Skip to content

World

Topics from outside of this forum. Views and opinions represented here may not reflect those of this forum and its members.

A world of content at your fingertips…

Think of this as your global discovery feed. It brings together interesting discussions from across the web and other communities, all in one place.

While you can browse what's trending now, the best way to use this feed is to make it your own. By creating an account, you can follow specific creators and topics to filter out the noise and see only what matters to you.

Ready to dive in? Create an account to start following others, get notified when people reply to you, and save your favorite finds.

Register Login
  • Mr. Omgits JafoM


    https://www.simplypf2e.com/post/recall-knowledge
  • Mr. Omgits JafoM


    https://www.simplypf2e.com/post/recall-knowledge
  • KichaeK
    ---
    title: "[Creature Name]"
    Description: "[Creature Description]"
    Level: "[Level]"
    Perception: "[Mod] ([Senses])"
    Languages: "[Languages]"
    Skills: "[Skill +Mod], [Skill +Mod]"
    Items: "[Items carried]"
    Origin: "[Creature's town, biome, or plane of origin]"
    Motivation: "[Creature Motivations]"
    Personality: "[Creature Personality]"
    Notes: "[Flavor or behavior notes]"
    Tactics: "[Tactical combat or encounter notes]"
    tags: [Add, Your, Tags]
    ---
    
    <div style="max-width: 700px; margin: 20px auto; padding: 25px; background: radial-gradient(circle at center, #3d240a 0%, #1a0f02 100%); border: 3px solid #ffd700; outline: 1px solid #ffd700; outline-offset: 2px; border-radius: 15px; box-shadow: 0 0 20px rgba(255, 215, 0, 0.2), inset 0 0 50px rgba(0,0,0,0.5); font-family: 'Georgia', serif; color: #fff;">
    
      <!-- HEADER -->
      <div style="display: flex; justify-content: space-between; align-items: center; border-bottom: 2px solid #ffd700; padding-bottom: 10px; margin-bottom: 15px;">
        <div>
          <h2 style="margin: 0; color: #ffd700; text-transform: uppercase; letter-spacing: 4px; font-size: 30px; text-shadow: 0 0 10px rgba(255, 215, 0, 0.5);">
            <!-- ================================================================ -->
            [CREATURE NAME]
            <!-- ================================================================ -->
          </h2>
          <span style="color: #ffaa00; font-variant: small-caps; font-weight: bold; font-size: 16px; letter-spacing: 1px;">
            <!-- ================================================================ -->
            [Title/Epithet]
            <!-- ================================================================ -->
          </span>
        </div>
        <div style="background: linear-gradient(to bottom, #ffd700, #b8860b); color: #1a0f02; padding: 8px 18px; border-radius: 50% 50% 5px 5px; font-weight: bold; font-size: 22px; border: 1px solid #fff;">
          <!-- ================================================================ -->
          [LVL]
          <!-- ================================================================ -->
        </div>
      </div>
    
      <!-- TRAITS -->
      <div style="display: flex; gap: 8px; margin-bottom: 15px; flex-wrap: wrap;">
        <span style="border: 1px solid #ffd700; color: #ffd700; background: rgba(0,0,0,0.4); padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold;">
          [ALIGNMENT]
        </span>
        <span style="border: 1px solid #ffd700; color: #ffd700; background: rgba(0,0,0,0.4); padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold;">
          [SIZE]
        </span>
        <span style="border: 1px solid #ffd700; color: #1a0f02; background: #ffd700; padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold; box-shadow: 0 0 8px #ffd700;">
          [TRAIT 1]
        </span>
        <span style="border: 1px solid #ffd700; color: #1a0f02; background: #ffd700; padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold; box-shadow: 0 0 8px #ffd700;">
          [TRAIT 2]
        </span>
      </div>
    
      <!-- BIO/FLAVOR BLOCK -->
      <div style="background: rgba(255, 215, 0, 0.05); padding: 15px; border-radius: 10px; margin-bottom: 15px; border: 1px solid rgba(255, 215, 0, 0.2);">
        <p style="margin: 0 0 5px 0; font-size: 14px; color: #eee;">
          <b style="color: #ffd700;">Languages:</b> [LANGUAGES]
        </p>
        <p style="margin: 0 0 5px 0; font-size: 14px; color: #eee;">
          <b style="color: #ffd700;">Items:</b> [ITEMS]
        </p>
        <p style="margin: 0; font-size: 14px; color: #ccc;">
          <b style="color: #ffd700;">Notes:</b> [FLAVOR_NOTES]
        </p>
      </div>
    
      <!-- STAT MODS -->
      <div style="display: flex; justify-content: space-between; padding: 8px; background: rgba(0,0,0,0.3); border-radius: 5px; margin-bottom: 15px; font-size: 14px; border: 1px solid #444;">
        <span>STR <b>+[STR_MOD]</b></span> <span>DEX <b>+[DEX_MOD]</b></span> <span>CON <b>+[CON_MOD]</b></span> 
        <span>INT <b>+[INT_MOD]</b></span> <span>WIS <b>+[WIS_MOD]</b></span> <span>CHA <b>+[CHA_MOD]</b></span>
      </div>
      
      <!-- SKILLS -->
      <div style="background: rgba(255, 215, 0, 0.08); padding: 10px; border-radius: 8px; border: 1px dashed rgba(255,215,0,0.4); margin-bottom: 20px;">
        <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 4px;">Skills</div>
        <div style="font-size: 14px;">
            [SKILLS_LIST]
        </div>
      </div>
    
      <!-- SENSES & SPEED -->
      <div style="display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;">
        <div style="background: rgba(255, 215, 0, 0.15); padding: 8px; border-radius: 8px; border: 1px solid #ffd700;">
          <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;">Perception</div>
          <div style="font-size: 20px; font-weight: bold; text-align: center;">
            +[PERCEPTION_MOD] 
            <span style="font-weight: normal; font-size: 12px; color: #ccc;"><br>
            ([SENSES])
            </span>
          </div>
        </div>
        <div style="background: rgba(255, 215, 0, 0.15); padding: 8px; border-radius: 8px; border: 1px solid #ffd700;">
          <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;">Speed</div>
          <div style="font-size: 20px; font-weight: bold; text-align: center;">
            [SPEED] ft.
          </div>
        </div>
      </div>
    
      <!-- VITALS -->
      <div style="display: flex; gap: 15px; margin-bottom: 10px;">
        <div style="flex: 1; border-top: 3px solid #ffd700; background: rgba(255,255,255,0.05); padding: 8px; text-align: center;">
          <div style="font-size: 10px; text-transform: uppercase; color: #ffd700;">AC</div>
          <div style="font-size: 22px; font-weight: bold;">
            [AC_VAL]
          </div>
        </div>
        <div style="flex: 1; border-top: 3px solid #ff4444; background: rgba(255,255,255,0.05); padding: 8px; text-align: center;">
          <div style="font-size: 10px; text-transform: uppercase; color: #ff4444;">HP</div>
          <div style="font-size: 22px; font-weight: bold;">
            [HP_VAL]
          </div>
        </div>
      </div>
      
      <!-- SAVES -->
      <div style="display: grid; grid-template-columns: repeat(3, 1fr); gap: 10px; margin-bottom: 20px;">
        <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;">
            <b>Fort</b><i> +[FORT_MOD] </i>
        </div>
        <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;">
            <b>Ref</b><i> +[REF_MOD] </i>
        </div>
        <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;">
            <b>Will</b><i> +[WILL_MOD] </i>
        </div>
      </div>
      
      <div style="font-size: 14px; color: #ffaa00; margin-bottom: 15px; font-style: italic;">
        [Immunities/Resistances/Weaknesses]
      </div>
    
      <!-- DEFENSIVE ABILITIES -->
      <div style="font-size: 18px; line-height: 1.6; margin-top: 15px;">
        <span style="color: #ffd700; font-weight: bold;">
          <b>[Ability Name] </b>
          <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 4px; border-radius: 3px; font-size: 12px;">
          [2A]
          </span></span> 
          ([Traits]) <b>Effect</b> <i>[Description]</i>.
      </div>
    
      <!-- DEFENSIVE REACTIONS -->
      <div style="border: 2px solid #ffd700; background: rgba(255, 215, 0, 0.1); padding: 12px; border-radius: 10px; margin-top: 15px; font-size: 18px;">
        <span style="color: #ffd700; font-weight: bold;">Reaction <span style="background: #ffd700; color: #1a0f02; padding: 0 5px; border-radius: 3px; font-size: 14px;">[R]</span></span>
        <b>[Reaction Name]</b> <b>Trigger</b> <i>[Condition]</i>; <b>Effect</b> <i>[Description].</i>
      </div>
    
      <!-- OFFENSE SECTION -->
      <h4 style="color: #ffd700; border-bottom: 1px solid #ffd700; text-transform: uppercase; letter-spacing: 2px; margin: 25px 0 10px 0;">Offense</h4>
    
      <div style="font-size: 18px; line-height: 1.6;">
        <!-- Melee Strike -->
        <div style="margin-bottom: 8px;">
          <span style="color: #ffd700; font-weight: bold;">
            Melee 
            <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 14px;">
            [1A] 
            </span></span>        
          <b>[Strike Name]</b> <i>+[MOD] / +[MOD-MAP] / +[MOD-2*MAP]</i> ([Traits]), <b>Damage</b> <i>[Dice] [Type]</i>
        </div>
        <!-- Ranged Strike -->
        <div style="margin-bottom: 8px;">
          <span style="color: #ffd700; font-weight: bold;">
            Ranged 
            <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 14px;">
            [1A] 
            </span></span>        
          <b>[Strike Name]</b> <i>+[MOD] / +[MOD-MAP] / +[MOD-2*MAP]</i> ([Traits]), <b>Damage</b> <i>[Dice] [Type]</i>
        </div>
      </div>
    
      <!-- OFFENSIVE SPECIALS -->
      <div style="font-size: 18px; line-height: 1.6; margin-top: 15px;">
        <span style="color: #ffd700; font-weight: bold;">
          [Ability Name] 
          <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 12px;">
          [2A]
          </span></span> 
          ([Traits]) <b>Effect</b> <i>[Description]</i>.
      </div>
    
      <!-- SPELLS & MAGIC -->
      <div style="border-top: 1px dashed rgba(255,215,0,0.3); margin-top: 20px; padding-top: 10px;">
        <h4 style="color: #ffd700; border-bottom: 1px solid #ffd700; text-transform: uppercase; letter-spacing: 2px; margin: 10px 0 15px 0;">Spells & Magic</h4>
    
      <!-- Innate/Class Spell Block -->
      <div style="background: rgba(255, 215, 0, 0.15); margin-top: 8px; padding: 10px; border-radius: 8px; border: 1px solid #ffd700;">
        <div style="font-size: 14px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;">
          <b>[Source] Spells</b> DC <i>[DC]</i>, Attack <i>+[MOD]</i>
        </div>
        <div style="font-size: 16px; font-weight: bold;">
          <p style="margin: 0; padding-left: 10px; color: #c0c0c0;">
            <b>Cantrips:</b> [Spell], [Spell]<br>
            <b>[RANK] Rank:</b> [Spell], [Spell]
          </p>
        </div>
      </div>
    
      <!-- Focus Spell Block -->
      <div style="background: rgba(0, 0, 0, 0.2); margin-top: 8px; padding: 10px; border-radius: 8px; border: 1px solid #ffd700;">
        <div style="font-size: 14px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;">
          <b>Focus Spells</b> DC <i>[DC]</i>, Attack <i>+[MOD]</i>, <i>[NUM_FPs]</i> FP
        </div>
        <div style="font-size: 16px; font-weight: bold;">
          <p style="margin: 0; padding-left: 10px; color: #c0c0c0;">
            <b>Cantrips:</b> [Spell]<br>
            <b>[RANK] Rank:</b> [Spell]
          </p>
        </div>
      </div>
      </div>
    
    </div>
    

    --- title: "[Creature Name]" Description: "[Creature Description]" Level: "[Level]" Perception: "[Mod] ([Senses])" Languages: "[Languages]" Skills: "[Skill +Mod], [Skill +Mod]" Items: "[Items carried]" Origin: "[Creature's town, biome, or plane of origin]" Motivation: "[Creature Motivations]" Personality: "[Creature Personality]" Notes: "[Flavor or behavior notes]" Tactics: "[Tactical combat or encounter notes]" tags: [Add, Your, Tags] --- <div style="max-width: 700px; margin: 20px auto; padding: 25px; background: radial-gradient(circle at center, #3d240a 0%, #1a0f02 100%); border: 3px solid #ffd700; outline: 1px solid #ffd700; outline-offset: 2px; border-radius: 15px; box-shadow: 0 0 20px rgba(255, 215, 0, 0.2), inset 0 0 50px rgba(0,0,0,0.5); font-family: 'Georgia', serif; color: #fff;"> <!-- HEADER --> <div style="display: flex; justify-content: space-between; align-items: center; border-bottom: 2px solid #ffd700; padding-bottom: 10px; margin-bottom: 15px;"> <div> <h2 style="margin: 0; color: #ffd700; text-transform: uppercase; letter-spacing: 4px; font-size: 30px; text-shadow: 0 0 10px rgba(255, 215, 0, 0.5);"> <!-- ================================================================ --> [CREATURE NAME] <!-- ================================================================ --> </h2> <span style="color: #ffaa00; font-variant: small-caps; font-weight: bold; font-size: 16px; letter-spacing: 1px;"> <!-- ================================================================ --> [Title/Epithet] <!-- ================================================================ --> </span> </div> <div style="background: linear-gradient(to bottom, #ffd700, #b8860b); color: #1a0f02; padding: 8px 18px; border-radius: 50% 50% 5px 5px; font-weight: bold; font-size: 22px; border: 1px solid #fff;"> <!-- ================================================================ --> [LVL] <!-- ================================================================ --> </div> </div> <!-- TRAITS --> <div style="display: flex; gap: 8px; margin-bottom: 15px; flex-wrap: wrap;"> <span style="border: 1px solid #ffd700; color: #ffd700; background: rgba(0,0,0,0.4); padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold;"> [ALIGNMENT] </span> <span style="border: 1px solid #ffd700; color: #ffd700; background: rgba(0,0,0,0.4); padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold;"> [SIZE] </span> <span style="border: 1px solid #ffd700; color: #1a0f02; background: #ffd700; padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold; box-shadow: 0 0 8px #ffd700;"> [TRAIT 1] </span> <span style="border: 1px solid #ffd700; color: #1a0f02; background: #ffd700; padding: 3px 12px; border-radius: 4px; font-size: 11px; text-transform: uppercase; font-weight: bold; box-shadow: 0 0 8px #ffd700;"> [TRAIT 2] </span> </div> <!-- BIO/FLAVOR BLOCK --> <div style="background: rgba(255, 215, 0, 0.05); padding: 15px; border-radius: 10px; margin-bottom: 15px; border: 1px solid rgba(255, 215, 0, 0.2);"> <p style="margin: 0 0 5px 0; font-size: 14px; color: #eee;"> <b style="color: #ffd700;">Languages:</b> [LANGUAGES] </p> <p style="margin: 0 0 5px 0; font-size: 14px; color: #eee;"> <b style="color: #ffd700;">Items:</b> [ITEMS] </p> <p style="margin: 0; font-size: 14px; color: #ccc;"> <b style="color: #ffd700;">Notes:</b> [FLAVOR_NOTES] </p> </div> <!-- STAT MODS --> <div style="display: flex; justify-content: space-between; padding: 8px; background: rgba(0,0,0,0.3); border-radius: 5px; margin-bottom: 15px; font-size: 14px; border: 1px solid #444;"> <span>STR <b>+[STR_MOD]</b></span> <span>DEX <b>+[DEX_MOD]</b></span> <span>CON <b>+[CON_MOD]</b></span> <span>INT <b>+[INT_MOD]</b></span> <span>WIS <b>+[WIS_MOD]</b></span> <span>CHA <b>+[CHA_MOD]</b></span> </div> <!-- SKILLS --> <div style="background: rgba(255, 215, 0, 0.08); padding: 10px; border-radius: 8px; border: 1px dashed rgba(255,215,0,0.4); margin-bottom: 20px;"> <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 4px;">Skills</div> <div style="font-size: 14px;"> [SKILLS_LIST] </div> </div> <!-- SENSES & SPEED --> <div style="display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;"> <div style="background: rgba(255, 215, 0, 0.15); padding: 8px; border-radius: 8px; border: 1px solid #ffd700;"> <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;">Perception</div> <div style="font-size: 20px; font-weight: bold; text-align: center;"> +[PERCEPTION_MOD] <span style="font-weight: normal; font-size: 12px; color: #ccc;"><br> ([SENSES]) </span> </div> </div> <div style="background: rgba(255, 215, 0, 0.15); padding: 8px; border-radius: 8px; border: 1px solid #ffd700;"> <div style="font-size: 10px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;">Speed</div> <div style="font-size: 20px; font-weight: bold; text-align: center;"> [SPEED] ft. </div> </div> </div> <!-- VITALS --> <div style="display: flex; gap: 15px; margin-bottom: 10px;"> <div style="flex: 1; border-top: 3px solid #ffd700; background: rgba(255,255,255,0.05); padding: 8px; text-align: center;"> <div style="font-size: 10px; text-transform: uppercase; color: #ffd700;">AC</div> <div style="font-size: 22px; font-weight: bold;"> [AC_VAL] </div> </div> <div style="flex: 1; border-top: 3px solid #ff4444; background: rgba(255,255,255,0.05); padding: 8px; text-align: center;"> <div style="font-size: 10px; text-transform: uppercase; color: #ff4444;">HP</div> <div style="font-size: 22px; font-weight: bold;"> [HP_VAL] </div> </div> </div> <!-- SAVES --> <div style="display: grid; grid-template-columns: repeat(3, 1fr); gap: 10px; margin-bottom: 20px;"> <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;"> <b>Fort</b><i> +[FORT_MOD] </i> </div> <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;"> <b>Ref</b><i> +[REF_MOD] </i> </div> <div style="text-align: center; border-bottom: 1px solid #ffd700; background: rgba(255,255,255,0.05); padding: 5px; border-radius: 4px;"> <b>Will</b><i> +[WILL_MOD] </i> </div> </div> <div style="font-size: 14px; color: #ffaa00; margin-bottom: 15px; font-style: italic;"> [Immunities/Resistances/Weaknesses] </div> <!-- DEFENSIVE ABILITIES --> <div style="font-size: 18px; line-height: 1.6; margin-top: 15px;"> <span style="color: #ffd700; font-weight: bold;"> <b>[Ability Name] </b> <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 4px; border-radius: 3px; font-size: 12px;"> [2A] </span></span> ([Traits]) <b>Effect</b> <i>[Description]</i>. </div> <!-- DEFENSIVE REACTIONS --> <div style="border: 2px solid #ffd700; background: rgba(255, 215, 0, 0.1); padding: 12px; border-radius: 10px; margin-top: 15px; font-size: 18px;"> <span style="color: #ffd700; font-weight: bold;">Reaction <span style="background: #ffd700; color: #1a0f02; padding: 0 5px; border-radius: 3px; font-size: 14px;">[R]</span></span> <b>[Reaction Name]</b> <b>Trigger</b> <i>[Condition]</i>; <b>Effect</b> <i>[Description].</i> </div> <!-- OFFENSE SECTION --> <h4 style="color: #ffd700; border-bottom: 1px solid #ffd700; text-transform: uppercase; letter-spacing: 2px; margin: 25px 0 10px 0;">Offense</h4> <div style="font-size: 18px; line-height: 1.6;"> <!-- Melee Strike --> <div style="margin-bottom: 8px;"> <span style="color: #ffd700; font-weight: bold;"> Melee <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 14px;"> [1A] </span></span> <b>[Strike Name]</b> <i>+[MOD] / +[MOD-MAP] / +[MOD-2*MAP]</i> ([Traits]), <b>Damage</b> <i>[Dice] [Type]</i> </div> <!-- Ranged Strike --> <div style="margin-bottom: 8px;"> <span style="color: #ffd700; font-weight: bold;"> Ranged <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 14px;"> [1A] </span></span> <b>[Strike Name]</b> <i>+[MOD] / +[MOD-MAP] / +[MOD-2*MAP]</i> ([Traits]), <b>Damage</b> <i>[Dice] [Type]</i> </div> </div> <!-- OFFENSIVE SPECIALS --> <div style="font-size: 18px; line-height: 1.6; margin-top: 15px;"> <span style="color: #ffd700; font-weight: bold;"> [Ability Name] <span style="background: #ffd700; color: #1a0f02; margin-right: 5px; padding: 0 5px; border-radius: 3px; font-size: 12px;"> [2A] </span></span> ([Traits]) <b>Effect</b> <i>[Description]</i>. </div> <!-- SPELLS & MAGIC --> <div style="border-top: 1px dashed rgba(255,215,0,0.3); margin-top: 20px; padding-top: 10px;"> <h4 style="color: #ffd700; border-bottom: 1px solid #ffd700; text-transform: uppercase; letter-spacing: 2px; margin: 10px 0 15px 0;">Spells & Magic</h4> <!-- Innate/Class Spell Block --> <div style="background: rgba(255, 215, 0, 0.15); margin-top: 8px; padding: 10px; border-radius: 8px; border: 1px solid #ffd700;"> <div style="font-size: 14px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;"> <b>[Source] Spells</b> DC <i>[DC]</i>, Attack <i>+[MOD]</i> </div> <div style="font-size: 16px; font-weight: bold;"> <p style="margin: 0; padding-left: 10px; color: #c0c0c0;"> <b>Cantrips:</b> [Spell], [Spell]<br> <b>[RANK] Rank:</b> [Spell], [Spell] </p> </div> </div> <!-- Focus Spell Block --> <div style="background: rgba(0, 0, 0, 0.2); margin-top: 8px; padding: 10px; border-radius: 8px; border: 1px solid #ffd700;"> <div style="font-size: 14px; text-transform: uppercase; color: #ffd700; margin-bottom: 2px;"> <b>Focus Spells</b> DC <i>[DC]</i>, Attack <i>+[MOD]</i>, <i>[NUM_FPs]</i> FP </div> <div style="font-size: 16px; font-weight: bold;"> <p style="margin: 0; padding-left: 10px; color: #c0c0c0;"> <b>Cantrips:</b> [Spell]<br> <b>[RANK] Rank:</b> [Spell] </p> </div> </div> </div> </div>
  • SilverGMS

    has it ever been stated in canon how much the Bellflower Network and Eagle Knights talk to eachother? I'd probably be at least a little; Andoran is the main destination for liberated slaves, and it'd benefit Andoran to have an ally in your main enemy's underground


    #Pathfinder #Golarion has it ever been stated in canon how much the Bellflower Network and Eagle Knights talk to eachother? I'd probably be at least a little; Andoran is the main destination for liberated slaves, and it'd benefit Andoran to have an ally in your main enemy's underground
  • Pteryx the Puzzle SecretaryP

    EDIT: Some people started coming in with better thoughts!

    ...I feel like I'm the only person in this Lemmy conversation other than the OP who didn't completely miss the point the OP was making:

    Of course, it may not help that the *text* of OPs on Lemmy don't render on Mastodon so you have to actually follow the link.


    I’m never going to learn. I come across this kind of obtuseness painfully often in rpg discussions, and I’m always – and I mean always – caught off guard by it. I just expect TTRPG fans to be into things like world building and the deeper questions of setting, and they keep telling me that the only thing they’re cognizant of is stat blocks and rules interactions. To the point where I’ve been told that everything but grid-based combat and roll resolutions is just empty set dressing. I’ve come to, but seem incapable of holding on to, the conclusion that most TTRPG fans just want an XCOM game they can bully in order to get their way. Which is a shame, because @juergen_hubert@mementomori.social has a lot of interesting things to say on RPG settings, and the stories that inspire and underpin them, and having almost everyone completely talk past the prompt was disheartening.
  • Moreau VazhT

    I'm not sure how but I think ttrpg bluesky is now more aggravatingly smoothe-brained than r/rpg.

    Every couple of days at the moment it's "this entirely normal way of playing RPGs is sick and wrong"

    And you think Oh... It's just some idiot but no no... It is invariably someone incredibly well respected with 5-digit follower numbers.


    read more →
    @vortiwife@retro.pizza i just blocked someone for saying “if you don’t want to play board games in your rpg just go do theater” This is the kind of take that triggers my monthly crash out on r/Pathfinder2e. Usually in the comments of a post complaining about the various bits of the game that support things other than gridded combat.
  • The OnionT

    Fox News Sends Trump Quarterly Tithe Of 3 Blond Anchors

    WASHINGTON—Saying the sumptuous gift should slake the administration’s thirst for the next few months, Fox News sent President Donald Trump its quarterly tithe of three blond anchors, White House sources confirmed Friday. “We have traveled south to the White House steps to present you with these three Kayleighs,” said Fox Corporation CEO Lachlan Murdoc…

    https://theonion.com/fox-news-sends-trump-quarterly-tithe-of-3-blond-anchors/


    Fox News Sends Trump Quarterly Tithe Of 3 Blond AnchorsWASHINGTON—Saying the sumptuous gift should slake the administration’s thirst for the next few months, Fox News sent President Donald Trump its quarterly tithe of three blond anchors, White House sources confirmed Friday. “We have traveled south to the White House steps to present you with these three Kayleighs,” said Fox Corporation CEO Lachlan Murdoc…#theonionhttps://theonion.com/fox-news-sends-trump-quarterly-tithe-of-3-blond-anchors/
  • Kate MorleyK

    Know your Star Trek phenomena:

    Plasma storm: Something colourful is shaking the ship

    Gravimetric distortion: Something heavy is shaking the ship

    Subspace anomaly: Something invisible is shaking the ship


    read more →
    @katemorley I hate it when people mix these up!
  • SilverGMS

    One quite jarring effect I've noticed about the modern DM culture is that it leads DMs to assume they have to completely wing it for all other systems. I once had a GM new to who straight up did not know that the 'treasure for new characters' table even *existed* until I told him.


    @silvergm@dice.camp Oh, that’s incredibly common on Reddit. People don’t read the books, so have no idea that the treasure tables exist, nor that the DC tables exist, that there are guidelines for monster creation, or even that there are pre-defined actions for things like feinting. The flip side of that, though, is that a lot of the people that new GMs are talking to are hyper-orthodox about the game, and have the default position of “why even play this game if you want to do [thing that deviates by an arbitrary amount from the Golarion setting]?”
  • SilverGMS

    Working on my Grey Corsair campaign I'm about to launch, and I think the Steel Falcons need an epaulet like the Golden Legion, but I'm not too good at building items. What do you guys think of a level 4 item that gives you a 1/day 1 action "mark target in 60 ft, you and all allies deal +1d6 precision damage against that target until the start of your next turn"?


    read more →
    @silvergm@dice.camp Yeah, but one hit per round is also a fairly good estimate, assuming you’re throwing primarily Pl-2 to PL+0 creatures at them. I think that 1d4 would put it around Level 5, based on what I’ve seen.I wish we had more concrete guidance on item level damage and usage frequency, though.
  • Moreau VazhT

    We should be grateful to the scene for going masks-off with their talk about networking.

    The shift from community to field is very special as it's the point where the haves ditch the moral pretense of horizontalism in favour of naturalising hierarchy.

    They are making it clear that in ttrpg spaces there are a) the people who matter because they are visible to the powerful and b) the people who don't matter because their sole purpose is to pay the bills and absorb crowd-funding risk.


    read more →
    @Taskerland Do you actually like interacting with RPG people?
  • Moreau VazhT

    I noted someone sharing a Sly Flourish thing and it occurs to me that there is a whole layer of introductory D&D influencers whose work I view in similar terms to that of children's entertainers.


    read more →
    @Taskerland @dregntaelAs near as I can tell, his going the whole 'I hate performatist RPers, which I just made a term for now" route was caused by a mix of being confused by how people RP on Discord (though I'll grant that *ending* your descriptive prose with a straightforward "Action A, bonus action B, done" is helpful) and irritated by the way professional RP streams have influenced the hobby.
  • Hostile ArchitectureH

    I ran a fight with two Hydra's yesterday (mated pair with their babies, a reflavored Elite Piranha Swarm) and I have to say this is the weirdest monster I ever played with in terms of how their hit points work. I'm still not sure if I did them correctly. Good fun though.


    The main two things were:* Do heads have separate HP from the body? I ruled no, damage done to a head is also done to the body, but it doesn't carry over after a head is severed. This made the heads function like damage-soak minions?* Does regeration scale with Actual Number of Heads or with Original Number of Heads? I think RAW it should scale with Actual Number of Heads, but to keep things simple I kept it stable at Regen HP is equal to Head HP.
  • CritFail.PressC

    Open question to the Fediverse/Universe/Mastodon:

    Has anyone used Azgaar's Fantasy Map Generator in a TTRPG campaign? I'm super curious about people's experience with it. The amount of crunchy world details it provides are substantial, and theoretically I understand how one could use it as the setting for a campaign.

    But I'm interested in if anyone HAS, and if so details like, for what system, and what was the experience like? Was it useful? A hindrance? Etc.?


    read more →
    Splines are piecewise vector curves, like what you get from the ‘pen’ tool in Photoshop or Gimp. To reticiulate means to put together so as to form a mesh or network. The phrase doesn’t really mean anything in the context of the game.
  • S

    Writing scenario keys can take time, especially if you do it following the footsteps of Justin Alexander.

    In particular, writing everything that characters see at a glance when they walk into a new area in a box can make everything a bit harder to prep. You’ve got to build boxes again and again, a box for every area. And not only that, but you’ve got to create boxes for normal text and also for headers or lists… It’s so many boxes.

    To supposedly make your life easier, you can create styles called “boxed text” and “boxed heading”, and ‘just’ apply that to text, but even that is clunky: finding styles and applying them is not the fastest process, and sometimes you make mistakes that aren’t that easy to fix. For example, what happens if you change your mind and you want the “boxed heading” to be a first-level heading instead of a second-level heading? Or if you want to reduce the size of every font in the document by 2pts? There may be LibreOffice experts who have learned the tricks to do this, but when I tried doing it it was a pain in the butt.

    Markup languages are a better solution

    So is there a better solution? Yes. Markup languages. With those languages, you write things once and then you export it as a PDF. Quick. Nice. Right.

    How does it look? Here’s an example. If I want boxed text, I only write boxed_text[]. That’s it.

    Here’s how it would look in the editing document:

    boxed_text[
    = Area 1: Entrance to the Dungeon
    - Burlap sacks everywhere (GM Note: From previous adventurers preparing to enter)
    - A wall filled with scrapes made with swords. The scrapes spell out names and dates
    - A metal door, scraped with the word "Don't"
    ]
    

    Markup languages are faster

    Wait. Isn’t that more complicated than using LibreOffice? Surprisingly, no. Plenty of coders will tell you that using the keyboard efficiently is way faster than using the mouse efficiently. A mouse has one or two buttons you can press. However, a keyboard has five or ten times more buttons, because you can use all ten fingers. Additionally, a mouse takes time to move around and aim at your click target. This may seem like counting pennies, but in my experience going from a mouse to learning to use a keyboard is like going from walking to learning to use a bike: learning to use a bike takes time, but once you learn how to do it, you’ll go way faster than when you were just walking!

    Markup languages help you keep a history of your campaign

    Another way in which markup languages are less complicated is how easily they help you keep a history of your campaign. You can do this easily with version control, such as Git or Jujutsu. With these tools, you can fearlessly make changes to your documents, and trust that your history is saved and easily accessible. You can keep at hand the information relevant for future sessions, and still be able to check on things from the past if you need so. For all of this to work, you need Git to be able to look at the files and understand them. However, this is cumbersome when you’re dealing with .docx or .odt files because of how those files are structured and compressed. However, markup languages are transparent and easy to read, and that makes them great for version control.

    So, where do you start? You can choose! There are a couple of markup languages systems that you could try, but here are the ones I’d recommend:

    • Quarto
    • Typst (the one I’m currently using)
    • LaTex

    So, once again, if you’re preparing scenario keys, learning to use a markup language will make it easier and faster to write. It will also make it easier to keep a history of your campaign. It’s an investment worth your time. So go check out a markup language!


    read more →
    Oooooh. Those boxes would be useful. Thanks for taking the time to document them!
  • AngelaA

    We played our Pathfinder 2 game on Saturday and it was nice to get back to it after a week off.

    We are getting into The Bad and Dangerosu Place now, and the terrain is getting more and more hostile. We have a group of elves with us but only one of them has a name so I hope everyone makes it but you know how that can go...

    We have a series of assignments to work through, and the first one was setting up a base camp. We picked a spot and started to get set up, but almost immediately we were challenged by two translucent nasties who looked like undead plant fae (I can't remember what they were called, but they were icky).

    They (of course) had a way to poison us, and the fighter and I got poisoned. The fighter ALSO failed her save so bad that she was not just dazzled, but she was confused. Her first random attack was against a bad guy (yay!) but all the rest of them were against me (oh no!). We all survived, but it was challenging for a bit.

    We finally knocked the fighter out and of course that happened right before my turn. So I had to choose between healing her (and maybe having her attack us some more) or doing something else. I decided to tie her up and then the Champion did a Lay On Hands to heal her, and once we were sure she was okay again we undid the ropes, healed everyone else up, and went on our way.

    I treated the poison, but I think the fighter was nearly at the end of it anyway. It wasn't the kind of thing that killed you or changed you permanently, apparently. Just scrambled your cognition temporarily.

    The wizard figured out something neat during that fight - he cast Quandry on one of the bad guys (it used to be the Maze spell) and when it wore off, they were just....gone. A pile of leaves was all that came back.

    Apparently when they went into the maze, their connection with our plane was severed and cutting that off destroyed them. So he's going to prepare that spell every day now.

    Then we fought 4 fungus-infected "somethings." I'm not sure I ever did learn what they were, but they were large and they were strong. They weren't the elk-things though. These guys were bipedal. Mushrooms growing out of them all over the place.

    They were in a nice clump and we weren't close yet, so I hit them with a Divine Wrath. Three of the four critically failed and the other was a simple failure, so that was a nice amount of damage. And that spell does "persistent" damage so on their turn they kept taking more fire damage until they managed to extinguish it.

    They started to figure out that we were dangerous so they cast a wall of thorns, but it was already too late. They were toast.

    By this time, it was nearly time to stop for the night, so we made sure to write down everything we looted and then we had to roll some checks to see how well we were doing with our assignments. We did not roll very well, so now we'll get Something Bad coming at us when we start next week's session. No idea what it will be.


    We played our Pathfinder 2 game tonight and it was fun. We didn't get to much of the actual story, but we earned some more points. Also, off-camera we routed an attack by the Big Bad's right-hand woman. I think we may be fighting her next week.We are in a place called Tanglebriar, and it's rough going. The environment is not made for us and it does not want us there. We regularly run into difficult terrain, and the monsters we're running into are reasonably tough.All of our encounters tonight were randomly generated because we rolled poorly. We're supposed to be doing Survival and Perception and things like that. If we make the DC, nothing happens.On our first roll, I rolled a 3. Even with as high as my Perception is, that roll was not going to make it. I didn't feel so bad on the next roll when I got above a 40 and the Wizard rolled a 1. We fought some large mosquito-looking things. At first we thought they might be similar to stirges, but they were not. They were more like winged spiders (bat wings, not insect wings). They had tongues that came out of their midsections and that was grosssss.They were demons, so we looked for their sin-vulnerability and it was fighting off ill-health. So every time they tried to poison the air, and we saved, it would hurt them if we were close enough to where they were. We also fought another set of demony guys. They were even bigger (giant). They were made of wood and I'm not 100% what they were, but they had glowing red eyes inside their trunks. They had a wicked branch attack (with reach) and then they could also attack (and trip you) with their roots if they were close enough to you.My character has a war hammer, and the wooden guys were resistant to bludgeoning damage. Bummer. But they were weak to fire and axes, so between spells and the Champion's ax, we whittled them down (HA! that is a terrible pun and I'm leaving it there).We got hit with a couple of poisonous clouds, but it looked like everyone managed to make sufficient saves so that we won't wake up tomorrow and find out we're dying or infected or something.We're almost to the Big Fight for this adventure path. I think we are, anyway. We're level 14 now.#Pathfinder2e #ttrpg
  • KichaeK

    It’s been a loooong time since I’ve played FInal Fantasy 7. Like, probably 25 years now. Maybe 20. But definitely before I permanently moved away from home. It’s one of my favourite games of all time, but also, one of the hardest for me to revisit.

    I’m at the City of the Ancients now, and I’m finding myself woefully unprepared to handle it.


    It’s been a loooong time since I’ve played FInal Fantasy 7. Like, probably 25 years now. Maybe 20. But definitely before I permanently moved away from home. It’s one of my favourite games of all time, but also, one of the hardest for me to revisit. I’m at the City of the Ancients now, and I’m finding myself woefully unprepared to handle it.
  • StametsS
    This post did not contain any content.

    read more →
    Big fan of the “let people hate things” motto
  • Scary Moondog! PrivilegeM

    There's only so many times I can listen to folks optimize the fun out of before I get grouchy.

    Spellstrikes are addictive! Spellstrike responsibly, and never spellstrike alone!


    read more →
    @moondog@meow.social There is no community on the Internet that more firmly treats Water Finds a Crack as a play guide, rather than a warning to designers.