I received an email asking about me publishing the stuff I produce for my home game and, as ever, no plans.'nWith stuff like that, I tend to be quite transactional and look at it in terms of return on investment.
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I received an email asking about me publishing the stuff I produce for my home game and, as ever, no plans.
With stuff like that, I tend to be quite transactional and look at it in terms of return on investment. Not in financial terms but in terms of fun: Would the fun I had from doing this be worth the effort of doing it?
Really hard to say yes. #ttrpg land makes it clear that unless you publish you don't matter and people are drawn to idea of mattering and belonging...
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I received an email asking about me publishing the stuff I produce for my home game and, as ever, no plans.
With stuff like that, I tend to be quite transactional and look at it in terms of return on investment. Not in financial terms but in terms of fun: Would the fun I had from doing this be worth the effort of doing it?
Really hard to say yes. #ttrpg land makes it clear that unless you publish you don't matter and people are drawn to idea of mattering and belonging...
I don't expect to belong anywhere so publishing to belong seems a bit like going to church in order to become pope.
Don't make me tap the sign about how many DriveThruRPG titles fail to sell 50 copies and it isn't even about the money.
Completing a project is satisfying and empowering. Sharing and/or monetising projects? Eh... I am honestly not that fussed.
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I don't expect to belong anywhere so publishing to belong seems a bit like going to church in order to become pope.
Don't make me tap the sign about how many DriveThruRPG titles fail to sell 50 copies and it isn't even about the money.
Completing a project is satisfying and empowering. Sharing and/or monetising projects? Eh... I am honestly not that fussed.
@Taskerland for me, sharing the project is part of completing it. Publishing an RPG has so little to do with writing or playing RPGs though that I don’t think it odd someone would want to skip that step.
For me, I like to believe there are other people out there who may enjoy gaming the way I do, which makes it worth the effort to make my game accessible (which is also why I made it free). If one other person actually gets my game to table and plays and has a good time, that’s worth it to me
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@Taskerland for me, sharing the project is part of completing it. Publishing an RPG has so little to do with writing or playing RPGs though that I don’t think it odd someone would want to skip that step.
For me, I like to believe there are other people out there who may enjoy gaming the way I do, which makes it worth the effort to make my game accessible (which is also why I made it free). If one other person actually gets my game to table and plays and has a good time, that’s worth it to me
@bwebster @Taskerland To me, there is a world of difference between writing RPG material for my own use and publishing it (even for free).
The vast majority of material I have written is just for running with my own group, as an end in itself. But there is a different kind of pleasure in bringing a scenario to a professional level, publishing it and having other people enjoy it and give feedback.
Obviously if you don't find sharing your work to be satisfying, that's fine, don't do that!