Played a little #FFTA2 today.
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The biggest thing I'd do with a hypothetical Final Fantasy Tactics Advance 3 would be to introduce a way to dynamically alter Laws during battle.
The idea being that these Laws would apply to both sides of a battle and that their purpose would be to add another layer of tactical thinking. IE, what is the enemy's strategy and how can I use the Laws to disrupt that. What Laws can I enact to maximize MY combat effectiveness and minimize the enemy's.
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@CactuarJoe yuck
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@xerozohar Yuck indeed
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@xerozohar Yuck indeed
@CactuarJoe that kinda thing just makes me glad I never bothered with those.
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@CactuarJoe that kinda thing just makes me glad I never bothered with those.
@xerozohar Understandable. For me it's one of those, "I can SEE the good game under all this crap, just LET IT OUT"
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@xerozohar Understandable. For me it's one of those, "I can SEE the good game under all this crap, just LET IT OUT"
@xerozohar Well, with FFTA, anyway. That had an excellent story to back it up, I'm not convinced yet that A2 does >_>
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The thing about #FFTA2 is that it never misses an opportunity to miss an opportunity. It's completely and utterly inelegant.
You get sent on a mission to disarm some mislaid traps on a battlefield. Whoops, there's monsters here! Okay, well, kill two birds with one stone, right? Get the monsters to step on the traps!
Nope. Monsters don't trigger these traps.
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The thing about #FFTA2 is that it never misses an opportunity to miss an opportunity. It's completely and utterly inelegant.
You get sent on a mission to disarm some mislaid traps on a battlefield. Whoops, there's monsters here! Okay, well, kill two birds with one stone, right? Get the monsters to step on the traps!
Nope. Monsters don't trigger these traps.
Okay, can we just punch them? Or use magic? No, of course not. Some sort of special command maybe, I think, desperation starting to kick in?
No. The game wants you to step on them. Each and every trap. Go and stand on the traps. Punk.
What you CAN do is kill all the monsters first and THEN step on the traps, ensuring you can safely heal after incurring damage. But once again the game has an opportunity to have a player-hostile system get used tactically! Aaaaaaaand fumbles it. Good job.
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Okay, can we just punch them? Or use magic? No, of course not. Some sort of special command maybe, I think, desperation starting to kick in?
No. The game wants you to step on them. Each and every trap. Go and stand on the traps. Punk.
What you CAN do is kill all the monsters first and THEN step on the traps, ensuring you can safely heal after incurring damage. But once again the game has an opportunity to have a player-hostile system get used tactically! Aaaaaaaand fumbles it. Good job.
The *really* weird thing is this is the second in a quest chain where you're disarming traps, and in the FIRST quest the monsters are fairies and the game *SPECIFICALLY CALLS OUT* that the monsters don't trigger the traps because they're flying!
So when the second quest rolls around and the monsters are Goblins, you think, aha! NOW we guide the monsters to the traps and trigger them!
No. Fuck you. Goblins don't trigger the traps either. Loser.
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The *really* weird thing is this is the second in a quest chain where you're disarming traps, and in the FIRST quest the monsters are fairies and the game *SPECIFICALLY CALLS OUT* that the monsters don't trigger the traps because they're flying!
So when the second quest rolls around and the monsters are Goblins, you think, aha! NOW we guide the monsters to the traps and trigger them!
No. Fuck you. Goblins don't trigger the traps either. Loser.
@CactuarJoe@retro.pizza Goblins are also flying?
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@CactuarJoe@retro.pizza Goblins are also flying?
@neia Goblins levitating an inch off the ground *specifically* to piss me off
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The thing about #FFTA2 is that it never misses an opportunity to miss an opportunity. It's completely and utterly inelegant.
You get sent on a mission to disarm some mislaid traps on a battlefield. Whoops, there's monsters here! Okay, well, kill two birds with one stone, right? Get the monsters to step on the traps!
Nope. Monsters don't trigger these traps.
@CactuarJoe I would be SO MAD
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The *really* weird thing is this is the second in a quest chain where you're disarming traps, and in the FIRST quest the monsters are fairies and the game *SPECIFICALLY CALLS OUT* that the monsters don't trigger the traps because they're flying!
So when the second quest rolls around and the monsters are Goblins, you think, aha! NOW we guide the monsters to the traps and trigger them!
No. Fuck you. Goblins don't trigger the traps either. Loser.
@CactuarJoe fuckin' garbage, that