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Wandering Adventure Party

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Creating a former adventurer

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  • S This user is from outside of this forum
    S This user is from outside of this forum
    Snailpope
    wrote on last edited by
    #1

    Im trying to create a DMPC who used to be a 10th level fighter in his youth but hasn’t adventured in decades. I want to weaken him in a semi-realistic way, while keeping his skills.

    I was thinking of lowering his base str, dex, and con scores by 2 and increasing int, wis and, cha scores by 1 or 2. On top of this, I thought on successful attack or physical ability checks id roll a d20 dc 10 check and on a fail he would gain a point of exhaustion. Possibly increasing that dc on fails. On failed attacks or physical ability checks he’d take 1d4 damage

    Obviously this is going to be weird to balance but I have a sneaking suspicion my players are going to ask this former adventurer to come on one last adventure. Relive his glory days so to speak.

    They are level 5, im willing to drop his level but I want him to have been a higher level adventurer when he was in his prime. I went with the battlemaster sub class and focused all my maneuvers on assisting. Specifically:

    1 Commanders strike 2 Maneuvering attack 3 rally 4 tactical assessment 5 commanding presence 6 bait and switch 7 distracting strike

    Any thoughts, suggestions, criticism, or anecdotes are welcome and appreciated.

    Thank you for your time

    S F huntresshimbo@lemmy.zipH S 4 Replies Last reply
    16
    • S Snailpope

      Im trying to create a DMPC who used to be a 10th level fighter in his youth but hasn’t adventured in decades. I want to weaken him in a semi-realistic way, while keeping his skills.

      I was thinking of lowering his base str, dex, and con scores by 2 and increasing int, wis and, cha scores by 1 or 2. On top of this, I thought on successful attack or physical ability checks id roll a d20 dc 10 check and on a fail he would gain a point of exhaustion. Possibly increasing that dc on fails. On failed attacks or physical ability checks he’d take 1d4 damage

      Obviously this is going to be weird to balance but I have a sneaking suspicion my players are going to ask this former adventurer to come on one last adventure. Relive his glory days so to speak.

      They are level 5, im willing to drop his level but I want him to have been a higher level adventurer when he was in his prime. I went with the battlemaster sub class and focused all my maneuvers on assisting. Specifically:

      1 Commanders strike 2 Maneuvering attack 3 rally 4 tactical assessment 5 commanding presence 6 bait and switch 7 distracting strike

      Any thoughts, suggestions, criticism, or anecdotes are welcome and appreciated.

      Thank you for your time

      S This user is from outside of this forum
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      SatansMaggotyCumFart
      wrote on last edited by
      #2

      He should have an arrow in the knee.

      S 1 Reply Last reply
      8
      • S SatansMaggotyCumFart

        He should have an arrow in the knee.

        S This user is from outside of this forum
        S This user is from outside of this forum
        Snailpope
        wrote on last edited by
        #3

        Oh, he definitely took an arrow to the knee

        1 Reply Last reply
        4
        • S Snailpope

          Im trying to create a DMPC who used to be a 10th level fighter in his youth but hasn’t adventured in decades. I want to weaken him in a semi-realistic way, while keeping his skills.

          I was thinking of lowering his base str, dex, and con scores by 2 and increasing int, wis and, cha scores by 1 or 2. On top of this, I thought on successful attack or physical ability checks id roll a d20 dc 10 check and on a fail he would gain a point of exhaustion. Possibly increasing that dc on fails. On failed attacks or physical ability checks he’d take 1d4 damage

          Obviously this is going to be weird to balance but I have a sneaking suspicion my players are going to ask this former adventurer to come on one last adventure. Relive his glory days so to speak.

          They are level 5, im willing to drop his level but I want him to have been a higher level adventurer when he was in his prime. I went with the battlemaster sub class and focused all my maneuvers on assisting. Specifically:

          1 Commanders strike 2 Maneuvering attack 3 rally 4 tactical assessment 5 commanding presence 6 bait and switch 7 distracting strike

          Any thoughts, suggestions, criticism, or anecdotes are welcome and appreciated.

          Thank you for your time

          F This user is from outside of this forum
          F This user is from outside of this forum
          frongt@lemmy.zip
          wrote on last edited by
          #4

          In short, don’t. Player classes are not designed to be NPCs or enemies.

          Personally I don’t like DMPCs, ally NPCs, or whatever you call them. Let the players pump him for equipment or information, and give them an advantage from that.

          If they really really want him to come along, maybe have him guide them around traps to the cave mouth (or whatever) and then say “this is as far as I go, I can’t really fight ever since I took an arrow to the knee”.

          Just pick an appropriate NPC class like Veteran or something, if he does end up in combat.

          S 1 Reply Last reply
          10
          • F frongt@lemmy.zip

            In short, don’t. Player classes are not designed to be NPCs or enemies.

            Personally I don’t like DMPCs, ally NPCs, or whatever you call them. Let the players pump him for equipment or information, and give them an advantage from that.

            If they really really want him to come along, maybe have him guide them around traps to the cave mouth (or whatever) and then say “this is as far as I go, I can’t really fight ever since I took an arrow to the knee”.

            Just pick an appropriate NPC class like Veteran or something, if he does end up in combat.

            S This user is from outside of this forum
            S This user is from outside of this forum
            Snailpope
            wrote on last edited by
            #5

            Thank you, I kind of assumed this would be an issue. Just wanted to see if it was possible, I may just add him to my stack of unplayed characters. I really enjoy rolling up characters even if they dont get played.

            1 Reply Last reply
            2
            • S Snailpope

              Im trying to create a DMPC who used to be a 10th level fighter in his youth but hasn’t adventured in decades. I want to weaken him in a semi-realistic way, while keeping his skills.

              I was thinking of lowering his base str, dex, and con scores by 2 and increasing int, wis and, cha scores by 1 or 2. On top of this, I thought on successful attack or physical ability checks id roll a d20 dc 10 check and on a fail he would gain a point of exhaustion. Possibly increasing that dc on fails. On failed attacks or physical ability checks he’d take 1d4 damage

              Obviously this is going to be weird to balance but I have a sneaking suspicion my players are going to ask this former adventurer to come on one last adventure. Relive his glory days so to speak.

              They are level 5, im willing to drop his level but I want him to have been a higher level adventurer when he was in his prime. I went with the battlemaster sub class and focused all my maneuvers on assisting. Specifically:

              1 Commanders strike 2 Maneuvering attack 3 rally 4 tactical assessment 5 commanding presence 6 bait and switch 7 distracting strike

              Any thoughts, suggestions, criticism, or anecdotes are welcome and appreciated.

              Thank you for your time

              huntresshimbo@lemmy.zipH This user is from outside of this forum
              huntresshimbo@lemmy.zipH This user is from outside of this forum
              huntresshimbo@lemmy.zip
              wrote on last edited by
              #6

              I was thinking of lowering his base str, dex, and con scores by 2 and increasing int, wis and, cha scores by 1 or 2.

              This is pretty close to how aging used to be portrayed in D&D so should be good there.

              On top of this, I thought on successful attack or physical ability checks id roll a d20 dc 10 check and on a fail he would gain a point of exhaustion

              This sounds like it will be absolutely brutal. You say d20 dc10, does that mean you intend to roll unmodified? A 50% chance to give yourself disadvantage on all ability checks on the first successful attack feels like it would snowball quickly. Maybe dial it down somewhat to something that will trigger, but not as often. Also having to roll another check and d4 damage sounds like it would add a lot of time to his turns. Maybe instead you could give him disadvantage on saves against exhaustion causing effects? You could do a similar mirror to your ability score modifications and give him advantage to resist some effects thanks to his experience. Maybe charms or illusions.

              I like where your head is at with the battle master. When I did a retired character back in the day the campaign side stepped the age modifiers, since they were no longer relevant, but I used the crusader class from Tome of Battle with a similar theme in powers. Went with a lockdown spear wielder for other character choices. Good luck with the campaign, sounds like it will be a fun time.

              S 1 Reply Last reply
              1
              • S Snailpope

                Im trying to create a DMPC who used to be a 10th level fighter in his youth but hasn’t adventured in decades. I want to weaken him in a semi-realistic way, while keeping his skills.

                I was thinking of lowering his base str, dex, and con scores by 2 and increasing int, wis and, cha scores by 1 or 2. On top of this, I thought on successful attack or physical ability checks id roll a d20 dc 10 check and on a fail he would gain a point of exhaustion. Possibly increasing that dc on fails. On failed attacks or physical ability checks he’d take 1d4 damage

                Obviously this is going to be weird to balance but I have a sneaking suspicion my players are going to ask this former adventurer to come on one last adventure. Relive his glory days so to speak.

                They are level 5, im willing to drop his level but I want him to have been a higher level adventurer when he was in his prime. I went with the battlemaster sub class and focused all my maneuvers on assisting. Specifically:

                1 Commanders strike 2 Maneuvering attack 3 rally 4 tactical assessment 5 commanding presence 6 bait and switch 7 distracting strike

                Any thoughts, suggestions, criticism, or anecdotes are welcome and appreciated.

                Thank you for your time

                S This user is from outside of this forum
                S This user is from outside of this forum
                snooggums
                wrote on last edited by
                #7

                People who had skills like that retain them pretty well. Doing the shift of attributes from physical to mental makes sense and would have the kind of effect you are going for. Plus you could drop his HP to something like what he would get if he rolled a 2 every level (20+attribute+feats at level 10) so he wouldn’t be significantly more durable.

                Keep in mind that physically active people tend to stay physically active so unless you give him an injury, became sedentary for some reason, or is really getting on in years he would be expected to be as capable as he was when he stopped adventuring in the DnD setting.

                That said, it would probabky be better to have him the same level or lower as he ‘rediscovers’ his fighting prowess, possibly leveling up quickly compared to the players so he doesn’t overshadow them right away. Even support actions can feel like they are overshadowing character abilities.

                Or you could just use the Veteran NPC statblock and give them a few of the abilities from your list instead of using character creation rules.

                S 1 Reply Last reply
                4
                • huntresshimbo@lemmy.zipH huntresshimbo@lemmy.zip

                  I was thinking of lowering his base str, dex, and con scores by 2 and increasing int, wis and, cha scores by 1 or 2.

                  This is pretty close to how aging used to be portrayed in D&D so should be good there.

                  On top of this, I thought on successful attack or physical ability checks id roll a d20 dc 10 check and on a fail he would gain a point of exhaustion

                  This sounds like it will be absolutely brutal. You say d20 dc10, does that mean you intend to roll unmodified? A 50% chance to give yourself disadvantage on all ability checks on the first successful attack feels like it would snowball quickly. Maybe dial it down somewhat to something that will trigger, but not as often. Also having to roll another check and d4 damage sounds like it would add a lot of time to his turns. Maybe instead you could give him disadvantage on saves against exhaustion causing effects? You could do a similar mirror to your ability score modifications and give him advantage to resist some effects thanks to his experience. Maybe charms or illusions.

                  I like where your head is at with the battle master. When I did a retired character back in the day the campaign side stepped the age modifiers, since they were no longer relevant, but I used the crusader class from Tome of Battle with a similar theme in powers. Went with a lockdown spear wielder for other character choices. Good luck with the campaign, sounds like it will be a fun time.

                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  Snailpope
                  wrote on last edited by
                  #8

                  Interesting, I didn’t know aging used to be a mechanic in dnd. I will definitely read into that.

                  Maybe dial it down somewhat to something that will trigger, but not as often.

                  That’s a really good point. Maybe a dc4 or 5? 20-25% chance.

                  Also having to roll another check and d4 damage sounds like it would add a lot of time to his turns.

                  I wasn’t going to add another check, more if he missed an attack. That being said I didn’t take this into account, I don’t want him hogging time for sure. Maybe he loses at turn if he misses an attack. Resistance to mental attacks sounds like a good idea too.

                  Thank you for your feedback, I will definitely take it into account

                  1 Reply Last reply
                  2
                  • S snooggums

                    People who had skills like that retain them pretty well. Doing the shift of attributes from physical to mental makes sense and would have the kind of effect you are going for. Plus you could drop his HP to something like what he would get if he rolled a 2 every level (20+attribute+feats at level 10) so he wouldn’t be significantly more durable.

                    Keep in mind that physically active people tend to stay physically active so unless you give him an injury, became sedentary for some reason, or is really getting on in years he would be expected to be as capable as he was when he stopped adventuring in the DnD setting.

                    That said, it would probabky be better to have him the same level or lower as he ‘rediscovers’ his fighting prowess, possibly leveling up quickly compared to the players so he doesn’t overshadow them right away. Even support actions can feel like they are overshadowing character abilities.

                    Or you could just use the Veteran NPC statblock and give them a few of the abilities from your list instead of using character creation rules.

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    Snailpope
                    wrote on last edited by
                    #9

                    Plus you could drop his HP to something like what he would get if he rolled a 2 every level (20+attribute+feats at level 10) so he wouldn’t be significantly more durable.

                    This is a great idea, I had thought about him having lower health but didn’t think of how to do that mechanically.

                    Keep in mind that physically active people tend to stay physically active so unless you give him an injury, became sedentary for some reason

                    I had the idea that after getting married, he definitely became more sedentary. Thematically, I planned on him burying his sword and armor in the back yard and eventually starting a garden to ‘stay close to his roots’ pun intended. Mildly active, but definitely not fighting shape.

                    Or you could just use the Veteran NPC statblock and give them a few of the abilities from your list instead of using character creation rules.

                    Someone else suggested something similar and might be the right way to approach it. I definitely will look into this.

                    Thanks for your input

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