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Wandering Adventure Party

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  2. D&D Next - 5e Discussion
  3. Hm you're right I do remember some of that.'n'nI remember a lot of people calling for the "gritty realism" variant, which I feel like is just making the problem worse.

Hm you're right I do remember some of that.'n'nI remember a lot of people calling for the "gritty realism" variant, which I feel like is just making the problem worse.

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  • J This user is from outside of this forum
    J This user is from outside of this forum
    jjjalljs@ttrpg.network
    wrote on last edited by
    #1

    Hm you’re right I do remember some of that.

    I remember a lot of people calling for the “gritty realism” variant, which I feel like is just making the problem worse. If I recall that one changes long rests into a week (in a safe place) and short rest into a day.

    I don’t think I ever saw anyone advocate for the heroic variant, that changes short rests to like a minute and long rests to an hour. That’s more like how players actually want to play, I think.

    Neither of those actually change the core problem.

    Personally I’d get rid of the whole per rest idea. Like, make wizard spells sequences- each round you channel more varied and powerful options open up. Sorcerer spells are risky, and if you flub the check you get a misfire. Warlocks spend stats to cast, and recover with a patron appropriate ritual. Just off the top of my head. There are so many more options than “check off the spell slot and the spell works”.

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