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  3. Dealing with players rolling terribly in combat?

Dealing with players rolling terribly in combat?

Scheduled Pinned Locked Moved Dungeons and Dragons
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  • D JohnnyFlapHoleSeed

    Combat is always situational. Make their bad rolls have environmental consequences.

    From a narrative standpoint, a bad roll doesn’t have to be a miss. They can hit a barrel of oil, or fish, and cause it to break open. Now everyone who isn’t a fishmonger within the spill area has disadvantage on all attack and save rolls.

    Also, as dm, you never have to make your roles public.

    zonetrooper@lemmy.worldZ This user is from outside of this forum
    zonetrooper@lemmy.worldZ This user is from outside of this forum
    zonetrooper@lemmy.world
    wrote last edited by
    #41

    Oh, my rolls as DM are private (and of course I’m fudging them as needed). But their rolls are public still!

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    • H horta@discuss.tchncs.de

      Give them custom weapons or spells that are most effective when you roll low.

      zonetrooper@lemmy.worldZ This user is from outside of this forum
      zonetrooper@lemmy.worldZ This user is from outside of this forum
      zonetrooper@lemmy.world
      wrote last edited by
      #42

      Out of all the ideas here, this is one that interest me the most. I’ve seen a lot of things, but not something that does better when you’re low…

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      • A antagnostic@lemmy.world

        The luck system might be something to look into. It can help mitigate consecutive failures while maintaining balance.

        zonetrooper@lemmy.worldZ This user is from outside of this forum
        zonetrooper@lemmy.worldZ This user is from outside of this forum
        zonetrooper@lemmy.world
        wrote last edited by
        #43

        Thanks for that link! I’ll toss that at my group and see what they think.

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        • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

          You might consider adding a puzzle element to encounters that can lower the effective difficulty with clever maneuvers or strategies.

          As an example, fighting in a room with a big chandelier overhead. A player can cut the chandelier at the opportune moment to pin a major adversary, allowing them to coup de grace or simply flaunt their victory to the villain’s face.

          Or perhaps fighting in a room full of mirrors that allow a clever player to reflect a gaze attack. Or doing Battleship style combat, where you have to pick the square of a hidden enemy, but you guarantee a hit if you guess correctly.

          In general, try introducing non-dice resolutions to the scene - guessing a magic word that disables a key piece of enemy tech, baiting enemies into an area or formation before springing a trap, completing a ritual that can summon a powerful ally by solving a rubric cube.

          If all else fails, you can drop some nice loot them. Awand of fireballs or Staff of the Sun or similar high powered magic item, for instance. Doesn’t matter how you roll with these, you’re going to have some fun.

          zonetrooper@lemmy.worldZ This user is from outside of this forum
          zonetrooper@lemmy.worldZ This user is from outside of this forum
          zonetrooper@lemmy.world
          wrote last edited by
          #44

          Tactical gameplay is already something I very much encourage. One nice thing about playing with the same group for a long time is that I know they’ll respond when I put things on the map - opportunities to flank, drop or collapse things, and so on.

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          • zonetrooper@lemmy.worldZ zonetrooper@lemmy.world

            After I noticed this, to confirm it wasn’t just imagination I just started logging the roll results (d20s, at least) into an Excel sheet as we played. And yeah, they’re actually rolling that badly.

            T This user is from outside of this forum
            T This user is from outside of this forum
            trumble@sopuli.xyz
            wrote last edited by
            #45

            Can you share your data? Because anyway unless the roll engine is faulty the past won’t tell you about the future rolls.

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