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Wandering Adventure Party

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  3. Interesting playing a Lovecraft-themed boardgame last night.

Interesting playing a Lovecraft-themed boardgame last night.

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  • Moreau VazhT Moreau Vazh

    Build a game that is laser-focused on clattering around maps twatting things and what you get is an experience that is not only narrow but also repressive.

    You literally cannot run sessions about anything else as there isn't support for it.

    I felt that about the early Forge games and I felt it about that boardgame: Vast mechanical and physical infrastructure for what turns out to be a super-narrow experience of play.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #7

    @Taskerland I have to say though, you knew that all going in, I mean.. it even looks like CoC Heroquest, what possessed you?

    Moreau VazhT 1 Reply Last reply
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    • Moreau VazhT Moreau Vazh

      @Kobiac It's either that or the designer-as-God. I'd rather trust the person whose table I am sat at than the person who makes the game.

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #8

      @Kobiac Sorry... Misread you. But yeah, you gotta trust someone.

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      • CharnockP Charnock

        @Taskerland I have to say though, you knew that all going in, I mean.. it even looks like CoC Heroquest, what possessed you?

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote last edited by
        #9

        @Printdevil They brought it to my home! I was also quite curious. I've played app-based mysteries.

        CharnockP 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          @Printdevil They brought it to my home! I was also quite curious. I've played app-based mysteries.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #10

          @Taskerland You let the darkness in...

          Moreau VazhT 1 Reply Last reply
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          • CharnockP Charnock

            @Taskerland You let the darkness in...

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote last edited by
            #11

            @Printdevil It's just so much *stuff*

            CharnockP 1 Reply Last reply
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            • Moreau VazhT Moreau Vazh

              @Printdevil It's just so much *stuff*

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #12

              @Taskerland Any of it worth cannibalising for a proper.. game..

              Moreau VazhT 1 Reply Last reply
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              • CharnockP Charnock

                @Taskerland Any of it worth cannibalising for a proper.. game..

                Moreau VazhT This user is from outside of this forum
                Moreau VazhT This user is from outside of this forum
                Moreau Vazh
                wrote last edited by
                #13

                @Printdevil Minis and map-tiles and tokens. So... No?

                CharnockP 1 Reply Last reply
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                • Moreau VazhT Moreau Vazh

                  @Printdevil Minis and map-tiles and tokens. So... No?

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #14

                  @Taskerland maps no good for like a really claustrophobic single room is haunted ghost breaking game? Like a Carnacki? Or too stylised?

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                  • Moreau VazhT Moreau Vazh

                    Interesting playing a Lovecraft-themed boardgame last night. I was thinking of that 'Look at what they need to immitate a fraction of our power' meme but actually it was a lot closer to 'Damn girl, you live like this?'

                    £150 for what is basically Lovecraftian heroquest. Fully half of the session was people rooting around in boxes to find things that were placed on the board only to be immediately removed.

                    sbszineS This user is from outside of this forum
                    sbszineS This user is from outside of this forum
                    sbszine
                    wrote last edited by
                    #15

                    @Taskerland There are so many of these. Was it Cthulhu: Death May Die? I played that one the other day and enjoyed it well enough as a HeroQuest.

                    Moreau VazhT 1 Reply Last reply
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                    • sbszineS sbszine

                      @Taskerland There are so many of these. Was it Cthulhu: Death May Die? I played that one the other day and enjoyed it well enough as a HeroQuest.

                      Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote last edited by
                      #16

                      @sbszine It was Mansions of Madness.

                      sbszineS Pasadena CASP 2 Replies Last reply
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                      • Moreau VazhT Moreau Vazh

                        @sbszine It was Mansions of Madness.

                        sbszineS This user is from outside of this forum
                        sbszineS This user is from outside of this forum
                        sbszine
                        wrote last edited by
                        #17

                        @Taskerland Never heard of it! There really are heaps of these things.

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                        • Moreau VazhT Moreau Vazh

                          @sbszine It was Mansions of Madness.

                          Pasadena CASP This user is from outside of this forum
                          Pasadena CASP This user is from outside of this forum
                          Pasadena CAS
                          wrote last edited by
                          #18

                          @Taskerland @sbszine The version of Mansions of Madness I played had a computer component which told you how to rearrange the board, how monsters moved or acted, etc. Really, all the physical props like the cards and character tokens and even the board itself were vestigial, but it still seemed like an awful lot of fiddling around with props

                          Moreau VazhT 1 Reply Last reply
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                          • Pasadena CASP Pasadena CAS

                            @Taskerland @sbszine The version of Mansions of Madness I played had a computer component which told you how to rearrange the board, how monsters moved or acted, etc. Really, all the physical props like the cards and character tokens and even the board itself were vestigial, but it still seemed like an awful lot of fiddling around with props

                            Moreau VazhT This user is from outside of this forum
                            Moreau VazhT This user is from outside of this forum
                            Moreau Vazh
                            wrote last edited by
                            #19

                            @pcas That's the version I played - It's an interesting piece of design-work as the app makes the props vestigial but also drives home the fact that the game is no more deep or engaging that a cheap video-game. You wouldn't pay £50 for the app alone, let alone £150 @sbszine

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