My health potions are green and poisons are red
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The old TSR/SSI game Unlimited Adventures had randomized potion colors. It’s also how I learned that khaki is not pronounced ‘kahiki’ when trying to explain what was going on to someone (I knew khakis as a type of trouser not a color).
Edit: or maybe I’m thinking of another gold-box game if that one didn’t have some random generation. Hrm.
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“There are no ‘rules’ for fantasy”
Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).
Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.
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the flask is green! i would know since i emptied it one too many times snd the texture is dark green
Then the insides have to be red for it to appear orange through green glass. The health potion is red!
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Why should your fantasy game be limited by something like “health”. Whether you die should be based on vibes.
DM: Roll a Vibe Check
Player: I rolled Dark Green
DM: Ooohhh…
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Why should your fantasy game be limited by something like “health”. Whether you die should be based on vibes.
My vibe is slightly hurt with a hint of mental damage
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Toss a lighted match into the growing puddle.
Match goes out.
Shoot it directly with a flamethrower.
Puddle burns slightly like a gas stove before going out again.
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Purple: Magic??
Green: Life/death??
Red: Life/fire??
Blue: Magic/cold??
Honestly the only colour I don’t feel uncertain about is orange, that’s always bad.
Also on the topic of health potions, a great piece of advice I once heard was that if your players are in a foreign land, remove health potions. Give them health biscuits and watch them reconcile with God.
Orange is machinery/technology
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Divinity Original sin vibes
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Or radiation perhaps?
I like the fallout approach
Green glow: radiation
Brown water: radiation
Bottled Water: Good!
Not really, believe it or not, radiation. (You must be thinking of purified water) -
The old TSR/SSI game Unlimited Adventures had randomized potion colors. It’s also how I learned that khaki is not pronounced ‘kahiki’ when trying to explain what was going on to someone (I knew khakis as a type of trouser not a color).
Edit: or maybe I’m thinking of another gold-box game if that one didn’t have some random generation. Hrm.
Pixel dungeon does the same thing, you don’t know when you start a run what any color potion does. So they’re randomized.
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I hate dragons. Controversial take but like just come up with some other mystical creatures! have some fun with it! if rather interact with a pink unicorn plushie than fight another dragon
Granted.
Anthrax the Destroyer is how hiding among stuffed animals.
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I love the possibility of having a red/green colorblind character and having to roll to hopefully pick the right potion when they both health potion and poison in their bag.
I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values…
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“There are no ‘rules’ for fantasy”
Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).
Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.
A clearer way to phrase it might be “there are no rules for the genre of fantasy”. An individual world needs self-contained rules, yes, but just because Tolkien’s Dwarves have beards regardless of gender doesn’t mean that your Dwarves need to be the same.
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The pulp is from fruit, right? The pulp is from fruit, right!?
… yes^tm^
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Nah this one is easy.
If it’s green and sparkly, it’s a good thing. If it’s green and bubbly, it’s a bad thing.
Green w/ sparkly bubbles = Happy Drunk
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It’s a potion that cures hunger.
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“There are no ‘rules’ for fantasy”
Wrong. To write good Fantasy (of SciFi), you have to go through a process called “World Building” where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).
Funny, though, that e.g. many literature teachers / professors don’t even know about the idea of World Building.
Rules for fantasy writers.
For a post centered on reading, the actual comprehension of what is being said in this thread is poor.
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If they don’t taste like peppermint, I’m sending them back.
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Rules for fantasy writers.
For a post centered on reading, the actual comprehension of what is being said in this thread is poor.
Why do you imagine that the,post is about reading?
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It’s a potion that cures hunger.
Potion of Hospitality +3