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Injury, Damage Levels, and Fleeing -
A Generalized Tuanting MechanicAn attempt by u/Teridax68 to create a more general attention-grabbing mechanic.
A Generalized Taunting Mechanic - Teridax
An attempt at unifying certain attention-focusing mechanics in Pathfinder Second Edition, with new conditions, a Performance skill action, and accompanying feats, spells, and items.
The Homebrewery - Make your Homebrew content look legit! (homebrewery.naturalcrit.com)
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Hex-Flower SystemsHex flowers for creating smoother transitions between landscapes, weather, or other discretized continuous systems.
HEX - FLOWER ENGINES
Hex-flower engines as terrain generators for OSR RPG campaigning/ sandbox building.
(aloneinthelabyrinth.blogspot.com)
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Tyler's AdventuresA collection of homebrew and house rules by u/Tyler_Zoro, including Heritages, Archetypes, new sub-systems, and a Bestiary of magic-warped forest creatures.
Tyler's Adventures - Homebrew
This is a collection of the homebrew rules I've put together, both as part of other projects and stand-alone, for Pathfinder 2e. See also, my homebrew campaign settings. Player Options Divinity - Heritages and Archetypes - Probably my most ambitious homebrew yet! Play a dead god returned or an
(sites.google.com)
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Random thought meant to hurt your brain a bit.@yon@sakurajima.moe You're kind of overlooking the fact that we, too, are moving through space, and doing so at the same speed as the Earth's surface. So, even if you were freed from the confines of gravity, you would still be moving laterally at the same speed as the ground. And so would any device or portal you were utilising. There's no reason to treat the timd travel device as stationary in space.
And that's ignoring the fact that "stationary" is an inherently relative term. You always measure velocity relative to a reference point, and the universe has no universal standard for this. There is no background, stationary coordinate system underpinning space. The question of where Earth was yesterday is totally meaningless without pointint to some other object in space.
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Paizocon Panel Write-UpsPaizocon 2025 Creature Feature Dead Writeup
People seem fairly split on their feelings on the new dragons. Many feel that they are not "dragon-like". Others seem totally enamoured with how batshit insane some of them are. Personally, I like having as wide a range of enemies as possible within a given category, and since the modern western dragon is pretty well represented by Horned Dragons now, this all just seems like gravy to me.
I also really liked this quote: "Monsters should have mechanics that support their story elements, and should be fun to fight– fighting the monster means experiencing the story of that monster." As strong believer that the designers have built a game that supports narrative and character driven play, this resonates.
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Paizocon Panel Write-UpsRedditor r/The-Magic-Sword has been diligently covering the Paizocon panels, as is their custom, live-blogging them in... uhh... GDocs. Links below!
Paizocon 2025 Keynote Live Write-Up
Paizocon 2025 Hellfire Crisis Live Writeup