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Wandering Adventure Party

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A lesson so many need to learn

Scheduled Pinned Locked Moved Pathfinder
rpgmemes
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  • StametsS This user is from outside of this forum
    StametsS This user is from outside of this forum
    Stamets
    wrote last edited by
    #1
    This post did not contain any content.
    T Brave Little Hitachi WandG B zombiepirate@lemmy.worldZ dunstabzugshaubitze@feddit.orgD 26 Replies Last reply
    266
    • StametsS Stamets
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      tacosanonymous@mander.xyz
      wrote last edited by
      #2

      The thing is that if you don’t like it, you can modify it. If it’s better, the people you play with will be cool too.

      T 1 Reply Last reply
      4
      • T tacosanonymous@mander.xyz

        The thing is that if you don’t like it, you can modify it. If it’s better, the people you play with will be cool too.

        T This user is from outside of this forum
        T This user is from outside of this forum
        themeatbridge
        wrote last edited by
        #3

        I never understood people who hate on the RAW. Like, it’s an open concept. Make it your own. Any changes can be done at the first session, and if you have an adjustment that’s better, everyone will agree and it will catch on.

        1 Reply Last reply
        4
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          Brave Little Hitachi WandG This user is from outside of this forum
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          Brave Little Hitachi Wand
          wrote last edited by
          #4

          Yes! Thank you!

          One Roll Engine is my obsessive small-time RPG system. I’ve always loved systems where you get to roll a heap of d10s, but more importantly it has a highly expressive and generalizable core mechanic that allows everyone to roll at once without taking turns, and attacks resolve in a dynamic fashion so that initiative order, damage, hit location, and contested rolls all happen in one roll. It’s great for gritty, fast-paced, lethal combats where you can give players a lot of freedom to get creative and stay engaged. It has great rules for easily killed mooks as well, so you can quite easily have huge numbers of enemies and allies all in one battle, and it takes far less time to resolve each turn - and a far greater proportion of that time is people talking about what they’re going to do. Reign uses ORE, and that includes rules for running companies (gangs, businesses, armies, entire countries even). I’ve used ORE variants to run occult horror, mecha, low-magic fantasy, slice of life, robot sci-fi, and more over the years. It’s a great system and I can teach 85% of what you need to play in just a few minutes.

          1 Reply Last reply
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            bartydecanter@lemmy.sdf.org
            wrote last edited by
            #5

            Oh! Dread is fantastic at the thing it is good at, which is horror one-shot sessions. The rules are incredibly lightweight, which makes it nice for people who have never played and RPG before or people who just want to jump into a story. By using a real, physical Jenga tower as the mechanic everyone can see the tension building up as the story goes on and the crash always provides a good jump scare. Then there is a tension break as the tower is rebuilt but goes up again as the initial pulls for missing party members happen. I also love the 20 questions style character creation, which lets people put as much or as little work into it as they want, doesn’t get bogged down in mechanics which break immersion, and lets the GM really surprise them with difficult dilemmas.

            dunstabzugshaubitze@feddit.orgD 1 Reply Last reply
            7
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              zombiepirate@lemmy.world
              wrote last edited by
              #6

              There are systems like Blades in the Dark that bypass all the planning phases and just let players jump into the interesting parts of the story. Better yet, it has mechanics to support this kind of play.

              “Simulation” type RPGs can be done on computers these days with much more detailed and satisfying tactical combat, but narrative-focused games that play more like an episodic show is where the really interesting TTRPG stuff is happening in my opinion.

              1 Reply Last reply
              6
              • StametsS Stamets
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                dunstabzugshaubitze@feddit.orgD This user is from outside of this forum
                dunstabzugshaubitze@feddit.orgD This user is from outside of this forum
                dunstabzugshaubitze@feddit.org
                wrote last edited by
                #7

                d&d 5e is a fine system, it’s just more than i want to gm and more than my friends want to learn. so simpler systems like shadowdark or black hack are really great for us, but if your group knows d&d 5e and has fun playing it, than why the hell not just play 5e?

                S 1 Reply Last reply
                18
                • B bartydecanter@lemmy.sdf.org

                  Oh! Dread is fantastic at the thing it is good at, which is horror one-shot sessions. The rules are incredibly lightweight, which makes it nice for people who have never played and RPG before or people who just want to jump into a story. By using a real, physical Jenga tower as the mechanic everyone can see the tension building up as the story goes on and the crash always provides a good jump scare. Then there is a tension break as the tower is rebuilt but goes up again as the initial pulls for missing party members happen. I also love the 20 questions style character creation, which lets people put as much or as little work into it as they want, doesn’t get bogged down in mechanics which break immersion, and lets the GM really surprise them with difficult dilemmas.

                  dunstabzugshaubitze@feddit.orgD This user is from outside of this forum
                  dunstabzugshaubitze@feddit.orgD This user is from outside of this forum
                  dunstabzugshaubitze@feddit.org
                  wrote last edited by
                  #8

                  dread is awesome, sacrificing oneself by causing an explosion to collapse a mine shaft full of giant spiders and toppling that tower is one of the coolest things i’ve seen on a table.

                  1 Reply Last reply
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                  • StametsS Stamets
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                    bartydecanter@lemmy.sdf.org
                    wrote last edited by
                    #9

                    When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons:

                    • It scales very well from level 1-20. The math just works
                    • Encounter design and balancing is easy for the busy GM
                    • All of the classes are good, there aren’t any trap classes
                    • Teamwork is highly encouraged through class and ability design
                    • Degrees of success/failure
                    • Easy, free access to the rules
                    • The ORC license
                    • https://pathbuilder2e.com/
                    • Pathfinder Society Organized play is very well done and well supported by Paizo
                    • Women wear reasonable armor
                    • The rune system for magic weapons/armor
                    • And so many more
                    S libertylizard@slrpnk.netL C F 4 Replies Last reply
                    52
                    • KichaeK Offline
                      KichaeK Offline
                      Kichae
                      Forum Master
                      wrote last edited by
                      #10

                      People are very bad at explaining what they like about things, because usually they like things in contrast to things they don’t like. And people who do identify what they like positively often just get told that their input isn’t welcome, either.

                      The problem isn’t whether someone is focusing on negative aspects of what you’re playing or the positive aspects of what they are, it’s that discussions about minority systems are often just puked up onto people who weren’t asking. The conversation is often:

                      “Hey, how can I do [thing] in [game I’m playing]?”

                      “[Game you’re playing] sucks at [thing]/isn’t designed for [thing]. You should play [something else].”

                      “But I like [game I’m playing], and don’t want to convert to a whole new system.”

                      This means not only is the asker’s question being totally ignored, but they’re being hit with – sometimes even bombarded by – value judgements they weren’t interested in.

                      susaga@sh.itjust.worksS 1 Reply Last reply
                      7
                      • StametsS Stamets
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                        dfyx@lemmy.helios42.deD This user is from outside of this forum
                        dfyx@lemmy.helios42.deD This user is from outside of this forum
                        dfyx@lemmy.helios42.de
                        wrote last edited by
                        #11

                        Without saying anything negative about D&D 5e, let me tell you about two of my personal favorites:

                        The Dark Eye

                        Under the name “Das Schwarze Auge”, this is one of the most popular systems in Germany and has existed since the mid 80s and the latest edition has been available in English for about a decade now. There are dozens of source books and hundreds of official campaigns and standalone adventures, all set in the same world and a single ongoing canon (apart from a few early works that have been retconned). There are decades of detailed in-world history that you can use as a background for your own campaign if you want or selectively ignore if you want to focus on your own interpretation of what the world should look like.

                        Mechanics-wise it’s a lot less board-game-like than some 70s/80s/90s systems while not going the full “storytelling first” route that many more moderns systems seem to prefer. On top of the eight basic attributes, characters can select from a pool of skills and feats that cover everything from combat to magic to social interaction to crafts and hobbies. The system focuses a lot less on combat than other high fantasy systems and it’s absolutely viable to have a group of purely social-focused characters that never get into a single fight but still get to use a lot of the system’s mechanics.

                        Overall it’s relatively complex if you want to use absolutely every rule but at the same time very versatile and can be customized to your playstyle.

                        Opus Anima / Opus Anima Investigation

                        Sadly out of print and never officially translated to English so I’ll focus on the one thing that works without the official setting: it’s one of the simplest systems I’ve ever seen. It uses a pool of D2s (odd/even on D6, coins, red/black cards, whatever you have on hand) where the number of dice is determined by a basic attribute and a skill that can be combined however the situation requires. Dexterity + mechanics to build something, perception + mechanics to recognize a mechanism, knowledge + mechanics to understand the underlying principles or remember who invented something. To avoid experienced characters failing an easy check out of pure bad luck, everything over 10 dice is not rolled but gives half a success (rounded up) automatically. That’s it. That’s the whole system.

                        E 1 Reply Last reply
                        4
                        • B bartydecanter@lemmy.sdf.org

                          When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons:

                          • It scales very well from level 1-20. The math just works
                          • Encounter design and balancing is easy for the busy GM
                          • All of the classes are good, there aren’t any trap classes
                          • Teamwork is highly encouraged through class and ability design
                          • Degrees of success/failure
                          • Easy, free access to the rules
                          • The ORC license
                          • https://pathbuilder2e.com/
                          • Pathfinder Society Organized play is very well done and well supported by Paizo
                          • Women wear reasonable armor
                          • The rune system for magic weapons/armor
                          • And so many more
                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          sbv@sh.itjust.works
                          wrote last edited by
                          #12
                          • Encounter design and balancing is easy for the busy GM
                          • Teamwork is highly encouraged through class and ability design

                          ngl, you’re selling it.

                          Anything that improves combat is a win in my book. I’ve switched to Cyberpunk RED, and I’m discovering that good combat is hard to make in either system, but encouraging teamwork is a nice way to take a little load off the GM.

                          B KichaeK 2 Replies Last reply
                          23
                          • dunstabzugshaubitze@feddit.orgD dunstabzugshaubitze@feddit.org

                            d&d 5e is a fine system, it’s just more than i want to gm and more than my friends want to learn. so simpler systems like shadowdark or black hack are really great for us, but if your group knows d&d 5e and has fun playing it, than why the hell not just play 5e?

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            sbv@sh.itjust.works
                            wrote last edited by
                            #13

                            Exactly! Play the system everyone wants to play.

                            I’d love to give Shadowrun a shot at my current table, but nobody else wants it so we settled on Cyberpunk RED. I’m GM, so I can port most of the stuff I like from SR to RED. Everybody wins!

                            1 Reply Last reply
                            3
                            • StametsS Stamets
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                              olgratin_magmatoe@slrpnk.net
                              wrote last edited by olgratin_magmatoe@slrpnk.net
                              #14

                              I was recently introduced to Death in Space.

                              Things that I like about it:

                              • it’s a simple system
                              • it’s got cool lore (the universe is dying, aberrations are infiltrating the local solar system, all ships and technology is scavenged)
                              • it’s got some overlapping mechanics with 5e, which makes introducing it simple (advantage, d20 checks, etc)
                              • it’s got some nice rules for ship combat, space walks, etc
                              • combat turns are basically just go next if you have something, then the enemies do their thing, and players coordinate on whatever works best for them

                              My fiancé was running it, but lost the time to continue running it. I might take over with my own group soon.

                              1 Reply Last reply
                              1
                              • S sbv@sh.itjust.works
                                • Encounter design and balancing is easy for the busy GM
                                • Teamwork is highly encouraged through class and ability design

                                ngl, you’re selling it.

                                Anything that improves combat is a win in my book. I’ve switched to Cyberpunk RED, and I’m discovering that good combat is hard to make in either system, but encouraging teamwork is a nice way to take a little load off the GM.

                                B This user is from outside of this forum
                                B This user is from outside of this forum
                                bartydecanter@lemmy.sdf.org
                                wrote last edited by
                                #15

                                If you’re looking to run a cyberpunk setting with Pathfinder, I’d recommend checking out Starfinder 2e. It’s currently wrapping up playtesting, and will be out in late July. It uses the core PF2 rules and is fully compatible with them, but a new set of classes, ancestorys and equipment for a science fantasy setting. If I ever run Shadowrun again I’ll probably use Starfinder as the rules.

                                S 1 Reply Last reply
                                4
                                • B bartydecanter@lemmy.sdf.org

                                  When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons:

                                  • It scales very well from level 1-20. The math just works
                                  • Encounter design and balancing is easy for the busy GM
                                  • All of the classes are good, there aren’t any trap classes
                                  • Teamwork is highly encouraged through class and ability design
                                  • Degrees of success/failure
                                  • Easy, free access to the rules
                                  • The ORC license
                                  • https://pathbuilder2e.com/
                                  • Pathfinder Society Organized play is very well done and well supported by Paizo
                                  • Women wear reasonable armor
                                  • The rune system for magic weapons/armor
                                  • And so many more
                                  libertylizard@slrpnk.netL This user is from outside of this forum
                                  libertylizard@slrpnk.netL This user is from outside of this forum
                                  libertylizard@slrpnk.net
                                  wrote last edited by
                                  #16

                                  I looked into playing briefly but it seemed more complicated and confusing than 5e which my players can already barely handle.

                                  K B 2 Replies Last reply
                                  4
                                  • libertylizard@slrpnk.netL libertylizard@slrpnk.net

                                    I looked into playing briefly but it seemed more complicated and confusing than 5e which my players can already barely handle.

                                    K This user is from outside of this forum
                                    K This user is from outside of this forum
                                    kata1yst@sh.itjust.works
                                    wrote last edited by
                                    #17

                                    I’d argue it’s not more complex, just different. Once you play 3 action combat you’ll never want to go back.

                                    People get intimidated by the depth of PF2e, but just remember that DnD5e/N is also a fairly complex system where you only reference specific rules when you need to, same as PF2e. The advantage is that PF2e is (in my opinion) more cohesive and better covers edge cases.

                                    libertylizard@slrpnk.netL KichaeK 2 Replies Last reply
                                    14
                                    • K kata1yst@sh.itjust.works

                                      I’d argue it’s not more complex, just different. Once you play 3 action combat you’ll never want to go back.

                                      People get intimidated by the depth of PF2e, but just remember that DnD5e/N is also a fairly complex system where you only reference specific rules when you need to, same as PF2e. The advantage is that PF2e is (in my opinion) more cohesive and better covers edge cases.

                                      libertylizard@slrpnk.netL This user is from outside of this forum
                                      libertylizard@slrpnk.netL This user is from outside of this forum
                                      libertylizard@slrpnk.net
                                      wrote last edited by
                                      #18

                                      Any play podcast recs? Maybe listening to a few games will give me a better sense than just reading.

                                      K KichaeK 2 Replies Last reply
                                      2
                                      • K kata1yst@sh.itjust.works

                                        I’d argue it’s not more complex, just different. Once you play 3 action combat you’ll never want to go back.

                                        People get intimidated by the depth of PF2e, but just remember that DnD5e/N is also a fairly complex system where you only reference specific rules when you need to, same as PF2e. The advantage is that PF2e is (in my opinion) more cohesive and better covers edge cases.

                                        KichaeK Offline
                                        KichaeK Offline
                                        Kichae
                                        Forum Master
                                        wrote last edited by
                                        #19

                                        The downside of PF2 is if you try to engage with the core of the online community with this “rules for if I want/need them” attitude, someone will come out of the shadows to shank you.

                                        There’s a rabid “by the rules, and all the rules” cohort within the community, and they are pretty effective at chasing new players away.

                                        K B skulblakaS 3 Replies Last reply
                                        4
                                        • libertylizard@slrpnk.netL libertylizard@slrpnk.net

                                          Any play podcast recs? Maybe listening to a few games will give me a better sense than just reading.

                                          K This user is from outside of this forum
                                          K This user is from outside of this forum
                                          kata1yst@sh.itjust.works
                                          wrote last edited by
                                          #20

                                          Hells Rebels on the Find the Path Presents feed. Hands down.

                                          If you like a little more silly/lewd Glass Cannon campaign 2 is a lot of fun.

                                          1 Reply Last reply
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