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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • CharnockP Charnock

    The number of people who just went "but why should we ever learn another rule set, we know D20" drove me out of the clubs. I could see the issues with monocrop so far off, and it was just.. disheartening.

    @Taskerland @pteryx @cy @foolishowl

    CyC This user is from outside of this forum
    CyC This user is from outside of this forum
    Cy
    wrote last edited by
    #131
    What gets me these days is the "Dungeons and Dragons Adventurer League." It's basically a giant competition that is super strict about rules and tries to get people roleplaying for points, for actual status in the organization. And you pay dues, of course, so this organization pays to monopolize gaming clubs everywhere. They make it so you have to have every session notorized to validate your character's gain in XP, and if the character dies you can't use them ever again. And it is ALWAYS D&D.

    So now people are stuck paying actual money on a regular basis just because they didn't see anything wrong with a monoculture.

    CC: @Taskerland@dice.camp @pteryx@dice.camp @foolishowl@social.coop
    Pteryx the Puzzle SecretaryP 1 Reply Last reply
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    • CharnockP Charnock

      I think the problem comes extra-group were you have no social contract

      @cy @Taskerland @foolishowl @pteryx

      CyC This user is from outside of this forum
      CyC This user is from outside of this forum
      Cy
      wrote last edited by
      #132
      What how did you know have you been spying on me???
      1 Reply Last reply
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      • CyC Cy
        What gets me these days is the "Dungeons and Dragons Adventurer League." It's basically a giant competition that is super strict about rules and tries to get people roleplaying for points, for actual status in the organization. And you pay dues, of course, so this organization pays to monopolize gaming clubs everywhere. They make it so you have to have every session notorized to validate your character's gain in XP, and if the character dies you can't use them ever again. And it is ALWAYS D&D.

        So now people are stuck paying actual money on a regular basis just because they didn't see anything wrong with a monoculture.

        CC: @Taskerland@dice.camp @pteryx@dice.camp @foolishowl@social.coop
        Pteryx the Puzzle SecretaryP This user is from outside of this forum
        Pteryx the Puzzle SecretaryP This user is from outside of this forum
        Pteryx the Puzzle Secretary
        wrote last edited by
        #133

        @cy @Taskerland @foolishowl @Printdevil
        Well, sometimes Pathfinder Society is available too, but that falls into the "that's fine to also call Kleenex" range.

        (Really, PFS seems to be worse in that they seem to have more influence over the default rules of the game for everyone else, so, for example, Pathfinder 2nd Edition has absolutely terrible crafting rules simply because PFS hate hate HATES crafting.)

        CyC 1 Reply Last reply
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        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

          @cy @Taskerland @foolishowl @Printdevil
          Well, sometimes Pathfinder Society is available too, but that falls into the "that's fine to also call Kleenex" range.

          (Really, PFS seems to be worse in that they seem to have more influence over the default rules of the game for everyone else, so, for example, Pathfinder 2nd Edition has absolutely terrible crafting rules simply because PFS hate hate HATES crafting.)

          CyC This user is from outside of this forum
          CyC This user is from outside of this forum
          Cy
          wrote last edited by
          #134
          Yeesh, haven't run into that yet.

          CC: @Taskerland@dice.camp @foolishowl@social.coop @Printdevil@dice.camp
          FoolishOwlF 1 Reply Last reply
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          • CyC Cy
            Yeesh, haven't run into that yet.

            CC: @Taskerland@dice.camp @foolishowl@social.coop @Printdevil@dice.camp
            FoolishOwlF This user is from outside of this forum
            FoolishOwlF This user is from outside of this forum
            FoolishOwl
            wrote last edited by
            #135

            @cy @Taskerland @Printdevil @pteryx I played in Adventurers League games years ago, a few times on my own, a few with my younger stepchild. We weren't charged for it. A lot of the players were in their thirties and forties and hadn't played TTRPGs since their teens, so I fit in, in that respect. It made sense to have organized play to introduce people to the hobby, but the idea of standardizing the experience was strange -- like the goal was a slow MMO.

            FoolishOwlF 1 Reply Last reply
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            • FoolishOwlF FoolishOwl

              @cy @Taskerland @Printdevil @pteryx I played in Adventurers League games years ago, a few times on my own, a few with my younger stepchild. We weren't charged for it. A lot of the players were in their thirties and forties and hadn't played TTRPGs since their teens, so I fit in, in that respect. It made sense to have organized play to introduce people to the hobby, but the idea of standardizing the experience was strange -- like the goal was a slow MMO.

              FoolishOwlF This user is from outside of this forum
              FoolishOwlF This user is from outside of this forum
              FoolishOwl
              wrote last edited by
              #136

              @cy @Taskerland @Printdevil @pteryx People started creating computer games based on D&D very early in its history. The first and second waves of MMORPGs were characterized by developers and players trying to support role-playing and organic narrative, but there were too many practical limitations. I also played in Neverwinter Nights "persistent worlds", which were more flexible, but still severely limited by the use of computer graphics and tooling.

              FoolishOwlF 1 Reply Last reply
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              • FoolishOwlF FoolishOwl

                @cy @Taskerland @Printdevil @pteryx People started creating computer games based on D&D very early in its history. The first and second waves of MMORPGs were characterized by developers and players trying to support role-playing and organic narrative, but there were too many practical limitations. I also played in Neverwinter Nights "persistent worlds", which were more flexible, but still severely limited by the use of computer graphics and tooling.

                FoolishOwlF This user is from outside of this forum
                FoolishOwlF This user is from outside of this forum
                FoolishOwl
                wrote last edited by
                #137

                @cy @Taskerland @Printdevil @pteryx So I find it strange to try to reproduce the MMO experience at the table. I'm also cautious about VTTs -- the more elaborate the graphics, the greater the constraint on actual play.

                Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                • Pteryx the Puzzle SecretaryP This user is from outside of this forum
                  Pteryx the Puzzle SecretaryP This user is from outside of this forum
                  Pteryx the Puzzle Secretary
                  wrote last edited by
                  #138

                  @cy @foolishowl @Printdevil @Taskerland
                  Back when I played Magic, I never went for the whole "buy an entire box of boosters and hope" approach you seem to be referring to here. If I needed specific cards, I bought singles, which weren't particularly hard to come by if you weren't very, very specifically trying to build the "correct" competitive decks. So I still think equating enjoyment of CCGs to gambling addiction is just demonization, because *especially* casually, it's not a requirement.

                  CyC 1 Reply Last reply
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                  • Pteryx the Puzzle SecretaryP This user is from outside of this forum
                    Pteryx the Puzzle SecretaryP This user is from outside of this forum
                    Pteryx the Puzzle Secretary
                    wrote last edited by
                    #139

                    @cy @Printdevil @Taskerland @foolishowl
                    There is a key difference between TTRPGs and most board games, though: it's possible to just go through the motions of a board game without dragging down the experience for everyone else. By contrast, a wallflower player in a TTRPG is a ball and chain on the rest of the party, failing to contribute anything to the collaborative effort aside from dice rolls.

                    As I said, I'd rather that people who want to hang out but not actually play just watch instead.

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                    • FoolishOwlF FoolishOwl

                      @cy @Taskerland @Printdevil @pteryx So I find it strange to try to reproduce the MMO experience at the table. I'm also cautious about VTTs -- the more elaborate the graphics, the greater the constraint on actual play.

                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                      Pteryx the Puzzle Secretary
                      wrote last edited by
                      #140

                      @foolishowl @cy @Taskerland @Printdevil
                      One of the key skills of VTT play is knowing when you don't need a map. If the campaign I'm in right now restricted itself to the confines of the kinds of actions and efforts that fit onto a map, it would be a *very* different story and experience, and a considerably less enjoyable one.

                      There's also an important social contract element to keep in mind when VTTs are involved: announce your characters' plans, so any needed maps can be ready next week.

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                      • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                        @cy @foolishowl @Printdevil @Taskerland
                        Back when I played Magic, I never went for the whole "buy an entire box of boosters and hope" approach you seem to be referring to here. If I needed specific cards, I bought singles, which weren't particularly hard to come by if you weren't very, very specifically trying to build the "correct" competitive decks. So I still think equating enjoyment of CCGs to gambling addiction is just demonization, because *especially* casually, it's not a requirement.

                        CyC This user is from outside of this forum
                        CyC This user is from outside of this forum
                        Cy
                        wrote last edited by
                        #141
                        I suppose there's also the pay-to-win aspect of it. Like what are you even paying for? Either way it's kind of sleazy, and money always crowds out everything else, but it's true if you only buy cards you know then it's not gambling. Though each game is kind of gambly. Taking a gamble on what cards to include in your deck, and all. People see patterns where there are none, and there's money to be made in capitalizing on that illusion.

                        CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
                        CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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                        • CyC Cy
                          I suppose there's also the pay-to-win aspect of it. Like what are you even paying for? Either way it's kind of sleazy, and money always crowds out everything else, but it's true if you only buy cards you know then it's not gambling. Though each game is kind of gambly. Taking a gamble on what cards to include in your deck, and all. People see patterns where there are none, and there's money to be made in capitalizing on that illusion.

                          CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #142

                          Pay to win is a big part of the allure

                          @cy @foolishowl @Taskerland @pteryx

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                          • Moreau VazhT Moreau Vazh

                            An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

                            The elephant in the room is noticed quite early on: Why is so much rpg media designer-facing rather than ordinary gamer-facing?

                            Everyone seems to want to be in a conversation with designers (even when it doesn't make sense) and I think that's a social media hierarchy thing. In ttrpg social circles, designers matter. Everyone else is a feckless hog who exists purely as a source of monies.

                            🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z This user is from outside of this forum
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                            wrote last edited by
                            #143

                            @Taskerland The funniest part of all this is that about half the designers aren't designers in the first place. They're at best adapters: writing Yet Another PbtA Game( but this one is about squirrels in therapy!) or Yet Another D20 Game.

                            Of the remainder half are writers, not designers, and it shows in their games.

                            And of the final quarter, you see the usual spectrum of incompetent to sublime.

                            Fellow players are far more interesting to talk to most times.

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                            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                              @Printdevil @strangequark @Taskerland
                              I don't think the US ever had White Dwarf, but Dragon Magazine sustained me back during my teenage years when actually *getting to play the game* was pretty much only a dream.

                              But even that eventually went through decay.

                              1/2

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                              wrote last edited by
                              #144

                              @pteryx @Printdevil @strangequark @Taskerland The US was the base for, however, the most influential gaming rag you've never heard of: Alarums & Excursions. It was a giant of a 'zine in a world where most people in the scene had never heard of it, and it was where a whole lot of gaming theory (both design and praxis) was hashed out all the way ...

                              ... get this ...

                              ... to **today**.

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                              • 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦

                                @pteryx @Printdevil @strangequark @Taskerland The US was the base for, however, the most influential gaming rag you've never heard of: Alarums & Excursions. It was a giant of a 'zine in a world where most people in the scene had never heard of it, and it was where a whole lot of gaming theory (both design and praxis) was hashed out all the way ...

                                ... get this ...

                                ... to **today**.

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                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #145

                                I remember it. I don't remember it particularly fondly though. I have masses of pdfs though maybe it's time for a re read. @ZDL @pteryx @strangequark @Taskerland

                                🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 1 Reply Last reply
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                                • CyC Cy
                                  I suppose there's also the pay-to-win aspect of it. Like what are you even paying for? Either way it's kind of sleazy, and money always crowds out everything else, but it's true if you only buy cards you know then it's not gambling. Though each game is kind of gambly. Taking a gamble on what cards to include in your deck, and all. People see patterns where there are none, and there's money to be made in capitalizing on that illusion.

                                  CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
                                  Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                                  Pteryx the Puzzle Secretary
                                  wrote last edited by
                                  #146

                                  @cy @foolishowl @Printdevil @Taskerland
                                  See, now we're just cycling back around to "all card playing is gambling and therefore evil". Equating *deckbuilding* to gambling is especially disingenuous. What next, calling every video game in existence "gambling" because you have to buy a computer of some description to play them? Demonizing the use of dice in TTRPGs so Amber is the only one that passes your holiness test?

                                  Please take your crusade to people who are actually hurting themselves.

                                  CharnockP FoolishOwlF 2 Replies Last reply
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                                  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                    @cy @foolishowl @Printdevil @Taskerland
                                    See, now we're just cycling back around to "all card playing is gambling and therefore evil". Equating *deckbuilding* to gambling is especially disingenuous. What next, calling every video game in existence "gambling" because you have to buy a computer of some description to play them? Demonizing the use of dice in TTRPGs so Amber is the only one that passes your holiness test?

                                    Please take your crusade to people who are actually hurting themselves.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #147

                                    On the topic of demonizing things, my headmaster in the 80s, banished cards and RPGs, calling them the devil's picture books. Which is a lot more demony than most of our criticism

                                    @pteryx @cy @foolishowl @Taskerland

                                    Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                                    • CharnockP Charnock

                                      I remember it. I don't remember it particularly fondly though. I have masses of pdfs though maybe it's time for a re read. @ZDL @pteryx @strangequark @Taskerland

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                                      wrote last edited by
                                      #148

                                      @Printdevil @pteryx @strangequark @Taskerland When reading it, think of it as a low-tech BBS, not a magazine, and it makes a lot more sense. It was very much a place of **conversation** (at a snail's pace) not bloviation.

                                      CharnockP 1 Reply Last reply
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                                      • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                        @cy @foolishowl @Printdevil @Taskerland
                                        See, now we're just cycling back around to "all card playing is gambling and therefore evil". Equating *deckbuilding* to gambling is especially disingenuous. What next, calling every video game in existence "gambling" because you have to buy a computer of some description to play them? Demonizing the use of dice in TTRPGs so Amber is the only one that passes your holiness test?

                                        Please take your crusade to people who are actually hurting themselves.

                                        FoolishOwlF This user is from outside of this forum
                                        FoolishOwlF This user is from outside of this forum
                                        FoolishOwl
                                        wrote last edited by
                                        #149

                                        @pteryx @cy @Printdevil @Taskerland That seems unnecessarily heated.

                                        Buying cards when you don't know the value of the cards you receive does seem to me to be a kind of low-key gambling.

                                        Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                                        • 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦

                                          @Printdevil @pteryx @strangequark @Taskerland When reading it, think of it as a low-tech BBS, not a magazine, and it makes a lot more sense. It was very much a place of **conversation** (at a snail's pace) not bloviation.

                                          CharnockP This user is from outside of this forum
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                                          Charnock
                                          wrote last edited by
                                          #150

                                          I just have no fond memories of it and that's unusual for me. @ZDL @pteryx @strangequark @Taskerland

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