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48 Topics 140 Posts
  • 0 Votes
    1 Posts
    35 Views
    A
    That’s a great observation about how the Rogue’s Key Ability interacts with Pathbuilder. It’s good to see fixes coming through, even if there are still a few quirks like the Rogue DC defaulting to Dexterity. Updates like this really help improve the overall experience. I also recently noticed improvements in other tools I use, like the YCC365 Plus app update, which shows how small adjustments can make a big difference for users.
  • Trailguide

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    1 Votes
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    optissima@lemmy.worldO
    Trailguide
  • 7 Votes
    2 Posts
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    B
    You can’t take a feat multiple times, unless it states so in the “Special” section of the feat description, which Adopted Ancestry does not. So, this is just a bug in Pathbuilder.
  • Humble RPG Bundle: Pathfinder Primer Bundle by Paizo

    pathfinder
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    B
    cross-posted from: https://lemmy.world/post/35472904
  • 3 Votes
    1 Posts
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    B
    The head of the Pathfinder Society is a group of 10 individuals called the Decimverate. Below them are the heads of local lodges called Venture-Captains who call Pathfinders to go adventuring.
  • Game Guide

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    S
    Game Guide
  • Trailblazer?

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    A
    Trailblazer?
  • 9 Votes
    1 Posts
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    taaz@biglemmowski.winT
    Path Master / Path Maker are probably the most spot on here, though it is missing some spice … how about Journey Master, just to phonetically spite wotc lol JM
  • Venture-Captain seems like the obvious one.

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    B
    Venture-Captain seems like the obvious one.
  • 5 Votes
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    KichaeK
    https://www.youtube.com/watch?v=MJ-u5JRijFY Narrative Declaration runs several Pathfinder 2e-based Actual Plays, most notably its flagship show Rotgrind. This is an animation of a scene from one of their episodes.
  • 7 Votes
    1 Posts
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    KichaeK
    https://www.youtube.com/watch?v=6j25U6F9t0w SBG talks about why so many people get cranky about the Wizard, and how assumptions about what makes for good and bad adventure design impact players’ perception of Prepared Casters in PF2e. Spoiler: The big factor is whether people actually prepare for their encounters or not, and whether they’re even given the opportunity to do so.
  • 5 Votes
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    KichaeK
    https://www.youtube.com/watch?v=hOLNLAXakY4 A good and fairly short discussion on new player expectations when it comes to slotted full casters, and class baselines.
  • Pathfinder 2e stealth rules flow chart

    pathfinder
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    19 Votes
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    P
    hell yeah thank you. Still getting this wrong sometimes. I’m a GM and my players aren’t huge rule nerds so the bureaucratic burden falls on me more often than not
  • How to handle stealth & detection without bogging it down?

    pathfinder
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    10 Votes
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    ZagorathZ
    probably boils down to having 14" laptop screen *looks shiftily at my 12.9 inch iPad*
  • Guardian vs paladin and commander vs bard.

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    H
    There are a lot of tradeoffs there. I agree with the resitances but its not like they get the strike and the move. Its resistances plus an extra effect and the guardian can get reactive strike. Granted that means the champions reaction is essentially two things were as the guardian has to use an action and a reaction to get a similar level of effect. I will have to mull this but its starting to make me thing guardian with champion archetype.
  • 14 Votes
    7 Posts
    154 Views
    KichaeK
    One of the things that people new to the system kind of trip over – in multiple areas of the game, but Stealth is one of the most common ones – is that the rules make sense from the perspective of someone actually doing the thing. They’re not simulating the process by any means, but they’re much, much closer to trying to (or at least look like they’re trying to) than people seem prepared for. Or that people pick up on on first reading. So many of the rules are written in a deeply systematized way, and if you’re not used to discussing or building systems, it can all seem really wordy and complex. It all really just boils down to a few questions, though (hence the flow charts): Is there anything obstructing the view between Creature A and Creature B that would make it a little bit difficult to discern where the other character’s edges are? If so, the other creature is Concealed. Is there anything making it so that one creature cannot see the other? e.g. did Creature B duck behind a fully opaque wall and are they standing away from the edge? Then they’re Hidden. If Creature B is standing right at the edge of the wall, you should assume they are still visible, in part. This just gives them cover. The ‘Hide’ action represents making an effort to be fully occulted by cover. If Creature A loses sight of Creature B (e.g. they ducked deep behind a wall, or they took cover and hid) and then Creature B moves stealthily, then Creature A no longer knows where Creature B is. Creature A now no longer able to detect Creature B. Picture yourself in a little wooded glade. Unbeknownst to you, I’m approaching in an attempt to ambush you. You hear something in the woods, but you can’t see what it is, and you can’t tell exactly where it was. That means I’m Undetected. If you were to enter the woods and catch a glimpse of me as I duck behind a tree, that would mean you know where I am. If you can see parts of me poking out from behind hte tree, I’ve lost all stealth, but if you can’t see me, I am Hidden. From there, if I successfully sneak away from the tree without you noticing, you no longer know where I am, and I’m Undetected once more. On the other hand, if I slip from the tree to behind a bush, where you can see me through the leaves, I’m now Concealed.
  • 9 Votes
    5 Posts
    101 Views
    ZagorathZ
    Mostly my characters have been wolves, bandits, and vampires, or shopkeepers, town guards, and political leaders.
  • I'm not actually sure?

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    KichaeK
    Which version of Pathfinder? 1e and 2e are pretty different. In 2e, Fireball is on the Arcane and Primal spell lists, so it’s accessible to Elemental, Fey, Genie, Imperial, Nymph, and various Draconic sorcerers (Adamantine, Fortune, Horned, and Mirage). See the sorcerer bloodlines here. I can’t speak to 1e.
  • pathfinder Isekai - what is your race and ancestry

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    BalerionB
    If I could choose, I’d probably pick elf for the reasons you listed, and sorcerer because blowing stuff up is cool.
  • Hellfinder Crowdsourcing Campaign is Live

    pathfinder pathfinder2e pf2 pf2e dnd ttrpg
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    KichaeK
    Pathfinder lead designer Jason Bulmahn has launched his crowdfunding campaign for Hellfinder, a modern post-apocalyptic horror hack of Pathfinder 2e: From the Backerkit Campaign Description: Welcome to Hellfinder, a Modern Horror Hack of Pathfinder Second Edition. This game takes the basic rules of Pathfinder, replacing specific mechanics to transform the experience from a high fantasy adventure game into one filled with mysteries, dread, and terror, a game where your agents might see things that can’t be unseen and face a fate far worse than death. In Hellfinder, you will take on the role of an Agent, sent to work in the basement of the Bureau. After months of drudgery, you finally get your first field assignment, to close an abandoned Field Office in a sleepy town in the middle of the north woods of Wisconsin. But things are very much not what they seem and this tiny town might hold secrets darker than any found in the farthest reaches of the unending forest. Hellfinder starts by focusing on one central story, created to introduce you to the world and the horrors it contains. That story is broken down into three chapters, each of which contains new rules and the next part of the story. At the start of play, you only open the first packet, containing character creation rules and the opening chapter of the tale. The other packets will only be opened when you reach a specific moment in the story… for better or for worse. Hellfinder replaces the traditional class system with a more free-form Agent specialization and training system. Most of this is done through spending allotted points based on your choices and some free points to reflect your hobbies and interests. As you level up, you’ll get more of these free points to build out your Agent as you see fit. All options are open to you, if you are willing to pay the price. Finally, Hellfinder adds a system for Stress, to measure how much your Agent can handle mentally before succumbing to the pressure and horror they are witnessing. It also includes a system for both Physical and Mental Trauma, which add lasting injuries and challenges to Agents who have pushed beyond the breaking point. Taken together, these systems will measure how much punishment your agent can take before succumbing to the darkness. The game’s designed to live in a binder, so there’s little difference between a printed-off PDF and what would arrive in the mail if you bought the physical product. The campaign’s already reached its funding goals. It wraps up on 19 August.