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Wandering Adventure Party

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  • CharnockP Charnock

    @BigJackBrass I think there's very much an assumption on the part of the writer that players are just going to "do it" rather than writing material in which players should in any sense be involved. I think that's one of the reasons a lot of CoC scenarios have such weird opening hooks with bloody Uncle Herbert and their odd will and estate issues.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote on last edited by
    #6

    Nephilim more so than most games has an implicit reason to be involved because your characters existence is involved. Generally though players persistently being involved in things has a very Scooby Doo feeling. Sometimes, maybe most times actually I hook the players in the game world and the motivations in the first scenario and then see how they thrive, I'd hate to have to try and work off the shelf scenarios in repeatedly with the same PCs though.

    @BigJackBrass @Taskerland

    Moreau VazhT 1 Reply Last reply
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    • CharnockP Charnock

      Nephilim more so than most games has an implicit reason to be involved because your characters existence is involved. Generally though players persistently being involved in things has a very Scooby Doo feeling. Sometimes, maybe most times actually I hook the players in the game world and the motivations in the first scenario and then see how they thrive, I'd hate to have to try and work off the shelf scenarios in repeatedly with the same PCs though.

      @BigJackBrass @Taskerland

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote on last edited by
      #7

      @Printdevil It's funny that OSR adventures generally don't even bother. 'Hey... there's a big hole in the ground full of monster!' if the writer is feeling fancy @BigJackBrass

      CharnockP 1 Reply Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil It's funny that OSR adventures generally don't even bother. 'Hey... there's a big hole in the ground full of monster!' if the writer is feeling fancy @BigJackBrass

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote on last edited by
        #8

        Greed and Character Building is the implicit assured cake in those scenarios. Maybe with some plot frostings.

        @Taskerland @BigJackBrass

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        • CharnockP Charnock

          Greed and Character Building is the implicit assured cake in those scenarios. Maybe with some plot frostings.

          @Taskerland @BigJackBrass

          Moreau VazhT This user is from outside of this forum
          Moreau VazhT This user is from outside of this forum
          Moreau Vazh
          wrote on last edited by
          #9

          @Printdevil Also, I think they're wary of 'overstepping' by providing a social context or narrative framework beyond greed and violence. It's why most of their adventures are dramatically inert. @BigJackBrass

          CharnockP 1 Reply Last reply
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          • Moreau VazhT Moreau Vazh

            @Printdevil Also, I think they're wary of 'overstepping' by providing a social context or narrative framework beyond greed and violence. It's why most of their adventures are dramatically inert. @BigJackBrass

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote on last edited by
            #10

            I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"

            (Also they were a crap GM)

            @Taskerland @BigJackBrass

            Roger BW 😷R Moreau VazhT 2 Replies Last reply
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            • CharnockP Charnock

              I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"

              (Also they were a crap GM)

              @Taskerland @BigJackBrass

              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷
              wrote on last edited by
              #11

              @Printdevil @Taskerland @BigJackBrass Also it's harder to glue them together to make a campaign if they have any context. (I think horror games are best as one-shots, so that's less of a problem there.)

              Moreau VazhT 1 Reply Last reply
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              • CharnockP Charnock

                I am aware of a very strong dislike amongst some D&Dspawned people of scenarios providing any moral context or narrative. Greed and violence is fine though. Everything else has been described as "authorial proxy"

                (Also they were a crap GM)

                @Taskerland @BigJackBrass

                Moreau VazhT This user is from outside of this forum
                Moreau VazhT This user is from outside of this forum
                Moreau Vazh
                wrote on last edited by
                #12

                @Printdevil Greed and violence are neutral. Human context is tyranny. Love = Hate. @BigJackBrass

                CharnockP 1 Reply Last reply
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                • Moreau VazhT Moreau Vazh

                  @Printdevil Greed and violence are neutral. Human context is tyranny. Love = Hate. @BigJackBrass

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote on last edited by
                  #13

                  "I didn't come here with my amusing t-shirt, my bag of dice and my odour to have my prejudices challenged. This is a game, not art"

                  @Taskerland @BigJackBrass

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                  • Roger BW 😷R Roger BW 😷

                    @Printdevil @Taskerland @BigJackBrass Also it's harder to glue them together to make a campaign if they have any context. (I think horror games are best as one-shots, so that's less of a problem there.)

                    Moreau VazhT This user is from outside of this forum
                    Moreau VazhT This user is from outside of this forum
                    Moreau Vazh
                    wrote on last edited by
                    #14

                    @RogerBW Very true... I think that also explains why so many are a bit whimsical. If you bake an element of tonal discord into the fabric of the adventure then it's easier to match it up with other whimsical and discordant pieces. It's like if you have a tartan bed spread, you buy loud curtains because otherwise it's impossible to match and the big bold patterns actually cancel each other out. @Printdevil @BigJackBrass

                    CharnockP 1 Reply Last reply
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                    • Moreau VazhT Moreau Vazh

                      @RogerBW Very true... I think that also explains why so many are a bit whimsical. If you bake an element of tonal discord into the fabric of the adventure then it's easier to match it up with other whimsical and discordant pieces. It's like if you have a tartan bed spread, you buy loud curtains because otherwise it's impossible to match and the big bold patterns actually cancel each other out. @Printdevil @BigJackBrass

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote on last edited by
                      #15

                      Mirrored Ceilings

                      @Taskerland @RogerBW @BigJackBrass

                      Moreau VazhT 1 Reply Last reply
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                      • CharnockP Charnock

                        Mirrored Ceilings

                        @Taskerland @RogerBW @BigJackBrass

                        Moreau VazhT This user is from outside of this forum
                        Moreau VazhT This user is from outside of this forum
                        Moreau Vazh
                        wrote on last edited by
                        #16

                        @Printdevil Tartan bedding, mirrored ceiling, waterbed. @RogerBW @BigJackBrass

                        CharnockP 1 Reply Last reply
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                        • Moreau VazhT Moreau Vazh

                          @Printdevil Tartan bedding, mirrored ceiling, waterbed. @RogerBW @BigJackBrass

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote on last edited by
                          #17

                          pink champagne on ice.

                          "you can stab it with your steely knives but it's DC is just too high"

                          @Taskerland @RogerBW @BigJackBrass

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