New #dnd / #rpg post from Gnome Stew:
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New #dnd / #rpg post from Gnome Stew:
What Is a Situation in an RPG? How to Create Dynamic Play.
What Is a Situation in an RPG? How to Create Dynamic Play.
There’s an idea that adventures are like trains. Each train car is a scene that has an obstacle. You need to overcome the obstacle in the train car before you move onto the next train car. When you get to the last train car the adventure is over. You get off the train at the station and then get on another train to have another adventure. Doing this repeatedly gives you a campaign. All the GM needs to do is keep providing trains and all the players need to do is keep getting on them. Classic. Simple. Easy. Nothing wrong with it. But what if we don’t just look at creating trains with a seri
Gnome Stew (gnomestew.com)