I've been talking a bit about how the hobby seems to have settled into the view that not playing games-as-intended is mildly transgressive.
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@Taskerland @Printdevil it is a fascinating example of energent gameplay loop like xp for gold + dungeon crawling in medievalowestern boomtown DnD. And just as with DnD loop it is very different than how most people like to play.
Currently we tend to cut out counting and all those tedious but potentially impactful game elements like encumbrance, turns, torches, rations, pounds of donkey food. And mortgage and ship shares.
We focus on different playstyles than players and designers of old.
Is that "we" as in our little tribe on masto though, looking at people actually playing games it still looks very.. "the room is 10x10, you have six arrows, and can move eight feet, roll for initiative" to me
In a weird faux american accent.
That might just be teenagers though, I have no access to other RPG voyeurism
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Skewing this, everyone has a computer at the table in their phone these days, but as Vazh says spreadsheets aren't why any of my players come to the table. The dead ones stopped turning up at all, which after years of reading things like "The Ghost Club" is just churlish because I assumed they'd still manifest.
A pivot though is, in modern games/future games all the players have computers so that would be handling all that for them anyway - so still shouldn't be needed?
Another quick aside, in Sci-Fi (or modern games) how do you handle prepared material which is obviously going to be on a phone or monitor.
the Blade Runner RPG did this quite well by printing some hand outs on acetates. Which I think for some reason made them seem quite..slick and futuristic. Despite my association with transparency printing actually being over head projectors in the early nineties before digital projectors took over.
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@malin I have had a campaign with both primary and secret spreadsheets. They do not generate fun, they're just a maintenance headache. @Printdevil
@Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced
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@malin I have had a campaign with both primary and secret spreadsheets. They do not generate fun, they're just a maintenance headache. @Printdevil
@Taskerland Take the blue pill and roll +Bureaucracy for money. Or click here for the red pill and download our app for a fully-immersive techno-exploitation experience!
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@Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced
Oddly a lot of games seem to solve the issue (if it is one) with computer game approach of paper doll diagrams and a fixed number of items per location.
Shiver does that, and I think it's really clanky.
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@Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced
@vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.
This is the only real horror in RPGs. Never again.
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@vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.
This is the only real horror in RPGs. Never again.
@Taskerland @PrintdevilLegitimate use of fire at the gaming table.
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Skewing this, everyone has a computer at the table in their phone these days, but as Vazh says spreadsheets aren't why any of my players come to the table. The dead ones stopped turning up at all, which after years of reading things like "The Ghost Club" is just churlish because I assumed they'd still manifest.
A pivot though is, in modern games/future games all the players have computers so that would be handling all that for them anyway - so still shouldn't be needed?
@Printdevil I ended up with a database of characters out of necessity. Everyone at the table can pick up multiple characters, and I know enough travellers that people join for weeks then have to go home.
Add that to the constant death, and you end up with a database and the question of whether you manage it or the computer.
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Is that "we" as in our little tribe on masto though, looking at people actually playing games it still looks very.. "the room is 10x10, you have six arrows, and can move eight feet, roll for initiative" to me
In a weird faux american accent.
That might just be teenagers though, I have no access to other RPG voyeurism
@Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.
The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"
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@Printdevil I ended up with a database of characters out of necessity. Everyone at the table can pick up multiple characters, and I know enough travellers that people join for weeks then have to go home.
Add that to the constant death, and you end up with a database and the question of whether you manage it or the computer.
*Use of fire at the gaming table intensifies*
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@Taskerland Take the blue pill and roll +Bureaucracy for money. Or click here for the red pill and download our app for a fully-immersive techno-exploitation experience!
@Printdevil@malin @Taskerland @Printdevil red pill also causes diarrhea
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@Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.
The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"
I think one of the single most upsetting approaches to this is the random crit-fail event one.
"You have run out of ammunition"
"Your lantern is out of oil"My players of wtf about this indicated it was never going to fly at the table. It would lead to doubling down on demanding a mechanical inventory system to avoid it indeed.
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I think one of the single most upsetting approaches to this is the random crit-fail event one.
"You have run out of ammunition"
"Your lantern is out of oil"My players of wtf about this indicated it was never going to fly at the table. It would lead to doubling down on demanding a mechanical inventory system to avoid it indeed.
@Printdevil @Taskerland @malin life surely is different in isolated Deep Ones county
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T Moreau Vazh shared this topic
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@Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.
The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"
@vdonnut Procedural play is squaring 'Rulings not Rules' with wanting very clear rules on torches and how long it takes to walk to the dungeon. Rules you can make rulings on. Procedures must be obeyed to the letter. @Printdevil @malin
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@vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.
This is the only real horror in RPGs. Never again.
@Taskerland @Printdevil@malin Yeah... pathfinder involves loads of bits-and-pieces conditional modifiers that expand as you level up. three +1s here, five -1s there, nightmare fuel. @vdonnut @Printdevil
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@vdonnut Procedural play is squaring 'Rulings not Rules' with wanting very clear rules on torches and how long it takes to walk to the dungeon. Rules you can make rulings on. Procedures must be obeyed to the letter. @Printdevil @malin
I'm not at home to it.