy.world

                                      It wouldn’t have been just an NES chip. It would’ve had to also include a separate PPU (in addition to the two already in the SNES), a NES cartridge I/O slot, a whole different video out architecture (the NES didn’t support composite out), and maybe more. Those are just the ones I know for sure.

                                      Besides, the SNES was already going to cost significantly more than the Genesis. They were wary of widening that price gap still further when the owners of the older system still owned the older system and could easily plug it back in. Further, they were launching the SNES in North America with five launch titles and eight more on deck over the following month, with a total of thirty games coming out before that Christmas. I don’t think they were worried about having enough content for people to play on that new system.

                                      Endymion_MallornE This user is from outside of this forum
                                      Endymion_MallornE This user is from outside of this forum
                                      Endymion_Mallorn
                                      wrote last edited by
                                      #50

                                      What Nintendo was worried about is almost inconsequential compared to what American parents were worried about. And parents were very worried about the investment they’d made into games that still worked.

                                      1 Reply Last reply
                                      0
                                      • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                                        these posts gatekeeping what’s called an ttrpg always confuse me

                                        This isn’t gatekeeping. This is authorial intent. The companies that produce these games have increasingly co-mingled their staff with video game studios, with a very intentional and explicit eye towards making the conversion to CRPGs easier.

                                        Mechanics in the system that are fuzzy to implement in a video game environment get cut or edited into a numerical effect. Characters and monsters that exist or behave in ways that are difficult to conceptualize as a computer game get re-engineered. Non-combat features and more artistic roleplaying elements get beveled down. And the end result is a game that ports much more easily to a digital medium.

                                        I don’t begrudge the studios for the transition, particularly given how much more money there is digital gaming. But when I’ve already got a stack of older edition books and mods and half-written home brews, there’s no rush to jump ship. Not when I’ve got my eye on an even older stack of Unknown Armies and 2e Mage: The Ascension books and I’m hoping to wrangle some players into a game that’s even more abstract and esoteric.

                                        C This user is from outside of this forum
                                        C This user is from outside of this forum
                                        Cethin
                                        wrote last edited by
                                        #51

                                        You’re probably right for D&D 5e 2024 (or whatever it’s being called). The main focus was the virtual table top subscription service. As the other commenter says though, this isn’t true for most other systems.

                                        Also, I don’t even think it’s necessarily a bad thing. Table top inspired video games. It’s not bad for the influence to flow the other way too. It just needs to be considerate of the format.

                                        underpantsweevil@lemmy.worldU 1 Reply Last reply
                                        1
                                        • J jjjalljs@ttrpg.network

                                          How often do pathfinder games do the thing like “The soldiers in the first area attack at +4, but these basically identical soldiers two plot beats later attack at +12, because you’re higher level and I want the math to be challenging”? Because I’ve always disliked that in games. That’s more of a video game trope, but I’ve seen it leak into tabletop games before. I liked the idea of bounded accuracy, and how a goblin is always a goblin. You don’t need to make mega-goblins to fight the higher level party, because even the little ones can still hit and wear you down.

                                          Endymion_MallornE This user is from outside of this forum
                                          Endymion_MallornE This user is from outside of this forum
                                          Endymion_Mallorn
                                          wrote last edited by
                                          #52

                                          That’s down to the GM in any system.

                                          1 Reply Last reply
                                          1

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post