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Wandering Adventure Party

B

bartydecanter@lemmy.sdf.org

@bartydecanter@lemmy.sdf.org
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Recent Best Controversial

  • A lesson so many need to learn
    B bartydecanter@lemmy.sdf.org

    How did I forget to put that on my list? I love not worrying about action types and if I can do this action as this other kind of action. I just have to count to three.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    B bartydecanter@lemmy.sdf.org

    The synergy part is so huge. PF2 is very strongly based around making your party as awesome as possible instead of just making your character individually powerful, which I think trips up a lot of people coming from other systems or video games.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    B bartydecanter@lemmy.sdf.org

    I haven’t seen a lot of that, but what I have seen comes down to organized play vs home games. The online community has a very strong organized play culture, which requires closely adhering to RAW and fairly strict guidelines for play in order to keep the ability to jump and character into any table of a random session. I’ve found that being clear about if this is a Society game or a home game helps to avoid those misunderstandings.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    B bartydecanter@lemmy.sdf.org

    I think that the perceived complexity, particularly for people coming from 5e comes down to two issues.

    There’s A Rule For That 5E leaves a lot of things to GM fiat, while in Pathfinder there is probably a specific rule. Now, the rule is going to be the same systemic rule that is used everywhere else and probably be the way you’d want to resolve it anyway, but there mere existence of the rule makes it seem like there is a lot of complexity.

    Close, But Not Quite Because 5e and PF2 have a lot in common, players with a lot of 5e experience will assume that something works the same way as in 5e when it doesn’t. This can lead to gameplay feeling like walking in a field of rakes. I ran into this with a new player who had listened to a lot of 5e podcasts and picked up some 5e rules that they tried to use, like attacks of opportunity.

    FWIW, I’ve been running a game with a group of new players, most of whom have never played an RPG before and they seem to be handling it fairly well. Well, once I talked with the person who listened to all of the 5e podcasts.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    B bartydecanter@lemmy.sdf.org

    If you’re looking to run a cyberpunk setting with Pathfinder, I’d recommend checking out Starfinder 2e. It’s currently wrapping up playtesting, and will be out in late July. It uses the core PF2 rules and is fully compatible with them, but a new set of classes, ancestorys and equipment for a science fantasy setting. If I ever run Shadowrun again I’ll probably use Starfinder as the rules.

    Pathfinder rpgmemes

  • A lesson so many need to learn
    B bartydecanter@lemmy.sdf.org

    When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons:

    • It scales very well from level 1-20. The math just works
    • Encounter design and balancing is easy for the busy GM
    • All of the classes are good, there aren’t any trap classes
    • Teamwork is highly encouraged through class and ability design
    • Degrees of success/failure
    • Easy, free access to the rules
    • The ORC license
    • https://pathbuilder2e.com/
    • Pathfinder Society Organized play is very well done and well supported by Paizo
    • Women wear reasonable armor
    • The rune system for magic weapons/armor
    • And so many more
    Pathfinder rpgmemes

  • A lesson so many need to learn
    B bartydecanter@lemmy.sdf.org

    Oh! Dread is fantastic at the thing it is good at, which is horror one-shot sessions. The rules are incredibly lightweight, which makes it nice for people who have never played and RPG before or people who just want to jump into a story. By using a real, physical Jenga tower as the mechanic everyone can see the tension building up as the story goes on and the crash always provides a good jump scare. Then there is a tension break as the tower is rebuilt but goes up again as the initial pulls for missing party members happen. I also love the 20 questions style character creation, which lets people put as much or as little work into it as they want, doesn’t get bogged down in mechanics which break immersion, and lets the GM really surprise them with difficult dilemmas.

    Pathfinder rpgmemes

  • XP Math
    B bartydecanter@lemmy.sdf.org

    The rules for encounter building and XP rewards in PF2E are great. If your party is all about the same level and you know how difficult of an encounter you want to throw at them it’s really easy to build that encounter. As in so many things, the core Pathfinder math Just Works.

    But what is hidden behind it? What if, due to player shenanigans, the encounter ends up being very different than you planned or there is a completely unplanned combat? Or you’re just curious about how the encounter math works behind the scenes?

    Well, here’s how it works: Creatures of level 1 and above are worth 160 XP/level. So, a level 2 creature is worth 320 XP and a level 10 is worth 1600 XP. Creatures of level -2, -1 and 0 are worth 40, 80 and 120XP respectively.

    To get the per character XP reward for defeating the encounter, total the XP for the creatures in the encounter and divide by the total PC levels at the table.

    For example: an encounter of one level 2 and two level 1s is worth 640XP. If faced by a four person party each of level two, thats 640/(4 * 2) = 80XP per character. Or that same 640XP encounter by a party of two level 2 and one level 1? 640/(2+2+1) = 128XP per character.

    Granted, this can get silly if the creature levels are way out of whack, which is why in the encounter building rules they don’t have table for creatures more than ±3 levels away from the PCs. But just in case you have an odd party or an odd encounter, the math is pretty easy.

    Pathfinder pathfinder
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