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Wandering Adventure Party

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  3. What are you adding?

What are you adding?

Scheduled Pinned Locked Moved Pathfinder
rpgmemes
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  • F felbane@lemmy.world

    Extra points if the slain party is a guard or other law enforcement official.

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    jawa22@lemmy.blahaj.zone
    wrote on last edited by
    #33

    Don’t link to TV Tropes without a warning.

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    • T tolookah@discuss.tchncs.de

      Last name MakeaWillSaveOrTakePsychicDamage?

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      ulterno@programming.dev
      wrote on last edited by
      #34

      NP, my char has the psychopath trait.

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      • StametsS Stamets
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        ThyTTY
        wrote on last edited by
        #35

        If your group didn’t sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.

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        • StametsS Stamets
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          Björn Tantau
          wrote on last edited by
          #36

          Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin’s passing.

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          • Björn TantauB Björn Tantau

            Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin’s passing.

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            SkaveRat
            wrote on last edited by skaverat@discuss.tchncs.de
            #37

            “thank fuck that asshole is dead”

            Björn TantauB 1 Reply Last reply
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            • S SkaveRat

              “thank fuck that asshole is dead”

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              Björn Tantau
              wrote on last edited by
              #38

              You’re not too far off. But she said it nicer.

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              • StametsS Stamets
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                azrendelmare@ttrpg.network
                wrote on last edited by
                #39

                I’m sorry, if the bandits didn’t want to get killed, they shouldn’t have jumped adventurers. I’m sorry if they had a home life, but it’s not my fault my group defended itself.

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                  kshade@lemmy.world
                  wrote on last edited by kshade@lemmy.world
                  #40

                  “Oh wow, those scumbags really stole all that worthless, sentimental stuff before they ran into us? Serves 'em right then.”

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                    lime66@lemmy.world
                    wrote on last edited by lime66@lemmy.world
                    #41

                    Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? “How dare you murderhobo that mindflayer!” “How dare you murderhobo that zombie!”

                    Now, while I get the point of the post is that the bandits are still people, my comment doesn’t refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren’t able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn’t make the bandits better people than the party

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                    • L lumisal@lemmy.world

                      Wouldn’t that give you 11-100? l The Lowest number on a dice is 1, and 1×10 gives you 10.

                      The formula would have to be

                      ((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

                      So you’d still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can’t get 90 as a result either.

                      (This is assuming you have a d10 that’s 1-10 btw and not 0-9!)

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                      triflingtoad@sh.itjust.works
                      wrote on last edited by triflingtoad@sh.itjust.works
                      #42

                      there’s a 0 on the die

                      to roll 1:
                      1st, 0 x 10 = 0
                      2nd, 0+0 = 0
                      add 1, 0 + 1 = 1

                      to roll 100:
                      1st, 9 x 10 = 90
                      2nd, 90 + 9 = 99
                      add 1, 99 + 1 = 100

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                      • I iamthetot@sh.itjust.works

                        Well, no, that’s not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.

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                        triflingtoad@sh.itjust.works
                        wrote on last edited by triflingtoad@sh.itjust.works
                        #43

                        that is a different way of doing it I didn’t think about but my method still works

                        to roll 1:
                        1st, 0 x 10 = 0
                        2nd, 0+0 = 0
                        add 1, 0 + 1 = 1

                        to roll 100:
                        1st, 9 x 10 = 90
                        2nd, 90 + 9 = 99
                        add 1, 99 + 1 = 100

                        that’s the exact same except you count 0 AS 100 instead of adding 1

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                          wilco@lemm.ee
                          wrote on last edited by
                          #44

                          My group would start collecting the shit like Pokémon cards and then want to know the value of the “art objects”.

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                          • L lumisal@lemmy.world

                            Then you get 1 to 99

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                            techiedamien@lemmy.ml
                            wrote on last edited by
                            #45

                            You get 100 when you roll 10 twice

                            (1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100

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                            • B bacon_pdp@lemmy.world

                              42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.

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                              slimeknight@lemm.ee
                              wrote on last edited by
                              #46

                              Okay, this one actually slaps

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                                bradorsomething@ttrpg.network
                                wrote on last edited by
                                #47

                                80 - a charcoal drawing on a rag of a child and adult with a heart around it

                                81 - a letter from a mother saying there is no crops, but they know Pelor will provide

                                82 - a pressed flower crown

                                83 - a tax notice, warning of foreclosure

                                84 - a letter warning a local prince wants to abduct this person, and to flee rather than give in

                                85 - a threat from a cult of Bahl, demanding gold or the death of their family.

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                                  analognotdigital@lemmy.wtf
                                  wrote on last edited by
                                  #48

                                  A letter saying you’re looking for your cousin to tell them of a family endowment that was bequeathed to them, and how happy you were to meet said family member.

                                  Describe a player in the letter, preferably one that did the murder hoboing.

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                                    pyroneurosis@lemmy.blahaj.zone
                                    wrote on last edited by
                                    #49

                                    Aha! This locket is the first clue that will lead us to great treasure! Now we must hunt down this ‘Fiancee’. What a weird name- must be Italian.

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                                      initiateofthevoid@lemmy.dbzer0.com
                                      wrote on last edited by initiateofthevoid@lemmy.dbzer0.com
                                      #50

                                      A small, bloodstained journal.

                                      "Duke says he heard a rumor there’s a group in town with enough gold to see us all the way to the Sword Coast and then some. Party of adventurers sitting pretty on loot from a goblin camp. Spent all night drinkin’ and celebrating, says they’ll be easy pickings.

                                      Duke sent word to Artur, but he’s worried it’s too big for us. He said he needed a cleric, told us not to make a move until he got here, but Dutch says this is our only chance. They’ll be in the city by tomorrow, safe behind the walls and guards."

                                      “He says this is the last job. I’ve heard that before… but we’re struggling out here. I don’t know how much longer we can last like this. Something’s got to give. One more winter, one more orc raid, and we’re finished.”

                                      “If you’re reading this, I’m sorry Artur. I don’t know where Jarn and his family went, but you find them. Keep them safe. If you ever manage to reach the loot we stashed in Waterdeep, you make sure to use it on living softly, instead of dying rough.”

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                                      • P pyroneurosis@lemmy.blahaj.zone

                                        Aha! This locket is the first clue that will lead us to great treasure! Now we must hunt down this ‘Fiancee’. What a weird name- must be Italian.

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                                        jankatarch@lemmy.world
                                        wrote on last edited by jankatarch@lemmy.world
                                        #51

                                        The idea of this mediveal fantasy world with dragons and sorcery casually having Italians is geniuenly funny.

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                                        • L lime66@lemmy.world

                                          Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? “How dare you murderhobo that mindflayer!” “How dare you murderhobo that zombie!”

                                          Now, while I get the point of the post is that the bandits are still people, my comment doesn’t refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren’t able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn’t make the bandits better people than the party

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                                          TipRing
                                          wrote on last edited by
                                          #52

                                          Back in the D&D 3.5e days, I was on a kick where I thought alignment systems were very silly so when playing D&D I’d pick an alignment and play it to a logical extreme. In one case I was playing a LN character who was a city watchman (later watch captain) who was so lawful that it became a hurdle for the party to deal with because if they committed crimes I would investigate and then arrest them. My character was also very specialized in subduing enemies without killing them, though killing in self-defense was permissible I made every effort to avoid that, not out of compassion, but because the villains should be captured and brought to justice.

                                          One time we were beset by bandits and some were killed in the skirmish, this wasn’t a problem but the party went to loot the bodies and I stopped them. Just because you kill someone doesn’t mean you get their belongings, the gold on their person would have to be catalogued and determined if it had been stolen, personal effects would go to their next of kin, etc. The party had no claim to any of it. The DM had to step in and have the King award treasure to us because I was preventing the group from getting stuff off our defeated enemies.

                                          Ultimately, my insistence on jurisprudence and constant arresting PCs who stepped over the line resulted in the party being forced to adopt tactics to play around me. The Sorcerer picked up subual substitution (which turned out to be broken anyway since it bypassed energy immunity) the rest of the party picked up disarming, entangling or enchanting abilities to avoid me bringing the law down on them when we got back to the city.

                                          All-in-all 10/10 would fuck with my party again. While sometimes frustrated by my antics the group agreed that I made the entire adventure a lot more memorable and interesting and we still talk about it years later.

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