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Wandering Adventure Party

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  2. PC Gaming
  3. Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1

Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1

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  • alessandro@lemmy.caA This user is from outside of this forum
    alessandro@lemmy.caA This user is from outside of this forum
    alessandro@lemmy.ca
    wrote on last edited by
    #1
    This post did not contain any content.
    DestideS M ampy@discuss.onlineA 3 Replies Last reply
    54
    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      DestideS This user is from outside of this forum
      DestideS This user is from outside of this forum
      Destide
      wrote on last edited by sirico@feddit.uk
      #2

      A1RM4X is streaming it atm 15:35 gmt 11/07/25

      1 Reply Last reply
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      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
        M This user is from outside of this forum
        M This user is from outside of this forum
        msprout@lemmy.world
        wrote on last edited by
        #3

        Woah. I hadn’t looked at this project in a year or so. It has made huge strides.

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        1
        • alessandro@lemmy.caA alessandro@lemmy.ca
          This post did not contain any content.
          ampy@discuss.onlineA This user is from outside of this forum
          ampy@discuss.onlineA This user is from outside of this forum
          ampy@discuss.online
          wrote on last edited by
          #4

          Doesn’t gamescope make this program obsolete?

          K 1 Reply Last reply
          2
          • ampy@discuss.onlineA ampy@discuss.online

            Doesn’t gamescope make this program obsolete?

            K This user is from outside of this forum
            K This user is from outside of this forum
            kayzeekayzee@lemmy.blahaj.zone
            wrote on last edited by
            #5

            No, it has way more options and scaling types thatn gamescope. Also it can do pretty good framegen. I use it all the time.

            ampy@discuss.onlineA 1 Reply Last reply
            3
            • K kayzeekayzee@lemmy.blahaj.zone

              No, it has way more options and scaling types thatn gamescope. Also it can do pretty good framegen. I use it all the time.

              ampy@discuss.onlineA This user is from outside of this forum
              ampy@discuss.onlineA This user is from outside of this forum
              ampy@discuss.online
              wrote on last edited by
              #6

              Not a fan of framegen personally. I’ve been fine with just gamescope since they added the pixel art scaling. I haven’t really had a need for any other type of scaling filter in my experience.

              vanilla_puddinfudge@infosec.pubV K 2 Replies Last reply
              1
              • ampy@discuss.onlineA ampy@discuss.online

                Not a fan of framegen personally. I’ve been fine with just gamescope since they added the pixel art scaling. I haven’t really had a need for any other type of scaling filter in my experience.

                vanilla_puddinfudge@infosec.pubV This user is from outside of this forum
                vanilla_puddinfudge@infosec.pubV This user is from outside of this forum
                vanilla_puddinfudge@infosec.pub
                wrote on last edited by
                #7

                Framegen has to be used on a game where I have 30-40fps.

                If I have 29fps, my character lags like they’re drunk.

                If I have 50+fps, I don’t need framegen.

                Cyberpunk 2077 is the only game I use it on.

                1 Reply Last reply
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                • ampy@discuss.onlineA ampy@discuss.online

                  Not a fan of framegen personally. I’ve been fine with just gamescope since they added the pixel art scaling. I haven’t really had a need for any other type of scaling filter in my experience.

                  K This user is from outside of this forum
                  K This user is from outside of this forum
                  kayzeekayzee@lemmy.blahaj.zone
                  wrote on last edited by
                  #8

                  That’s fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn’t have access to internal game data like a native implementation would.

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