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221 Topics 1.2k Posts View Original
  • A Database for WoD Queries

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    andonome@lemmy.worldA
    Those are both manual tagging. One uses tag: sultan, the other uses [[sultan]]. And you can word-search both of them for Sultan. Of course, if you have use for a WoD wiki, feel free to convert it. I assume Logseq will let people collaborate just as well with git.
  • Choose-Your-Own Screen-Zines

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    andonome@lemmy.worldA
    In my quest for ever-easier RPG introductions, I present: Choose-Your-Own-Trial is a CYOA[^1] where you’re in jail, then on-trial. It introduces the system and gives you a tiny character sheet. Induction at the Temple of Beasts is a mini lore-dump in a short story (set after the trial). Another CYOA follows, where you hunt an albino basilisk who’s definitely not Moby Dick. The ‘Halfshots’ are tiny modules which take about two hours to run. Everything was made to be printed (so you can score through HP boxes with a pencil) but reading should be fine. [^1]: A ‘Choose-Your-Own-Adventure’ book was a short book disguised as a long one, popular in the twentieth century. You make a choice at each paragraph to have the hero fight or flee or whatever by selecting the next paragraph you jump to.
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    flibbertygibbit@ttrpg.networkF
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  • Freebies, Sales, and Charity Bundles for December 14, 2025

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    flibbertygibbit@ttrpg.networkF
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  • d20 dungeon critters you can just snatch up and gulp down

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  • Tricks for an illusionist?

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    Game report: Yesterday I played my illusion wizard, creatively named Lusion in a one shot. The adventure was simple: Goblins nap a kid, party comes to rescue. Guardian, ranger, sorcerer, and wizard. Figment is a funny thing to mess around. For example, Lusian conjured a big red sign to mock the ranger’s scouting. In the initial encounters, the illusionist mostly watched the ranger killing goblins. He did scare off the goblins in their entrance rooms with a “GRENADE!!” but that was just a non-magical ruse. High deception, performance, etc skills helps with such stuff though. The boss fight was against two minions, an alchemist, and a healer goblin. The alchemist showed high initiative and doused the party in fire but then Lusion gave him a stern look and told him to drop prone (Command, the Goblin crit-failed his save). The ranger did the final dirty work and the kid was rescued. Sadly, I didn’t get to use Illusory Object or Charming Push.
  • The OSR Onion

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  • Freebies, Sales, and Charity Bundles for December 7, 2025

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    flibbertygibbit@ttrpg.networkF
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    Fairly interesting read, but I think it has missed potential. It fails to consider the effects magic would have on the laws of a society, and also the impact that monsters abound would have over the common folk. In a world where monsters do exist, the likely scenario would be one where small villages or settlements wouldn’t exist, and people would flock together to bigger towns or cities, behind the protection of walls. With crowds, comes business, and then the need to travel through dangerous wilderness, and with it, the job of a sword-for-hire, and, the ubiquitous presence of fortune-seekers, adventurers, lacking a place of presence or belonging. And then it would all depend on how the population of a certain place sees these adventurers, trust or distrust built upon decades of dealings and the actions of such people (adventurers). Another point to consider, is how magic could develop to aid in judicial matters, maybe spells specifically crafted to tell lies from truth, or to trace the scents left on a dead person to their killer… And I guess this is why most editions of D&D do not really concern themselves with this topic, it’s a bit too hard to point out exactly what would be the laws and such. However, I do like the thought exercise, and you can take it a step further, and write down a small set of simple laws and societal taboos for each region that could be relevant and meaningful for your game.
  • Play Style Preferences: The Hand You Are Dealt

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    dunstabzugshaubitze@feddit.orgD
    Random stats, pick class based on that come up with a one or two sentence background, ask gm how much gold/points/credits i can spent on starting equipment and if there are any restrictions they have in mind for my background. my last solo characters were an ex townsguard who helped his brother escape from prison, after his recruitment job for a local gang went side ways, so they fled the town and are now trying the adventurers live. i think i’d be fine with also randomizing equipment and then coming up with a background, but i’d hate to fully randomize a character and end up with a line cook who owns nothing but a fancy suit and roller skates for some reason.
  • Quickly create TTRPG maps with Dungeon Stamps

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  • Your DnD Party is Too Big

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    One thing about this is it assumes the schedule is made like on the fly. The group I used to play with played every saturday afternoon. It was like a club. You only join if you can make it. They rotated games/runners every so often and I got them to rotate every week so that a particular game would be once a month so I could keep doing it for awhile.
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    advent@ttrpg.networkA
    Welcome back to Advent’s Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more, so you can run the best sessions possible with the least stress possible! Inspired by Stranger Things and written by Mike Wheeler himself, this adventure drops your players into a monster hunt like no other. Summoned by Sir Tristan, ruler of a remote mountain realm, your party is tasked with tracking down a fearsome creature known as the Thessalhydra, which has attacked his castle and terrorized the land. In Part 1, your players will explore a mysterious forest, encounter travelers, priests, and farmers, until they uncover the entrance to the troglodyte caverns. There, they can fight or negotiate their way deeper until they reach the ever-shifting Cursed Labyrinth. Should they solve the riddles of the mysterious Lost Knight, they will be greeted with a portal…to the Upside Down. Without further ado: Google Docs Notes for Stranger Things (Part 1): DM Notes Link to: Stranger Things Adventure Link to: Stranger Things The Hunt for the Thessalhydra Playlist Link to: The AAA Collection Included in The AAA Collection is: Downloadable copy of DM Notes, including links to music tracks for ambiance and fights Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and spots to mark HP Custom Maps of Troglodyte Cavern Over 7 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you’d like to support me, shape future releases, and get content early, feel free to check out my Patreon! Cheers, Advent
  • Advice on a character idea

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    I think you’ve done well with the concept! Solid history without being too ornate, lots of open room for development and questions answered, and sounds like you’ve already got ideas about how to highlight with mechanics. The only piece of advice I would give is, in addition to thinking about leaving hooks open for the DM to work into the story, also consider the other direction: how is your character going to be moved, compelled, and changed by the broad strokes of the adventure they are going to get into and the companions they are going to be adventuring with? How can this character help set up other characters to do “their thing”? I’ve found the games I’ve played in to only be improved by having those dialogues with the DM and other players up front
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    D
    D&D in the '70s was more like a strategy wargame than a TTRPG as we know them now.
  • How to Replicate Over/Under

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    To those unfamiliar, Sam attempted to create a real-time play-by-post wargame set on Mothership’s best module, but he accidentally created an enormous text-only LARP instead. I think this blog post is among the better ones if you never heard of this before.
  • Nominate your MOST ANTICIPATED RPG of 2026

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    flibbertygibbit@ttrpg.networkF
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  • Mapping the TTRPG Blogosphere

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    You are not alone.
  • Freebies, Sales, and Charity Bundles for November 30, 2025

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    flibbertygibbit@ttrpg.networkF
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  • Evil One-shot

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    The king doesn’t give a fig what’s going on in the kingdom as long as he’s got his ale and whores. He does not like when politics interfere with his revels and he can be rather brutal when it happens. The prince, an adult, has a pretty free hand but wants to avoid pissing off his overbearing father. The party is a small group of the princes drinking companions that the prince sometimes pays to solve his problems that threaten to rise to the level of annoying the king. The prince has lately been cavorting in some of the villages and claiming the right of prima nocta in his father’s name. A group of villagers has decided to put an end to it. They’ve started ambushing patrols and maybe even made an attempt to capture the prince himself. The party needs to find and eliminate these trouble makers before his father finds out. This would be suitable for a low level party. If the players are higher level, switch it to the villagers having pooled their money and hired some adventurers of a suitable to take out the prince.