There's a blog post doing the rounds about the importance of rules.
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I don't buy these because, at the end of the day, you're not going to be scarred for life by a shit session. Get up and walk out.
My first GM would use the game to 'discipline' his players. He once turned up to a game wearing a jumper with a cartoon labrador on the front and I made fun of it. Result A - He decided my character broke a leg and the leg didn't heal right so he lost 5 permanent hit points. Result B - I made fun of him for being petty and stopped playing with him.
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I don't buy these because, at the end of the day, you're not going to be scarred for life by a shit session. Get up and walk out.
My first GM would use the game to 'discipline' his players. He once turned up to a game wearing a jumper with a cartoon labrador on the front and I made fun of it. Result A - He decided my character broke a leg and the leg didn't heal right so he lost 5 permanent hit points. Result B - I made fun of him for being petty and stopped playing with him.
Completely ignoring the rules can result in certain types of failure-state but there was a lad on here the other day who seems lovely but he was looking for players because it takes him three sessions to finish a single fight and people keep leaving. That is a different type of failure-state.
Bad sessions are bad sessions. The moralising and hand-wringing over people doing things differently is profoundly dumb and unhelpful.
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Completely ignoring the rules can result in certain types of failure-state but there was a lad on here the other day who seems lovely but he was looking for players because it takes him three sessions to finish a single fight and people keep leaving. That is a different type of failure-state.
Bad sessions are bad sessions. The moralising and hand-wringing over people doing things differently is profoundly dumb and unhelpful.
@Taskerland they are also very educative as a GM. The number of bad games I've been in totally shaped my own style of "Well, I am *never* doing that, or acting like that"
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@Taskerland they are also very educative as a GM. The number of bad games I've been in totally shaped my own style of "Well, I am *never* doing that, or acting like that"
@Taskerland But I think that's best done in your teen age years. I don't think as a old crumbly I have sufficient time left on the planet to learn a lot of lessons through other people wasting my evenings.
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@Taskerland But I think that's best done in your teen age years. I don't think as a old crumbly I have sufficient time left on the planet to learn a lot of lessons through other people wasting my evenings.
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Completely ignoring the rules can result in certain types of failure-state but there was a lad on here the other day who seems lovely but he was looking for players because it takes him three sessions to finish a single fight and people keep leaving. That is a different type of failure-state.
Bad sessions are bad sessions. The moralising and hand-wringing over people doing things differently is profoundly dumb and unhelpful.
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@Taskerland I think the danger is I'm less likely to just take it on the chin and more likely to become increasingly truculent
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@Taskerland I think the danger is I'm less likely to just take it on the chin and more likely to become increasingly truculent
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@Taskerland That's different, that's covered under the social contract I think, like being out for a drink with someone and they talk about 1970s sci-fi gargoyles all night.
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@Taskerland That's different, that's covered under the social contract I think, like being out for a drink with someone and they talk about 1970s sci-fi gargoyles all night.
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@Taskerland As we've discussed many times, rules and hints are easy do lists of, developing structural advice about the social contract? That's almost religion