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  3. Some thoughts on the place of criticism in the world of #ttrpg and why I have decided to stop reviewing other people's games.'nhttps://tasker.land/2025/11/13/on-criticism-and-ttrpgs/

Some thoughts on the place of criticism in the world of #ttrpg and why I have decided to stop reviewing other people's games.'nhttps://tasker.land/2025/11/13/on-criticism-and-ttrpgs/

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  • Moreau VazhT Moreau Vazh

    Some thoughts on the place of criticism in the world of #ttrpg and why I have decided to stop reviewing other people's games.

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    On Criticism and TTRPGs

    After some amount of reflection, I have decided to stop reviewing RPGs. At least for the foreseeable future. There are a number of motivators behind this decision but the first and foremost is that I am burned out to the point where the sense of fatigue has begun to filter over into other areas. Having…

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    Taskerland (tasker.land)

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #9

    @Taskerland The crux of reviewing games *properly* will always be that you have to drag your group along with you, or it's just reading and imaging how it might all play out. One of the reasons people gravitate towards write ups with stat blocks and balancing is they can scan a scenario and mathematically deduce "this will be unthreatening to GM"

    If there was a big group of people sharing reviews it would be much more doable. Broader shoulders. One group can't fairly be a testbed - not fun.

    Moreau VazhT 1 Reply Last reply
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    • CharnockP Charnock

      @Taskerland The crux of reviewing games *properly* will always be that you have to drag your group along with you, or it's just reading and imaging how it might all play out. One of the reasons people gravitate towards write ups with stat blocks and balancing is they can scan a scenario and mathematically deduce "this will be unthreatening to GM"

      If there was a big group of people sharing reviews it would be much more doable. Broader shoulders. One group can't fairly be a testbed - not fun.

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #10

      @Printdevil It's interesting that, of the people who do review across more than one silo, a lot of them are board-gamers so they have a circle of friends who are happy to jump on some weird game and give it a try for a couple of sessions and then never return to it.

      CharnockP 1 Reply Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil It's interesting that, of the people who do review across more than one silo, a lot of them are board-gamers so they have a circle of friends who are happy to jump on some weird game and give it a try for a couple of sessions and then never return to it.

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #11

        @Taskerland That's easy to do with board games though, and most people are looking at the onboarding ... tee hee or learning stage of a game, to see whether it's worth buying rather than the longevity of a game. We look at RPGs in a much more structural "would I invest a two year long campaign in this"

        Roger BW 😷R Moreau VazhT 2 Replies Last reply
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        • CharnockP Charnock

          @Taskerland That's easy to do with board games though, and most people are looking at the onboarding ... tee hee or learning stage of a game, to see whether it's worth buying rather than the longevity of a game. We look at RPGs in a much more structural "would I invest a two year long campaign in this"

          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷
          wrote last edited by
          #12

          @Printdevil @Taskerland Some research from a few years ago suggests that the typical hobbyist boardgame gets played something like six times. (This was used to excuse the monstrous waste of "legacy" games.) I think it's also worth considering the number of systems that show up with quickstarts these days: yeah yeah you can generate a character later, here's something you get you right into the actual play experience and see if you like it.

          Moreau VazhT 1 Reply Last reply
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          • CharnockP Charnock

            @Taskerland That's easy to do with board games though, and most people are looking at the onboarding ... tee hee or learning stage of a game, to see whether it's worth buying rather than the longevity of a game. We look at RPGs in a much more structural "would I invest a two year long campaign in this"

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote last edited by
            #13

            @Printdevil That's an interesting question though... Indie games are not built for long-term campaigns and I'm not sure that PbtA games are either. D&D games still are but I'm not sure how many people get there and OSR people make a lot of noise about long-term play but then most of their stuff is geared towards low-level and short-term campaigns of no more than 5-10 sessions.

            I think gamers of our generation still believe that 2 year campaigns are the gold standard but I'm not sure of others.

            Roger BW 😷R 1 Reply Last reply
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            • Roger BW 😷R Roger BW 😷

              @Printdevil @Taskerland Some research from a few years ago suggests that the typical hobbyist boardgame gets played something like six times. (This was used to excuse the monstrous waste of "legacy" games.) I think it's also worth considering the number of systems that show up with quickstarts these days: yeah yeah you can generate a character later, here's something you get you right into the actual play experience and see if you like it.

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote last edited by
              #14

              @RogerBW That's funny... for all that boardgamers piss and moan about monopoly, I bet the family monopoly set gets more than 6 outings. @Printdevil

              CharnockP 2 Replies Last reply
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              • Moreau VazhT Moreau Vazh

                @Printdevil That's an interesting question though... Indie games are not built for long-term campaigns and I'm not sure that PbtA games are either. D&D games still are but I'm not sure how many people get there and OSR people make a lot of noise about long-term play but then most of their stuff is geared towards low-level and short-term campaigns of no more than 5-10 sessions.

                I think gamers of our generation still believe that 2 year campaigns are the gold standard but I'm not sure of others.

                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷
                wrote last edited by
                #15

                @Taskerland @Printdevil The PbtA I've looked at most closely is Monsterhearts, and that has an explicit endpoint. You can port one or more characters from there to a new campaign, but it's definitely a separate thing.
                I find I actually prefer shorter campaigns but that may be because I enjoy inventing a world more than running in it.

                Moreau VazhT 1 Reply Last reply
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                • Moreau VazhT Moreau Vazh

                  @RogerBW That's funny... for all that boardgamers piss and moan about monopoly, I bet the family monopoly set gets more than 6 outings. @Printdevil

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #16

                  I've played my box of Senet that I got for the KS1 history "Egypt" a damn sight more than six times.

                  @Taskerland @RogerBW

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                  • Roger BW 😷R Roger BW 😷

                    @Taskerland @Printdevil The PbtA I've looked at most closely is Monsterhearts, and that has an explicit endpoint. You can port one or more characters from there to a new campaign, but it's definitely a separate thing.
                    I find I actually prefer shorter campaigns but that may be because I enjoy inventing a world more than running in it.

                    Moreau VazhT This user is from outside of this forum
                    Moreau VazhT This user is from outside of this forum
                    Moreau Vazh
                    wrote last edited by
                    #17

                    @RogerBW My impression was that they often have quite tight arcs. @Printdevil

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                    • Moreau VazhT Moreau Vazh

                      @RogerBW That's funny... for all that boardgamers piss and moan about monopoly, I bet the family monopoly set gets more than 6 outings. @Printdevil

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #18

                      Scratch any grog complaining about Monopoly and you'll usually bring up some weird old family wound about being beaten by an elder brother at it 30 years earlier and all games since "haven't used the proper acquisition rules"

                      Then they'll go post about their players on Dragonsfoot.

                      @Taskerland @RogerBW

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