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Wandering Adventure Party

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  3. I don't really agree with much in this post.

I don't really agree with much in this post.

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ttrpgrpgtheory
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  • S. John RossS This user is from outside of this forum
    S. John RossS This user is from outside of this forum
    S. John Ross
    wrote on last edited by
    #1
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    Moreau VazhT 1 Reply Last reply
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    • S. John RossS S. John Ross

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      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote on last edited by
      #2

      @SJohnRoss I am reminded of a story Chris Bissette's once told about writing an adventure for a 5e mag that started with characters having to cross a river.

      Play-testers came back with the adventure being too difficult as both parties had TPKed because they approached the river and interpreted it as a swimming skill check rather than an opportunity for tactical infinity and lateral thinking.

      vdonnutV Roger BW 😷R 2 Replies Last reply
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      • Moreau VazhT Moreau Vazh

        @SJohnRoss I am reminded of a story Chris Bissette's once told about writing an adventure for a 5e mag that started with characters having to cross a river.

        Play-testers came back with the adventure being too difficult as both parties had TPKed because they approached the river and interpreted it as a swimming skill check rather than an opportunity for tactical infinity and lateral thinking.

        vdonnutV This user is from outside of this forum
        vdonnutV This user is from outside of this forum
        vdonnut
        wrote on last edited by
        #3

        @Taskerland what?! They were like "to swim through a river make a swimming check or DIE"?

        @SJohnRoss

        Moreau VazhT 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          @SJohnRoss I am reminded of a story Chris Bissette's once told about writing an adventure for a 5e mag that started with characters having to cross a river.

          Play-testers came back with the adventure being too difficult as both parties had TPKed because they approached the river and interpreted it as a swimming skill check rather than an opportunity for tactical infinity and lateral thinking.

          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷
          wrote on last edited by
          #4

          @Taskerland @SJohnRoss My current golden rule: only make a pass/fail roll if both pass and fail can lead to something interesting. In that case I can see several options, and I'm only just out of bed:
          "It's hard teamwork, but you rig a rope and get across the river."
          "It looks dangerous. You might get swept away. [To other adventure possibilities, or for 5e an alternative dungeon entrance.] Roll."
          "You'll be able to do it, but how much of your supply of wood and rope will be used up in the process? Roll."
          "It's clearly too dangerous. You'll need to find another way."

          Moreau VazhT 1 Reply Last reply
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          • vdonnutV vdonnut

            @Taskerland what?! They were like "to swim through a river make a swimming check or DIE"?

            @SJohnRoss

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote on last edited by
            #5

            @vdonnut Apparently so! @SJohnRoss

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            • Roger BW 😷R Roger BW 😷

              @Taskerland @SJohnRoss My current golden rule: only make a pass/fail roll if both pass and fail can lead to something interesting. In that case I can see several options, and I'm only just out of bed:
              "It's hard teamwork, but you rig a rope and get across the river."
              "It looks dangerous. You might get swept away. [To other adventure possibilities, or for 5e an alternative dungeon entrance.] Roll."
              "You'll be able to do it, but how much of your supply of wood and rope will be used up in the process? Roll."
              "It's clearly too dangerous. You'll need to find another way."

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote on last edited by
              #6

              @RogerBW Bissette presented it as "5e players aren't used to tactical infinity" but there was also some quite poor GMing in the mix too. Fast moving river as green goblin head from tomb of annihilation. @SJohnRoss

              S. John RossS 1 Reply Last reply
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              • Moreau VazhT Moreau Vazh

                @RogerBW Bissette presented it as "5e players aren't used to tactical infinity" but there was also some quite poor GMing in the mix too. Fast moving river as green goblin head from tomb of annihilation. @SJohnRoss

                S. John RossS This user is from outside of this forum
                S. John RossS This user is from outside of this forum
                S. John Ross
                wrote on last edited by
                #7
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                Moreau VazhT 1 Reply Last reply
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                • S. John RossS S. John Ross

                  This post is deleted!

                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote on last edited by
                  #8

                  @SJohnRoss Evidently, they didn't include stuff like 'there is a branch or nearby trees that could be used for floatation' as they assumed that any group and GM would just conjure one because it made sense. @RogerBW

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