HOLY CRAP!
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HOLY CRAP!
The Switch 2 port of Xenoblade Chronicles is identical to the Switch port, with the only difference being that it runs in 60fps whereas the Switch was locked at 30fps.
And what’s the price of this incredibly lazy upgrade? $5.
THAT’S FIVE DOLLARS!!!
Imagine if you bought an Nvidia GPU and they charged you money to access a larger framerate!
People are understandably pissed. Which is why Nintendo is issuing refunds—something they rarely do.
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HOLY CRAP!
The Switch 2 port of Xenoblade Chronicles is identical to the Switch port, with the only difference being that it runs in 60fps whereas the Switch was locked at 30fps.
And what’s the price of this incredibly lazy upgrade? $5.
THAT’S FIVE DOLLARS!!!
Imagine if you bought an Nvidia GPU and they charged you money to access a larger framerate!
People are understandably pissed. Which is why Nintendo is issuing refunds—something they rarely do.
@atomicpoet@atomicpoet.org It also has bad FSR smoothing artifacts. The Switch version looks beter.
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@atomicpoet@atomicpoet.org It also has bad FSR smoothing artifacts. The Switch version looks beter.
狐ヴィクシー It looks worse? People are paying $5 for something worse?
Does Nintendo have no shame?
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狐ヴィクシー It looks worse? People are paying $5 for something worse?
Does Nintendo have no shame?
@atomicpoet@atomicpoet.org I was honestly quite surprised because Animal Crossing actually got a free resolution and framerate update independent of the paid Switch 2 edition features, so it sounded like they were listening to feedback, then they pull this.
The 60 fps mode was already in the game's code too. You're paying $5 to unlock something that was hidden in the game at launch and the worst up-scaling ever. No option to only have the 60 fps mode or native 4K30.
Makes me think of the PS5 Pro where they advertised not having to choose between resolution and performance modes anymore, but the PSR up-scaling made some games look worse than base PS5. -
@atomicpoet@atomicpoet.org I was honestly quite surprised because Animal Crossing actually got a free resolution and framerate update independent of the paid Switch 2 edition features, so it sounded like they were listening to feedback, then they pull this.
The 60 fps mode was already in the game's code too. You're paying $5 to unlock something that was hidden in the game at launch and the worst up-scaling ever. No option to only have the 60 fps mode or native 4K30.
Makes me think of the PS5 Pro where they advertised not having to choose between resolution and performance modes anymore, but the PSR up-scaling made some games look worse than base PS5.狐ヴィクシー I mean, is it any wonder people emulate on a PC when you don’t have to pay for an increased framerate? Seriously, I’m more than happy to pay devs for a physical game, rip them to my hard drive, and emulate.
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狐ヴィクシー I mean, is it any wonder people emulate on a PC when you don’t have to pay for an increased framerate? Seriously, I’m more than happy to pay devs for a physical game, rip them to my hard drive, and emulate.
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@KitsuneVixi Yeah, as they should. And they should stop charging money for it because this is the most blatant cash grab I’ve ever seen them do. And they’ve been pretty shameless lately too.
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HOLY CRAP!
The Switch 2 port of Xenoblade Chronicles is identical to the Switch port, with the only difference being that it runs in 60fps whereas the Switch was locked at 30fps.
And what’s the price of this incredibly lazy upgrade? $5.
THAT’S FIVE DOLLARS!!!
Imagine if you bought an Nvidia GPU and they charged you money to access a larger framerate!
People are understandably pissed. Which is why Nintendo is issuing refunds—something they rarely do.
@atomicpoet if nVIDIA charged money to up your frame rate, it'd be well into the three figures
i mean, i'm sure the technical capacity exists - i'm sure some of their lower speed stuff is artificially slowed down higher speed stuff, and it'd only take a line of firmware to unlock it - but chip manufacturers have learned that never ever releasing that line of firmware, under any circumstances, is what keeps the business of selling of speed grades alive
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@atomicpoet if nVIDIA charged money to up your frame rate, it'd be well into the three figures
i mean, i'm sure the technical capacity exists - i'm sure some of their lower speed stuff is artificially slowed down higher speed stuff, and it'd only take a line of firmware to unlock it - but chip manufacturers have learned that never ever releasing that line of firmware, under any circumstances, is what keeps the business of selling of speed grades alive
@millihertz Okay, but I’m saying imagine a business idea where your game is *locked* to 30fps and you’d have to pay money to access anything higher. This is something Nvidia doesn’t do. At least not right now.