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Pathfinder

A forum where Adventurers can discuss learning, running, and playing Pathfinder Second Edition.

This category can be followed from the open social web via the handle pathfinder@wanderingadventure.party

23 Topics 121 Posts

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  • Recall Knowledge

    pf2e simplypf2e pathfinder2e ttrpg dnd
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    Mr. Omgits JafoM
    https://www.simplypf2e.com/post/recall-knowledge
  • A Recall Knowledge Cheat Sheet by u/sarlardorsan

    pf2e recallknowledge
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    KichaeK
    Shared by one of their players over in the Darklands. [image: 1750706115288-ff103bb3-7516-42e1-9b7c-123fabf82e36-image.png]
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    💚Risa🌻R
    i got to run some games again, finally!gm vacation was way too long xDwe continued our campaings of #SeasonOfGhosts and #QuestForTheFrozenFlame respectively, and they're both going well very different vibes, but in a way, they are both about keeping your loved ones safe ^^ or at least that's what we're focusing on gosh, it feels so good to be back! #Pathfinder2e #pf2e
  • 0 Votes
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    Christer EnforsE
    @hostilearchitecture Ah, yeah, that makes sense. In my case, a PC took it as a Dedication feat, so I'm guessing it won't be quite as "bad" as it could have been if it was his full class.
  • What are you adding?

    Moved rpgmemes
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    J
    Partially. I think its fine to have that kind of thing. But not all the time. Bandits who are actually good people will avoid murder if possible. And while bad people can also have loved ones, that does not invalidate self defense. Just as you said: Self defense is not murder-hoboing. If we are talking murder-hoboing then we should apply that list to city guards and commoners, who are not meant to be fought.
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    KichaeK
    Oran becomes a Summoner, from season 3 of Rotgrind! https://youtu.be/W0IX9_AMvSs
  • Terror Knight Archetype

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    KichaeK
    Eldritch Osiris Games has posted a free archetype (plus a child archetype!) on their patreon: The Terror Knight, and the Knight Terror. Patreon: https://www.patreon.com/posts/terror-knight-v1-131087852 Reddit Post: https://www.reddit.com/r/Pathfinder2e/comments/1l7dc3v/nightmare_v_15_terror_knight_revisited_rebalanced/
  • 20 free ship battlemaps for the summer!

    Moved rpgmemes
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    R
    They were told repeatedly that the ship wouldn’t fit but their reply of we’ll make it fit was haunting, much like how the ships appearance is now.
  • 1 Votes
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    KichaeK
    This is a post by Reddit user u/FarDeskFree who, during the Battlecry! playtest defended the Guardian as Good, Actually. Reproducing here in its entirely, for posterity. https://www.reddit.com/r/Pathfinder2e/comments/1chem84/hot_take_guardian_is_actually_pretty_good_how_are/ I’m seeing a lot of hate for Guardian on this sub and it honestly kind of baffles me. I don’t think the class is perfect or complete but for a playlets I think it is in remarkably good shape. I am actually far more excited about playing one than I am the Commander. I have played a lot of tanks in this game. It is probably my most common party role and I’ve gotten to do it at level low and high levels, (or at least as high as 16 and counting anyway). Champion has long been one off my favorite classes in the game, but I’ve played just about every tank build imaginable including: Champion, Barbarian, Armor Inventor, Mountain Stance Monk, Earthen-Armored Kineticist, I even played a mostly tanky Fighter for a little while. In all of those the one thing I never did was optimize to deal damage. Well…. The fighter might be an exception but that’s Fighter, that’s his thing. It feels like when issues of balance between classes is brought up on this sub, or when people try to talk about how good or bad a class is so much off the conversation is focused around damage output. I have a whole separate soap-box around how good of a class I think Summoner can be if you stop focusing on trying to do damage with your Eidolon and actually play like a caster. My Angelic Summoner with a divine sorcerer archetype might be the best pf2e healer/support I’ve ever seen, but all that is beside the point. Back to Gaurdian. People seem to be pretty disappointed in Taunt, and I really don’t get it. The hardest part of playing tank is that once a creature figures out you’re hard to hit, they stop targeting you and aim for your backline. Taunt is the best remedy for this I’ve seen. People keep comparing it to Barbarian (especially Giant Barb) but I really don’t think it’s a fair comparison. Yes, you take a -2 to that creature, so it looks similar on paper, but lets also keep proficiency in mind. Barbarian get’s expert AC at 13th level and never even hits Master. Fighter gets Expert AC at 11th level and Master at 17th. Champion (the previous AC champ) goes Expert at 7th, Master at 13th, and Legend at 17th. Prior to this playlets, Champ and and Monk were the only classes in the game to get Legendary AC. Guardian picks up expert at 5th level, Master at 11th, and Legendary at 15th! So looking back at comparing this to a Barb’s rage feature, By the time the Barbarian even gets Expert in AC, Guardian is two levels shy of Legendary. -2 AC might look similar on paper, but prof has the Guard ahead by somewhere between +2 and +4 depending on what level we make the comparison. Not only that, but the Barbarian has a penalty to their AC against everybody, and Taunt only gives a single enemy that buff, and we haven’t touched on the buff that Taunt gives to your whole team. You effectively increase all of their ACs by 1-3 depending on a roll, and that’s 1 on a monster rolling a success, they have to crit your class DC in order for your team not to get the benefit. So let’s look at how that DC scales. Turn out it actually scales identically to Champion with Expert at 9th, and Master at 17th. This is about 2 levels after the full spell casters get their increased to Spell DC. You will not that I said “Effectively” increases, and that is a very important distinction. In actuallity the emery is taking a penalty to their attack roll, which is actually a huge difference because that means that it stacks with all kinds of other AC buffs that your buddies could have. It stacks with the Protection/Circle of Protection spells, it stakes with shields, it stacks with Rallying Anthem, it stacks with weapons that have the parry trait, it stacks with the Dueling Parry feat line. It really can’t be overstated how good this is. It is very difficult to find stackable AC buffs in this game. A Guardian and Bard together could in theory buff their whole party’s AC by +6 in addition to whatever Shields and other things they’ve got going on between a crit fail on Taunt and a Critical success Fortissimo Composition of Rallying Anthem. That turns a severe boss encounter into a big wet noodle! So to sum up, you have the best AC in the freaking game, which you can choose to lower down to EVERYONE ELSE’S AC in order increase your whole party by 1-3 and you can just keep doping this every damn turn. The baddie is defending with a Will save, which is typically a low save for big bruisers who it hard. Let’s also mention here that Taunt gives you a circumstance penalty to AC, which doesn’t stack with Off-Guard so if you were already flanked, it isn’t even a penalty. All this is really only talking on that one mechanic though, there are so many other cool little things in there. Here’s a non-exhaustive list: You get armor spec. out the gate, compared to Champion who has to wait until 7th level, and fighter at 11th. You then get greater armor spec, which doubles your resistance from the previous ability as of 13th level. The Mitigate Harm Threat technique is awesome! The worst part of lowering your AC to your Taunt target is not getting hit more, it’s getting crit more, which this gives a specific resistance to that scales overtime. The Raise Haft feat lets you parry with a 2 handed weapon, and if the weapon already had the parry trait (such as a Bow Staff, or fucking Mithral Tree) it increases the parry from +1 to +3. For those keeping track at home, that more than offsets your penalty from Taunt and is better than a shield, albeit you don’t get to mitigate damage with Shield Block with a Parry weapon, but that also competes with Intercept Strike for your reaction. So… shrug I guess. There are so many other really cool and narratively dynamic feats for soaking damage and pushing people around and protecting your allies. TL;DR: this class looks effin’ great and y’all crazy.
  • 1 Votes
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    The Voyager's WorkshopW
    Need an underground temple for your adventure? This four level deep dungeon is yours to customize as a Game Master of your favourite tabletop RPG. It can easily be dropped into any campaign and serve as a cultists’ lair, and ancient dungeon or whatever fits your adventure best (includes ready-to-print PDFs and all level in grid-less JPEG format for ease of use in your favourite VTT).https://thevoyagersworkshop.com/products/underground-temple-maps#dungeonmaps #ttrpg #dnd #dragonbane #pathfinder #osr #shadowdark #handcrafted #noai
  • How to Roleplay Without Accents

    Moved rpg
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    southsamuraiS
    I’ll repeat, you’d think that a role play community would err on the side of fun. Apparently fucking not Apparently, they read the first part, make a snap judgment and ignore the rest, including the ending that makes it a coherent piece.
  • Witchy Variants, ft. the Gunwitch

    pathfinder2e pf2e homebrew archetypes classes witch
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    KichaeK
    u/Teridax68 is back again with more homebrew. This time, they’ve published a number of Witch archetypes and variant rules. Quicker Familiar Resurrections: Should your familiar happen to find themselves dying too often, particularly from massive damage at early levels, this variant lets you regain the larger part of your class features within the adventuring day at a price. By trading a portion of your soul to your patron, you doom yourself and regain your familiar, or wound yourself if you’d prefer a less harsh condition. Universalist Casting: As a more extreme variant, should you wish for ultimate spellcasting versatility, you can choose to cast any spell as an occult spell. You must still learn spells as normal, though, and lessons require you to learn a spell as a prerequisite instead of giving you that spell for free. This is a significant power boost to the class, and as the variant itself mentioned, you’ll want to coordinate with your fellow casters if implementing this variant to avoid treading on their toes, even if they will still have major class features you’ll lack. Gunwitch Class Archetype: Basing itself off of the runaway success of the Gunwitch NPC, this class archetype changes your Witch’s familiar to a firearm, trading off your focus spell for the ability to fire bewitched shots. Additional feats let you opt into Gunslinger feats more easily, gain more abilities from the Gunwitch’s stat block, enhance your firearm familiar even further, or empower yourself to shoot even faster and perform devastating gun finishers. Hexed Witch Class Archetype: For the player wanting to more out of Witch’s Armaments and more of a hag flavor out of their Witch, the Hexed Witch transfers a great degree of your spellcasting power into martial effectiveness, making you a wave caster much like a Magus or Summoner. Archetype-exclusive feats let you attack through your familiar, increase the synergy between your unarmed attacks and spells, and even let you cheat death by clawing your way out of your own familiar. Homebrewery Link: https://homebrewery.naturalcrit.com/share/iSHitCH_cnMp Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1l2co9x/witchy_variants_ft_the_gunwitch/
  • 1 Votes
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    H
    @trantion I'm planning on using AbyssalBrew's Page item to pull some Harry Potter-esque shenanigans: https://bsky.app/profile/abyssalbrews.com/post/3ll54vudoc22q
  • Twin Eidolon Summoner Subclass

    homebrew subclass pathfinder2e pf2e ttrpg summoner
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    KichaeK
    @notasnark@mastodon.social That’s super cool. I gave my players some NPCs to operate for a dungeon boss fight, and they straight up adopted them as secondary characters. I was reallly surprised. Happy for them, but super surprised. They haven’t had a session since the adoption, though. I hope they enjoy it as much as you guys!
  • Quick Encounters Variant System

    homebrew combat pf2e pathfinder2e ttrpg encounters totm
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    KichaeK
    A variant combat system from u/Carpaccio1, focused on streamlining Theatre of the Mind encounters for roleplay-first tables. PDF: Quick Encounters-fine.pdf Original Post: This variant rule shortens encounters dramatically, while keeping the aftermath. Using the theater of the mind, Game Master and players plan the combat, check the success of their strategies and discover the results. Sometimes fighting is unavoidable: you might fail to find an agreement with some mooks or take a wrong turn in a dungeon. Time is of the essence in a session, but you don’t want to handwave a battle that might be challenging. This variant rule is not meant to completely replace encounters, but to allow a faster transition to the big showdown. It suits a campaign more focused around story and characters. https://www.reddit.com/r/Pathfinder2e/comments/1kz9v1g/finish_a_fight_in_10_minutes_the_quick_encounters/ Original Link to PDF: https://mega.nz/file/iRMTXDbZ#9XIjsTE6fZlRzzz_C5eqUSwgWr2krI3LC7_ITK5ybiI
  • Injury, Damage Levels, and Fleeing

    homebrew pathfinder2e pf2e combat
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    KichaeK
    An injury and demoralization system by u/Isa_Ben. https://www.reddit.com/r/Pathfinder2e/comments/1kpuvju/injurydamagelevels_and_fleing/ [image: 1748733910913-6dd1c6f1-7469-48ae-aa7d-400a5f038f81-image.png] [image: 1748733927381-f91aa564-689a-4ef8-8e41-38faf3d195ea-image.png] [image: 1748733941274-60364f08-319a-4c1d-b296-07e7dd3897e0-image.png] [image: 1748733951652-1e183354-9b20-4c02-bd7a-c4d4e7c4bfc2-image.png] [image: 1748733964223-1e0dc86c-97d7-4997-a6d6-0b79e50798a3-image.png] [image: 1748733978140-b453720b-0bda-4136-8ee7-922982776327-image.png] [image: 1748733995982-e7f8a635-a0d9-4a19-96c9-286e7a199911-image.png] [image: 1748737486251-0748a577-507f-4dde-bdb3-cc924d403ef3-image.png]
  • A Generalized Tuanting Mechanic

    homebrew pathfinder2e pf2e
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    KichaeK
    An attempt by u/Teridax68 to create a more general attention-grabbing mechanic. https://homebrewery.naturalcrit.com/share/Ai7TxJmSjiQa
  • Hex-Flower Systems

    ttrpg tools gmtools
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    KichaeK
    Hex flowers for creating smoother transitions between landscapes, weather, or other discretized continuous systems. https://aloneinthelabyrinth.blogspot.com/2020/04/hex-flower-engines.html
  • Tyler's Adventures

    homebrew pathfinder2e pf2e dnd ttrpg
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    KichaeK
    A collection of homebrew and house rules by u/Tyler_Zoro, including Heritages, Archetypes, new sub-systems, and a Bestiary of magic-warped forest creatures. https://sites.google.com/view/tylers-adventures/homebrew
  • The Wave Battle that Finally Unshackled my Table

    pathfinder2e pf2e pf2 dnd ttrpg
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    KichaeK
    This was the largest encounter I’ve ever run, and what an experience it was! I learned as much from this one fight as I have from months of adventure prep and minor encounters. We’re a very casual table, just me, my partner, my step-son and a friend, running short (~90 minutes) sessions every week or two. We’re progressing slowly, and levelling up even more slowly. I decided early on, due to the material I’ve, uh, stolen my ideas from, that level progression would be locked to McGuffin acquisition, but speed with which the party is actually getting their hands on these objects is much slower than I had initially expected. We’ve settled into a tick-tock adventure cadence, then, with mid-level power-ups being added via gold and item injections into keep everyone happy. Which is all to say, when the players level up, it’s a big deal, and I’ve taken to giving them something worthy of their new powers to cut their teeth on. This time, we’d been running the Forge of Fury, which I converted as we went. Consider this a spoiler warning for this 25 year old module! Hiding in the third section of the dungeon – known as the Foundry – was the party’s second McGuffin, and after some unexpectedly friendly interactions with a group of Hryngars (nee Duergars), a frightening from an Allip, and a really awkward discussion with a crypto-succubus, they managed to find their level-up trinket. The original adventure hook for the module was to go searching for some ancient +1 weapons, or some such, but that seemed like some pretty weak sauce. The intent was also for players to delve too deep and encounter Nightwing, the black dragon and its hoard of gold, but I’d sent the players in there looking for an NPC and a McGuffin, and have a setting where dragons are very rare, and where at least some of the enemies are (unbeknowst to the players) trying to resurrect a dragon, so just throwing one at the players early in the campaign would be kind of undermining. So I threw zombies at them, instead. A lot of zombies. Forge of Fury has a Xulgath (nee Troglodyte) den on the second level, and that is where I stuffed the NPC they were trying to find/rescue. Unfortunately, the party bypassed the den, and took the outer route around the outskirts of the dungeon. This meant that the amped up Drow Sorceress/Necromancer I had following them had some bodies she could unalive and then un-unalive. Not exactly RAW, of course, since it takes a full day to use the Create Undead ritual for a single target, but the players don’t know this, and what they don’t know can’t hurt them. Besides, Summon Undead is a Rank 1 spell. *shrug* The players return to the main hall, new power-up in hand, to discover the troop of friendly Duergars fighting a large wave of shambling Troglodytes (a Level 4 Shambling Troop). It’s at this point that I hand them the stat blocks for the Duergars and a list of names that they will be playing. Each of them got 2 Duergars Sharpshooters and a Duergar specialist of some type to play, which I expected them to use as cannon fodder. Each round, I unleashed new creatures onto the battle field. First, it was spiders (four Hunting Spiders and a Huge Spider Swarm), then it was the missing NPC’s party (2 human Zombie Shamblers), then it was the Xulgath leader and an Orc captive (2 Zombie Brutes). Some skeletal warriors and a Ragewight followed this, before themselves being followed by the boss: A custom built undead anti-paladin, representing the NPC they failed to save. The battle was chaos, in the best way. Even with this giant roster of enemies, the players got a turn every couple of enemies, and my partner seemed really into the idea of running multiple creatures, and letting the dice determine their personalities. This was also the encounter where I decided to say “ok, fuck it” more often. As we’ve played, I’ve been increasingly convinced that PF2 not just works as a fiction-first game, but plays better that way. I’ve lacked the confidence to truly give in to this idea at the table though. But with three other characters at her fingertips, all of them martials, my partner started mulling over her character sheet less, and just… dropped her knees into the boss’s back. The NPC was tied up at this point, and prone, thanks to a critically successful bola attack, so there wasn’t a whole lot he could do about this. I thought about it for a second and decided that it sounded like an unarmed strike to me. But it also sounded like she was now on top of the guy. Like, that’s what happens when you drive your knees into a prone person’s back, right? So, I threw caution to the wind, let the fiction take over, and told her “you’re now sitting on top of him”. The light in her eyes at hearing that was magical. On his turn the NPC shook her off, broke his bonds, and got to his feet. The battle resumed, but something had changed. The players now understood that they had permission to try things, and I had confidence that I could decide whether what they were trying made sense, and, importantly, what potential outcomes made sense. The fight ended a couple of rounds later, the boss disarmed (they thought to kick his sword away) and once more knocked to the ground. The party’s Guardian did a Smash Bros. style leaping downward strike with his sword, pinning him in place, while two enlarged Duergars stomped a mudhole in him. After four sessions, and nine rounds of combat, the battle was won, and the module was complete. And my table finally started seeing the game through their characters’ eyes, as a world where they can try to get away with anything.