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Wandering Adventure Party

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  3. Let's burn down Dolmenwood

Let's burn down Dolmenwood

Scheduled Pinned Locked Moved rpg
rpg
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    copacetic@discuss.tchncs.de
    wrote on last edited by
    #1
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    Let's burn down Dolmenwood

    Dolmenwood is one of the greatest DnD settings ever made, and I really want to GM it. But I want it to be darker, and the answer is to burn the forest down.

    favicon

    (murkdice.substack.com)

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    • C copacetic@discuss.tchncs.de
      This post did not contain any content.
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      Let's burn down Dolmenwood

      Dolmenwood is one of the greatest DnD settings ever made, and I really want to GM it. But I want it to be darker, and the answer is to burn the forest down.

      favicon

      (murkdice.substack.com)

      Z This user is from outside of this forum
      Z This user is from outside of this forum
      ziggurat@jlai.lu
      wrote on last edited by
      #2

      And we’ll also have a lovely game of chicken as players try to gauge whether they need to move on or face being caught in the inferno.

      This is actually the part I was looking for, why do you want complex mechanics to deal with something which is part of the storyteller job ? and indeed, it can bring some games

      In my upcoming megadungeon Inkvein, each of the 4 factions has a 10-step event track. Which faction advances and at what time is randomised via dice rolls. This creates an unpredictable and evolving situation that even the GM gets to discover as it unfolds.

      One more example why I feel like OSR gamers and narravtive gamers are closer than what they claim, because it sounds like a narrative clock (Which actually is way older than the narrative trend, I’ve been using them as homebrew variant of long term actions for decades)

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