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  3. Ridge [overland] (trying individual trees)

Ridge [overland] (trying individual trees)

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micromaps
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  • roflo1@ttrpg.networkR This user is from outside of this forum
    roflo1@ttrpg.networkR This user is from outside of this forum
    roflo1@ttrpg.network
    wrote on last edited by
    #1

    These forests do look better, but it’s very tedious to draw individual triangles.

    Also, I probably should have shaded each one of them.

    Link Preview Image
    pixeltree@lemmy.blahaj.zoneP flibbertygibbit@ttrpg.networkF 2 Replies Last reply
    34
    • roflo1@ttrpg.networkR roflo1@ttrpg.network

      These forests do look better, but it’s very tedious to draw individual triangles.

      Also, I probably should have shaded each one of them.

      Link Preview Image
      pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
      pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
      pixeltree@lemmy.blahaj.zone
      wrote on last edited by
      #2

      What’s scaring the ridge so much? It sure is screaming a lot! AAAAAAAAAAAAAAA

      Jokes aside, I really like it! I don’t think the trees need shading, with how small they are they don’t have the same depth that the ridge does. Love the shading on that though!

      roflo1@ttrpg.networkR 1 Reply Last reply
      1
      • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

        What’s scaring the ridge so much? It sure is screaming a lot! AAAAAAAAAAAAAAA

        Jokes aside, I really like it! I don’t think the trees need shading, with how small they are they don’t have the same depth that the ridge does. Love the shading on that though!

        roflo1@ttrpg.networkR This user is from outside of this forum
        roflo1@ttrpg.networkR This user is from outside of this forum
        roflo1@ttrpg.network
        wrote on last edited by
        #3

        Thanks!

        Turns out I started these forest tests because I was trying this type of mountain ridge style and I’m trying to find a tree style that goes along nicely.

        pixeltree@lemmy.blahaj.zoneP 1 Reply Last reply
        1
        • roflo1@ttrpg.networkR roflo1@ttrpg.network

          These forests do look better, but it’s very tedious to draw individual triangles.

          Also, I probably should have shaded each one of them.

          Link Preview Image
          flibbertygibbit@ttrpg.networkF This user is from outside of this forum
          flibbertygibbit@ttrpg.networkF This user is from outside of this forum
          flibbertygibbit@ttrpg.network
          wrote on last edited by
          #4

          I like these process/improvement details.

          roflo1@ttrpg.networkR 1 Reply Last reply
          1
          • roflo1@ttrpg.networkR roflo1@ttrpg.network

            Thanks!

            Turns out I started these forest tests because I was trying this type of mountain ridge style and I’m trying to find a tree style that goes along nicely.

            pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
            pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
            pixeltree@lemmy.blahaj.zone
            wrote on last edited by
            #5

            Just looked through your posts and saw the one with the penny for scale and holy shit this is all crazy impressive

            roflo1@ttrpg.networkR 1 Reply Last reply
            1
            • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

              Just looked through your posts and saw the one with the penny for scale and holy shit this is all crazy impressive

              roflo1@ttrpg.networkR This user is from outside of this forum
              roflo1@ttrpg.networkR This user is from outside of this forum
              roflo1@ttrpg.network
              wrote on last edited by
              #6

              Have you seen the community’s logo?

              https://ttrpg.network/pictrs/image/07fee9d8-1906-4238-a903-93fd016cb9a8.jpeg?format=webp

              😉

              1 Reply Last reply
              1
              • flibbertygibbit@ttrpg.networkF flibbertygibbit@ttrpg.network

                I like these process/improvement details.

                roflo1@ttrpg.networkR This user is from outside of this forum
                roflo1@ttrpg.networkR This user is from outside of this forum
                roflo1@ttrpg.network
                wrote on last edited by
                #7

                Yeah, me too. 😉 I think there’s at least something worth learning.

                I’ll usually avoid creating a new post with very basic tests such as this one… forest types

                … so for my latest tests, I still try to finish something.

                1 Reply Last reply
                1

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