I just want the story to move forward.
Also, having a combat in 2 rolls build tension for when you can, in fact, avoid the combat.
I just want the story to move forward.
Also, having a combat in 2 rolls build tension for when you can, in fact, avoid the combat.
It is done in a French Game INS/MV (In Nomine Satanis / Magna Veritas) which has been badly adapted in English.
There's a d666 die made of 6d6. As you can play daemons or angels, 111 and 666 are critical successes depending of your side in the Great Game.
Just to say: it is a humorous TTTRPG which feels like playing in Good Omens.
Fading Suns core rulebook.