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  3. Here is I think a good #TTRPG idea: A list of treasure/item classes and associated monetary values.

Here is I think a good #TTRPG idea: A list of treasure/item classes and associated monetary values.

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  • Periapt GamesP This user is from outside of this forum
    Periapt GamesP This user is from outside of this forum
    Periapt Games
    wrote on last edited by
    #1

    Here is I think a good #TTRPG idea: A list of treasure/item classes and associated monetary values. Tables of positive and negative descriptors, each with a fractional modifier, known only to the GM.

    Now discovered treasure gets described as e.g. "cracked antique jade statuette". The players aren't given a gp value up front; they just write down the description.

    But when time comes for valuation or sale, the GM doesn't need to know where the treasure came from. They just do a table lookup:

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    • Periapt GamesP Periapt Games

      Here is I think a good #TTRPG idea: A list of treasure/item classes and associated monetary values. Tables of positive and negative descriptors, each with a fractional modifier, known only to the GM.

      Now discovered treasure gets described as e.g. "cracked antique jade statuette". The players aren't given a gp value up front; they just write down the description.

      But when time comes for valuation or sale, the GM doesn't need to know where the treasure came from. They just do a table lookup:

      Periapt GamesP This user is from outside of this forum
      Periapt GamesP This user is from outside of this forum
      Periapt Games
      wrote on last edited by
      #2

      "Statuette: 20 gp base. Cracked: x3/4. Antique: x5. Jade: x2. Actual value: 150 gp."

      Benefits:

      1. Players don't get secret information
      2. Strong description/value correlation (verisimilitude)
      3. Attentive players can learn what matters
      4. In-world repairs just change the descriptors: "crudely mended", "restored", etc
      5. Infinitely extensible
      6. Use as many object classes for base value as you want
      7. GM doesn't need to track anything at all
      8. Descriptions matter more

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