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  3. Dealing with NPCs Should Be Expensive and Irritating

Dealing with NPCs Should Be Expensive and Irritating

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  • C This user is from outside of this forum
    C This user is from outside of this forum
    copacetic@discuss.tchncs.de
    wrote last edited by
    #1
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    Dealing with NPCs Should Be Expensive and Irritating

    Look at this guy's face: He's mad! Why? Probably because, per the AD&D DMG, dealing with NPCs "should be expensive and irritating": The exam...

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    (forlornencystment.blogspot.com)

    J 1 Reply Last reply
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    • C copacetic@discuss.tchncs.de
      This post did not contain any content.
      Link Preview Image
      Dealing with NPCs Should Be Expensive and Irritating

      Look at this guy's face: He's mad! Why? Probably because, per the AD&D DMG, dealing with NPCs "should be expensive and irritating": The exam...

      favicon

      (forlornencystment.blogspot.com)

      J This user is from outside of this forum
      J This user is from outside of this forum
      jjjalljs@ttrpg.network
      wrote last edited by
      #2

      I have had players get confused when NPCs don’t want to drop everything and help them. Like, the NPC is just living life. They’re not going to risk their safety and livelihood because you asked nicely a few minutes after meeting them.

      One player had her mind blown when she learned NPCs can lie. She’d sort of pissed off this one faction with mild misbehavior. She gets pissy with one guy and demands he tell her where the macguffin is. He lies. She says okay, goes to that place. Gets in some trouble, and has no macguffin. She’s looking at me like “where is it?”. After several increasingly overt hints I just tell her “maybe he lied to you, because you broke into his house, pissed off his friends, and demanded he help you. Maybe he just lied to you”.

      “But… He said the thing is here”

      nickdrawthing🗡️👹🛡️🇨🇦N Pteryx the Puzzle SecretaryP 2 Replies Last reply
      9
      • J jjjalljs@ttrpg.network

        I have had players get confused when NPCs don’t want to drop everything and help them. Like, the NPC is just living life. They’re not going to risk their safety and livelihood because you asked nicely a few minutes after meeting them.

        One player had her mind blown when she learned NPCs can lie. She’d sort of pissed off this one faction with mild misbehavior. She gets pissy with one guy and demands he tell her where the macguffin is. He lies. She says okay, goes to that place. Gets in some trouble, and has no macguffin. She’s looking at me like “where is it?”. After several increasingly overt hints I just tell her “maybe he lied to you, because you broke into his house, pissed off his friends, and demanded he help you. Maybe he just lied to you”.

        “But… He said the thing is here”

        nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
        nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
        nickdrawthing🗡️👹🛡️🇨🇦
        wrote last edited by
        #3

        @jjjalljs I read a fun story years ago about some PCs out hunting for bandits in the woods. They come across some rough looking NPC fellows camping, thumbing their axes and looking suspicious. The players are like "hey, have you seen bandits around?" to which the NPCs reply "...uh, yeah, why don't we show you where they are?" Then the whole party was shocked when the (OBVIOUSLY bandit) NPCs pushed them off a cliff.
        They argued that if the NPCs had been bandits they would just attack on sight.

        J 1 Reply Last reply
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        • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

          @jjjalljs I read a fun story years ago about some PCs out hunting for bandits in the woods. They come across some rough looking NPC fellows camping, thumbing their axes and looking suspicious. The players are like "hey, have you seen bandits around?" to which the NPCs reply "...uh, yeah, why don't we show you where they are?" Then the whole party was shocked when the (OBVIOUSLY bandit) NPCs pushed them off a cliff.
          They argued that if the NPCs had been bandits they would just attack on sight.

          J This user is from outside of this forum
          J This user is from outside of this forum
          jjjalljs@ttrpg.network
          wrote last edited by
          #4

          They argued that if the NPCs had been bandits they would just attack on sight.

          Video game mindset is real.

          I remember one of the first games I tried to run, when I was a young teenager. I described how there was a big rat in the first room of the ruins. The player was like “it’s just there? Looking at me? Ok i shoo it away and check the doors…”

          I was like, oh. Right. Duh. Normal people don’t just kill every creature they see.

          1 Reply Last reply
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          • J jjjalljs@ttrpg.network

            I have had players get confused when NPCs don’t want to drop everything and help them. Like, the NPC is just living life. They’re not going to risk their safety and livelihood because you asked nicely a few minutes after meeting them.

            One player had her mind blown when she learned NPCs can lie. She’d sort of pissed off this one faction with mild misbehavior. She gets pissy with one guy and demands he tell her where the macguffin is. He lies. She says okay, goes to that place. Gets in some trouble, and has no macguffin. She’s looking at me like “where is it?”. After several increasingly overt hints I just tell her “maybe he lied to you, because you broke into his house, pissed off his friends, and demanded he help you. Maybe he just lied to you”.

            “But… He said the thing is here”

            Pteryx the Puzzle SecretaryP This user is from outside of this forum
            Pteryx the Puzzle SecretaryP This user is from outside of this forum
            Pteryx the Puzzle Secretary
            wrote last edited by
            #5

            Sounds like you might need to explain that NPCs in TTRPGs aren't like NPCs in video games. They're not ambulatory signboards, but non-player *characters*, emphasis on character.

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