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  3. For many of us who started gaming in the tail end of the 1970s, The Handbook for Space Pioneers: Exoplanet Colonies (1978) by Wolfe and Wysack was basically the first space game supplement that wasn't intended for RPGs at all... and yet...

For many of us who started gaming in the tail end of the 1970s, The Handbook for Space Pioneers: Exoplanet Colonies (1978) by Wolfe and Wysack was basically the first space game supplement that wasn't intended for RPGs at all... and yet...

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  • Roger BW 😷R Roger BW 😷

    @Printdevil @Taskerland Now I'm reminiscing about explaining realistic space travel to players. "So you thought Horror on the Orient Express was on rails? Ain't got nothing on this, your options are 'arrive where and when you planned' or 'die'"

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #16

    There's an entire chapter about that in the book. Not so much the dying, but explanations of time/time dilation, the weeks to arrive (all calculated for you)

    Also preparation for the atmospheric and gravitation changes.

    There's a few game weeks alone in that actually shipboard, which would make for a good Session Zero/skill system learning period, followed by "oh dear the planet you've arrived on is overrun with bald feet Dereks"

    @RogerBW @Taskerland

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    • Roger BW 😷R Roger BW 😷

      @Taskerland @Printdevil Napoleonic Paris?

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #17

      @RogerBW Yeah... Fair point. I think that is literally the canonical example of concentric city planning. @Printdevil

      CharnockP 1 Reply Last reply
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      • CharnockP Charnock

        @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for £10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

        *knows this is never true in practice

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote last edited by
        #18

        @Printdevil I feel that SJG's Transhuman Space books are the spiritual descendants of those non-fiction science fiction books. Terrain Trade Authority and all that.

        CharnockP Jon HancockB 2 Replies Last reply
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        • Moreau VazhT Moreau Vazh

          @RogerBW Yeah... Fair point. I think that is literally the canonical example of concentric city planning. @Printdevil

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #19

          I think if you projected forwards you could imagine cities built that way, because there's basically nine different types of world, one already distinctly capitalist, but the social-frame of the game.. cough cough.. book is very pioneer era supported via occasional drops. It's very "you make it here yourself, for a new life on Weirdo XII"

          Which is of course totally stressfree

          In a game

          Which of course this isn't

          <_<

          >_>

          totally is..

          @Taskerland @RogerBW

          Moreau VazhT 1 Reply Last reply
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          • Moreau VazhT Moreau Vazh

            @Printdevil I feel that SJG's Transhuman Space books are the spiritual descendants of those non-fiction science fiction books. Terrain Trade Authority and all that.

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #20

            @Taskerland Certainly had a lot of influence on a lot of Sci-Fi peeps. This book was very very popular in the 70s, and then.. vanished. I've never heard it referred to in the RPG circles, which I just assumed was that I didn't really move in them, but with @strangequark and I discussing Space1999 a bit recently it popped up on my suggested reading lists and I got a bit nostalgic and was surprised just how good a supplement.. er.. book it still is. It smokes Barrier Peaks for example.

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            • CharnockP Charnock

              I think if you projected forwards you could imagine cities built that way, because there's basically nine different types of world, one already distinctly capitalist, but the social-frame of the game.. cough cough.. book is very pioneer era supported via occasional drops. It's very "you make it here yourself, for a new life on Weirdo XII"

              Which is of course totally stressfree

              In a game

              Which of course this isn't

              <_<

              >_>

              totally is..

              @Taskerland @RogerBW

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote last edited by
              #21

              @Printdevil I feel that this is what good Traveller campaigns are made of despite being completely unsupported by the actual game. @RogerBW

              CharnockP 1 Reply Last reply
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              • Moreau VazhT Moreau Vazh

                @Printdevil I feel that this is what good Traveller campaigns are made of despite being completely unsupported by the actual game. @RogerBW

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #22

                It's *literally* a traveller campaign being handed to you.

                You would have to do nothing with either the rules or the generation of Traveller to use it. It's all there.

                It works well as a set of worlds to place Star Trek plots on, but that's an abstraction from the actually game.. cough book's narrative.

                @Taskerland @RogerBW

                Roger BW 😷R 1 Reply Last reply
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                • CharnockP Charnock

                  It's *literally* a traveller campaign being handed to you.

                  You would have to do nothing with either the rules or the generation of Traveller to use it. It's all there.

                  It works well as a set of worlds to place Star Trek plots on, but that's an abstraction from the actually game.. cough book's narrative.

                  @Taskerland @RogerBW

                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷
                  wrote last edited by
                  #23

                  @Printdevil @Taskerland The emphasis on plausible tech would seem to make it a better fit for 2300AD, but I just like 2300AD (if one can pry it away from the milsf people, of whom I have been one, I'm just not in the mood for it at the moment).

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                  • Moreau VazhT Moreau Vazh

                    @Printdevil I feel that SJG's Transhuman Space books are the spiritual descendants of those non-fiction science fiction books. Terrain Trade Authority and all that.

                    Jon HancockB This user is from outside of this forum
                    Jon HancockB This user is from outside of this forum
                    Jon Hancock
                    wrote last edited by
                    #24

                    @Taskerland @Printdevil It's a shame that the Terran Trade Authority RPG fizzled out with only the rules released.

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                    • CharnockP Charnock

                      @Taskerland Even this paragraph is full of foreboding for me. If this was what the GM gave me as my introduction I'd already assume horror was about to break out everywhere.

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                      DThorisD This user is from outside of this forum
                      DThorisD This user is from outside of this forum
                      DThoris
                      wrote last edited by
                      #25

                      @Printdevil @Taskerland
                      Whatever did your alt text read across the lines, not within the two columns. It's unintelligible.

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