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  3. An interesting piece about the relative importance of different elements in various games #ttrpg

An interesting piece about the relative importance of different elements in various games #ttrpg

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  • Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote last edited by
    #1

    An interesting piece about the relative importance of different elements in various games #ttrpg

    I'm not sure of how useful the circles actually are as the games are very different and the mechanics/procedure is an OSR affectation born of a refusal to accept that their culture of play is getting sucked back into the mechanical maximalism of mainstream D&D.
    https://cannibalhalflinggaming.com/2025/12/10/coring-the-onion-osr-structuralism-and-non-osr-games/

    S. John RossS 1 Reply Last reply
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    • Moreau VazhT Moreau Vazh

      An interesting piece about the relative importance of different elements in various games #ttrpg

      I'm not sure of how useful the circles actually are as the games are very different and the mechanics/procedure is an OSR affectation born of a refusal to accept that their culture of play is getting sucked back into the mechanical maximalism of mainstream D&D.
      https://cannibalhalflinggaming.com/2025/12/10/coring-the-onion-osr-structuralism-and-non-osr-games/

      S. John RossS This user is from outside of this forum
      S. John RossS This user is from outside of this forum
      S. John Ross
      wrote last edited by
      #2

      @Taskerland I've never found _any_ flavor of theory useful, but, if this has any truth in it, it may help in some small way to explain why I bounce so very, very, violently hard from OSR stuff. 😅

      Moreau VazhT Roger BW 😷R 2 Replies Last reply
      0
      • S. John RossS S. John Ross

        @Taskerland I've never found _any_ flavor of theory useful, but, if this has any truth in it, it may help in some small way to explain why I bounce so very, very, violently hard from OSR stuff. 😅

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote last edited by
        #3

        @SJohnRoss I like the rules lightness. What they do with the rules they have is another question entirely.

        S. John RossS 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          @SJohnRoss I like the rules lightness. What they do with the rules they have is another question entirely.

          S. John RossS This user is from outside of this forum
          S. John RossS This user is from outside of this forum
          S. John Ross
          wrote last edited by sjohnross@dice.camp
          #4

          @Taskerland Sure, but the OSR was invented around 2011 or so, and by that point we already had ... almost innumerable examples of rules-lightness.

          But I agree; rules-lightness is one of the frequent aspects of the OSR that makes me nod, and not in order to hurl.

          What they do with the rules doesn't interest me one way or another. What they do with higher-order design, on the other hand ... ugh.

          Moreau VazhT 1 Reply Last reply
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          • S. John RossS S. John Ross

            @Taskerland Sure, but the OSR was invented around 2011 or so, and by that point we already had ... almost innumerable examples of rules-lightness.

            But I agree; rules-lightness is one of the frequent aspects of the OSR that makes me nod, and not in order to hurl.

            What they do with the rules doesn't interest me one way or another. What they do with higher-order design, on the other hand ... ugh.

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote last edited by
            #5

            @SJohnRoss Yeah... So much of what they do leaves me cold.

            1 Reply Last reply
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            • S. John RossS S. John Ross

              @Taskerland I've never found _any_ flavor of theory useful, but, if this has any truth in it, it may help in some small way to explain why I bounce so very, very, violently hard from OSR stuff. 😅

              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷
              wrote last edited by
              #6

              @SJohnRoss @Taskerland I find theory helps me move from "I don't like your game and you don't like mine" to "here are things we both like, so a game that does those specifically is one we can play together".

              S. John RossS 1 Reply Last reply
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              • Roger BW 😷R Roger BW 😷

                @SJohnRoss @Taskerland I find theory helps me move from "I don't like your game and you don't like mine" to "here are things we both like, so a game that does those specifically is one we can play together".

                S. John RossS This user is from outside of this forum
                S. John RossS This user is from outside of this forum
                S. John Ross
                wrote last edited by
                #7

                @RogerBW @Taskerland Yeah, a lot of folks find it useful! For that reason and several others.

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