Try one in your world today
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Luckily, most of these arguments assume living clowns. Something that can be easily remedied, it just shifts the entire problem space to doing it fast enough!
On that note, what’s their EXP value?
If my PCs responded to the clowns this way, I would absolutely make the clowns demons and the “bag of holding” a portal to a circus themed layer of the Abyss. And that’s the campaign now.
It turns out the ruler of this layer of the abyss appreciates your lust for violence and mass murder. That’s probably not actually… good? For you?
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If my PCs responded to the clowns this way, I would absolutely make the clowns demons and the “bag of holding” a portal to a circus themed layer of the Abyss. And that’s the campaign now.
It turns out the ruler of this layer of the abyss appreciates your lust for violence and mass murder. That’s probably not actually… good? For you?
I don’t know about you, but the prospect of becoming a warlock themed around blood, flesh and clownery sounds pretty sweet to me!
I’d definitely play that campaign.
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I played a campaign where we had a dagger of healing. It worked great against undead (as intended by the DM) and also to torture information out of people (not intended by DM).
Dagger of purification
Can only be used to heal wounds inflicted more than 1 hour ago. Each recent use on the target reduces the effectiveness of the dagger’s healing powers.
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Well that’s what you have a coin purse or primary bag of holding for. Assuming the hand retrieving items is not folded (which I would assume is safe to assume based on how bags of holding generally work), it could be used for forging, folding washing, making something really long by reinserting it repeatedly, or sabotaging by folding things that should not be foldable.
Folded in a random axis.
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Ring of (Logical) Invisibility v2. Makes you invisible except for your eye balls so that they can absorb light. You may now see but you appear as a pair of floating eyeballs.
V3, your eyeballs are only visible when your eyes are open.
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Folded in a random axis.
That indeed would make it significantly less useful.
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I don’t know about you, but the prospect of becoming a warlock themed around blood, flesh and clownery sounds pretty sweet to me!
I’d definitely play that campaign.
I would definitely let you play that in my campaign. Also reminds me of that bad guy from One Piece.
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Scroll of Gorilla Warfare. When used summons 15 gorillas. These gorillas are wild and do not obey orders given by the caster.
The gorillas disappear after 1d12 rounds. This effect ‘echoes’ 1d6 times, effectively recasting the spell after 1d6 rounds.
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Scroll of Gorilla Warfare. When used summons 15 gorillas. These gorillas are wild and do not obey orders given by the caster.
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Bag of holding, but everything that goes in comes out a crocheted plushie version.
bag of holding, but the encantment is on the futz so it’s only like 10% larger on the inside.
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Owo what a tewwible cuwse to put on youwselwf…
i hawe a fudden defiwe fow wabbit
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Lembas bread but it’s 1000 years past it’s due date and you will get diarrhoea equivalent to its food value.
you can show it to a sailor and they’ll start uncontrollably screaming in horror
if you clack two pieces together the sound is loud enough to rupture eardrums
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Harder tack: Magically compressed ships biscuits, commissioned by an admiral who heard of lembas bread but found it too expensive. His corpse was found in the harbour waters a week later.
One contains enough calories to last you a week of hard work, but you need a chisel and a sledgehammer to crack it into pieces and one hand-sized biscuit weighs 3kg. It tastes like cement dust.
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Bag of Olding: A very generously sized bag of holding, however it unfortunately speeds up the passage of time significantly inside it. Don’t store food in it!
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*modewatow
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i hawe a fudden defiwe fow wabbit
But it is duck season.
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There’s so much role playing potential in the ability to create a giant mob of clowns at will by repeatedly opening and closing the bag. You almost don’t need anything else!
Spawn them as a distraction!
Use them to hide!
Plug any entry or hallway at will!
Build yourself a mountain of clowns to scale any wall!
Never starve again with their endless supply of pies! (Eaten fresh off your face.)
Use their weight to bring down any air-/ship!
Air drop them on your enemies! (Assuming they have a weight and are bound by gravity, they do damage - all you need is a bit of levitation, a tower, airship or a ceiling to hang from.)
Just crush your entire party by spawning hundreds of them in a closed room!
The possibilities are truly endless.
Herd them ahead of you to clear traps
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I have two I will be using in my next campaign:
Ring of attunement: Provides 1 extra attunement slot. (Requires attunement)
Event Staff: This staff allows the wielder to gain unquestioned entry into any “employees only” areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.
ETA: One from the current campaign in which I am a player character. Our DM thought of this one:
Bullet of Healing:
This magical bullet can be loaded into any firearm. Whomever is shot by this bullet first receives 1d6 piercing damage followed by 1d10 healing. If the initial damage causes recipient’s HP to fall below 0 before the bullet’s healing effects begin, they will fall unconscious and will not gain any healing effect from the bullet. Instead, one death save is automatically passed.
I’m actually running an old west horror / conspiracies game I wouldn’t have thought of if you hadn’t shared that magic bullet. I have my players organized and everything. I adapted the healing bullet you described. I wanted to share these magic bullets I created for it (GURPS rules).
List of Magic Bullets
List of Magic Bullets Binding Ingredients: Rust flakes from an iron shackle, hair from a hanged man, wax dripped from a black candle, salt. Metals: iron, lead Crafting Time: 4 hours. Difficulty: -3 Effect: Only affects supernatural creatures. On a hit, in addition to normal damage, the target m...
Google Docs (docs.google.com)
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I’m actually running an old west horror / conspiracies game I wouldn’t have thought of if you hadn’t shared that magic bullet. I have my players organized and everything. I adapted the healing bullet you described. I wanted to share these magic bullets I created for it (GURPS rules).
List of Magic Bullets
List of Magic Bullets Binding Ingredients: Rust flakes from an iron shackle, hair from a hanged man, wax dripped from a black candle, salt. Metals: iron, lead Crafting Time: 4 hours. Difficulty: -3 Effect: Only affects supernatural creatures. On a hit, in addition to normal damage, the target m...
Google Docs (docs.google.com)
damn haha 8 pages of different bullets! That’s pretty awesome, thanks for sharing
