What are you adding?
-
that’s exactly what I said, also you’d still need to add 1 to make rolling 100 possible
Well, no, that’s not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.
-
A small puppy, obviously killed by the same blow that finished off the victim.
-
A small puppy, obviously killed by the same blow that finished off the victim.
“I strike at the bandit with my axe”
“Give me a to hit roll”
“Natural 20!”
“You cleave both targets in half, blood sprays everywhere!”
“Both targets?”
-
5 - As the goblin lays facedown in a pool of blood. You discover a bucket full of candy and a cracked plastic mask with the same expression of the goblin you just fought.
-
How do you get “1” like this?
I suppose you have to roll 10 to get to 100 = 0
But then what?
Then you switch to a system where you don’t add the 1, interpreting 00 as 100
-
6 - a note with a sandwich that reads “I can’t wait to spend more time with you and the grandkids, enjoy your last day!” Along with retirement papers.
Extra points if the slain party is a guard or other law enforcement official.
-
Nice. Let’s balance this out a bit at the other end:
98 - A scroll containing a detailed plan to burn down the nearest orphanage.
99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish.
100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.
-
I think it’s so that it’s really low odds because you have lots of fights. Wouldn’t feel real if every third encounter had something like that.
I’d just turn it into a running joke that roughly 50 different bandits have the same picture of the same woman in a locket, and another 30 keep sending money to the same “mother”. Then I’ll make a cult where the phrase “For the light in my darkness” is some twisted mantra.
-
How to roll 100:
- take 10 sided die, roll once
- take that number and multiply by 10
- roll 10 sided die again
- add that to the number from #2
- add 1 (otherwise it would be 0-99, not 1-100)
Wouldn’t that give you 11-100? l The Lowest number on a dice is 1, and 1×10 gives you 10.
The formula would have to be
((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)
So you’d still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can’t get 90 as a result either.
(This is assuming you have a d10 that’s 1-10 btw and not 0-9!)
-
Modify step 2 so you subtract 1 from the roll first, then multiply by 10. That way if you roll a 1, the 10’s digit becomes a 0.
Then you get 1 to 99
-
Nice. Let’s balance this out a bit at the other end:
98 - A scroll containing a detailed plan to burn down the nearest orphanage.
99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish.
100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.
Anti-gnomery isn’t bad.
-
100 - “ICE” patches.
-
Extra points if the slain party is a guard or other law enforcement official.
Don’t link to TV Tropes without a warning.
-
Last name MakeaWillSaveOrTakePsychicDamage?
NP, my char has the psychopath trait.
-
If your group didn’t sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.
-
Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin’s passing.
-
Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin’s passing.
“thank fuck that asshole is dead”
-
You’re not too far off. But she said it nicer.
-
I’m sorry, if the bandits didn’t want to get killed, they shouldn’t have jumped adventurers. I’m sorry if they had a home life, but it’s not my fault my group defended itself.