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Wandering Adventure Party

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  3. "For the Princess? ...To the death?"

"For the Princess? ...To the death?"

Scheduled Pinned Locked Moved rpg
rpg
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    copacetic@discuss.tchncs.de
    wrote on last edited by
    #1
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    "For the Princess? ...To the death?"

    "I accept!"  This one's about verisimilitude, combat procedures, and fixing morale (if you think it's broken). Why We Fight (One of my favor...

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    (fallenconstellation.blogspot.com)

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    • C copacetic@discuss.tchncs.de
      This post did not contain any content.
      Link Preview Image
      "For the Princess? ...To the death?"

      "I accept!"  This one's about verisimilitude, combat procedures, and fixing morale (if you think it's broken). Why We Fight (One of my favor...

      favicon

      (fallenconstellation.blogspot.com)

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      Z This user is from outside of this forum
      ziggurat@jlai.lu
      wrote on last edited by
      #2

      The problem is more than just OSR, for some reason there is an expectation that NPC do not cure about living, and would fight no matter what.

      Fleeing, surrendering, is what would happen if you want realistic fights.

      In most games I play (but no OSR) I ask for an endurance (whatever how it’s called) roll when PC or NPC took enough injuries to be in the malus, it makes sense to fall unconscious at a point, let the PC take prisoner, and act as a safety breaker to not kill a PC stupidly as they’re unconscious long before dying

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