I really did not expect to like Daggerheart.
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I really did not expect to like Daggerheart. But I do!
It takes the promise of a traditional fantasy adventure game and makes it modern, but in ways that might seem less scary to newbies. It is narrative, but you still get to have a fantasy hero with attribute stats, specific equipment, spells, abilities, etc. The way you would talk about your Daggerheart character is the same as a DnD character.
And it has rules for combat wheelchairs! Yes. Really.
(1/4)
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I really did not expect to like Daggerheart. But I do!
It takes the promise of a traditional fantasy adventure game and makes it modern, but in ways that might seem less scary to newbies. It is narrative, but you still get to have a fantasy hero with attribute stats, specific equipment, spells, abilities, etc. The way you would talk about your Daggerheart character is the same as a DnD character.
And it has rules for combat wheelchairs! Yes. Really.
(1/4)
The world building is basic but evocative. It clearly tells you that it wants to be fun but not a parody. Frog people are Ribbets. Turtle people are Galapas. Also, Elves and Dwarves.
Cards are ok. Hardly necessary, but useful and pretty. Some, a minority, are written in a way that expects you to utilize them (have a certain amount of tokens on one power, spend when using the power) but I played Exalted without any cards just fine and Daggerheart is peanuts in comparison.
(2/4)
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The world building is basic but evocative. It clearly tells you that it wants to be fun but not a parody. Frog people are Ribbets. Turtle people are Galapas. Also, Elves and Dwarves.
Cards are ok. Hardly necessary, but useful and pretty. Some, a minority, are written in a way that expects you to utilize them (have a certain amount of tokens on one power, spend when using the power) but I played Exalted without any cards just fine and Daggerheart is peanuts in comparison.
(2/4)
Classes are plentiful and mostly familiar, but even wizards, warriors and rogues aim for a distinctive flavor. In my opinion, successfully.
The book has a handful of sample campaigns, one of which is basically Shadow of the Colossus. And yes, sample campaigns. Not adventures. Each sets up the world, notable places, people, organizations, unique mechanics, basic plot. There's a LOT packed into a relatively small page count dedicated to them.
(3/4)
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Classes are plentiful and mostly familiar, but even wizards, warriors and rogues aim for a distinctive flavor. In my opinion, successfully.
The book has a handful of sample campaigns, one of which is basically Shadow of the Colossus. And yes, sample campaigns. Not adventures. Each sets up the world, notable places, people, organizations, unique mechanics, basic plot. There's a LOT packed into a relatively small page count dedicated to them.
(3/4)
Long story short, this went from an impulse buy I want to flip through out of curiosity to being pretty high on the list of games I actually want to play. I keep thinking of a Galapa with magical tomes and a staff, magical runes inscribed on his shell plates.
I really hope it gets the success it is aiming for. The entire hobby will be better off if this pulls a significant number of casual players and shows them what RPGs can and should be.
(4/4)
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Long story short, this went from an impulse buy I want to flip through out of curiosity to being pretty high on the list of games I actually want to play. I keep thinking of a Galapa with magical tomes and a staff, magical runes inscribed on his shell plates.
I really hope it gets the success it is aiming for. The entire hobby will be better off if this pulls a significant number of casual players and shows them what RPGs can and should be.
(4/4)
@dawngreeter magic galapa sounds really fun!
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@dawngreeter magic galapa sounds really fun!
@risa It does indeed! The game makes fun ideas very easy to run with.
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@risa It does indeed! The game makes fun ideas very easy to run with.
@dawngreeter yeah! i hope i get to run a lil campaign soon ^^