Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. Uncategorized
  3. For time travel to be possible, causality needs to be non-sequential.

For time travel to be possible, causality needs to be non-sequential.

Scheduled Pinned Locked Moved Uncategorized
ttrpg
1 Posts 1 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Of Gods and GamemastersJ This user is from outside of this forum
    Of Gods and GamemastersJ This user is from outside of this forum
    Of Gods and Gamemasters
    wrote on last edited by
    #1

    For time travel to be possible, causality needs to be non-sequential. The effect can precede the cause, at least in time. But the chain of causality must still be preserved.
    #ttrpg

    1 Reply Last reply
    1
    0
    • Of Gods and GamemastersJ Of Gods and Gamemasters shared this topic on

    Reply
    • Reply as topic
    Log in to reply
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes


    • Login

    • Login or register to search.
    Powered by NodeBB Contributors
    • First post
      Last post