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  3. Does #dnd even need rules?

Does #dnd even need rules?

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  • CobbC This user is from outside of this forum
    CobbC This user is from outside of this forum
    Cobb
    wrote last edited by
    #1

    Does #dnd even need rules? Hear me out! Can we not just follow the basic procedure, use common sense, and maybe flip a coin every once in a while when an outcome is truly uncertain?

    CobbC 1 Reply Last reply
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    • CobbC Cobb

      Does #dnd even need rules? Hear me out! Can we not just follow the basic procedure, use common sense, and maybe flip a coin every once in a while when an outcome is truly uncertain?

      CobbC This user is from outside of this forum
      CobbC This user is from outside of this forum
      Cobb
      wrote last edited by
      #2

      With enough of a solid foundation in “good” referee theory, can we not just wing everything else?

      CobbC 1 Reply Last reply
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      • CobbC Cobb

        With enough of a solid foundation in “good” referee theory, can we not just wing everything else?

        CobbC This user is from outside of this forum
        CobbC This user is from outside of this forum
        Cobb
        wrote last edited by
        #3

        I guess my question is what do rules actually add to the game, and are those potential additions worth the overhead?

        CobbC Pteryx the Puzzle SecretaryP 2 Replies Last reply
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        • CobbC Cobb

          I guess my question is what do rules actually add to the game, and are those potential additions worth the overhead?

          CobbC This user is from outside of this forum
          CobbC This user is from outside of this forum
          Cobb
          wrote last edited by
          #4

          (Are those who don't learn FKR doomed to repeat it?!?)

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          • CobbC Cobb

            I guess my question is what do rules actually add to the game, and are those potential additions worth the overhead?

            Pteryx the Puzzle SecretaryP This user is from outside of this forum
            Pteryx the Puzzle SecretaryP This user is from outside of this forum
            Pteryx the Puzzle Secretary
            wrote last edited by
            #5

            @cobb
            Honestly, this is why I tend to be skeptical of rules-*lite* games. Those don't seem to add anything I can't improvise better. If all your game rules add are a randomizer and a pacing mechanism, I can generally freeform better than that.

            Heavier games tend to do a better job of giving me pieces that in turn prompt ideas, and carrying specific assumptions and implications to work off of (or question!).

            CobbC 1 Reply Last reply
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            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

              @cobb
              Honestly, this is why I tend to be skeptical of rules-*lite* games. Those don't seem to add anything I can't improvise better. If all your game rules add are a randomizer and a pacing mechanism, I can generally freeform better than that.

              Heavier games tend to do a better job of giving me pieces that in turn prompt ideas, and carrying specific assumptions and implications to work off of (or question!).

              CobbC This user is from outside of this forum
              CobbC This user is from outside of this forum
              Cobb
              wrote last edited by
              #6

              @pteryx that makes sense! (I do enjoy rules-light games, though. But I almost always end up changing their few rules anyway, so maybe I don't actually need them, haha)

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