I fully support weirder, cooler games, and lunch. I’ll send some lunch money over once I secure a new job.
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Support me in my mission to make games weirder, and cooler, and to afford lunch, my most important goal!#ToV #TTRPG #DnD #Pf2ehttps://www.patreon.com/dArtagnanDnD -
What's the best GMing advice you've ever received?flavonol@lemmy.world Many, I imagine.
I spend… too much time on the Pathfinder 2e subreddit, and it is so painfully clear from how quietly obsessed that space is with class build optimization, that the idea of fighting for anything but a decisive, 100% kill outcome (on either side) is unimaginable to most people there. I think the most recent thing I saw could be summed up as “what’s the point of Hexploration if the outcome is just moderate difficulty fights?”
Even the idea of non-combat encounters or worldbuilding encounters are becoming alien to modern TTRPG fans, it seems.
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seeing another round of "don't favorite posts on fedi"taylor Misskey and its spinoffs work that way, IIRC.
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I have a request for all #DuckTales 2017 fans:Just tell them that A) it’s DuckTales, and B) it has David Tennant. What more could they want?
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seeing another round of "don't favorite posts on fedi"Sara No, I just added to what you said. I’m… not sure how to read your response.
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seeing another round of "don't favorite posts on fedi"it’s true that it doesn’t particulary increase the distribution of your post
This is also just a very mastodon-centric view of things. It is neither inherently true, nor true on all existing platforms. It’s just the way that Mastodon developers decided to implement things. On Lemmy, an up-vote increases the post/comment ranking and increases redistribution. On NodeBB, a like forces the server to retain the the post beyond the server’s remote content purge threshold. Other platforms could do things different still, and likely already do.
The fediverse isn’t synonymous with Mastodon. It never was, and it never will be.
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The Tomato Methodheythisisnttheymca@lemmy.world The PR person he fired has charisma.
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What's the best GMing advice you've ever received?would you be okay with a player lying (fudging) a dice result to facilitate a result that they found more fun?
Thank you. No GM is going to accept their players declaring a bad roll to be a good one, instead. Cheating players is one of the more common GM complaints. I’m not sure why GMs seem to think that’s a one-way street.
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What's the best GMing advice you've ever received?When I have DM’d there’s often a difference between the intended difficulty of an encounter I create versus how it actually works out in play.
Players are allowed to flee. Enemies are allowed to mock them and walk away.
I’m not sure why basically ever single discussion I ever see about GMing seems to live in this world where the only options in combat is “PCs die or NPCs die”, and the only workaround is to pick and choose when you’re playing a probability game.
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What's the best GMing advice you've ever received?mr_noxx@lemmy.ml Honestly, I agree with the others. I don’t know why we’re playing dice games if we don’t want to adhere to the dice. The dice create the uncertainty and variation that the play at the table responds to.
The more honest and transparent solution to players being at risk of dying is roleplay or narrative transition. Enemies don’t need to be doing coup de graces, and going down in combat can mean capture rather than death. But if it’s only fun for everyone if they’re winning, then why not play something else where losing is never an option?